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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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@ -36,12 +36,6 @@ static std::string GetName(const std::string& devnode)
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void Init()
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{
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// this is used to number the joysticks
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// multiple joysticks with the same name shall get unique ids starting at 0
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std::map<std::string, int> name_counts;
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int num_controllers = 0;
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// We use Udev to find any devices. In the future this will allow for hotplugging.
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// But for now it is essentially iterating over /dev/input/event0 to event31. However if the
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// naming scheme is ever updated in the future, this *should* be forwards compatable.
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@ -70,12 +64,11 @@ void Init()
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// Unfortunately udev gives us no way to filter out the non event device interfaces.
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// So we open it and see if it works with evdev ioctls or not.
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std::string name = GetName(devnode);
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auto input = std::make_shared<evdevDevice>(devnode, name_counts[name]++);
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auto input = std::make_shared<evdevDevice>(devnode);
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if (input->IsInteresting())
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{
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g_controller_interface.AddDevice(std::move(input));
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num_controllers++;
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}
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}
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udev_device_unref(dev);
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@ -84,7 +77,7 @@ void Init()
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udev_unref(udev);
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}
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evdevDevice::evdevDevice(const std::string& devnode, int id) : m_devfile(devnode), m_id(id)
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evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode)
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{
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// The device file will be read on one of the main threads, so we open in non-blocking mode.
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m_fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
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