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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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@ -63,11 +63,10 @@ private:
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public:
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void UpdateInput() override;
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evdevDevice(const std::string& devnode, int id);
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evdevDevice(const std::string& devnode);
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~evdevDevice();
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std::string GetName() const override { return m_name; }
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int GetId() const override { return m_id; }
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std::string GetSource() const override { return "evdev"; }
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bool IsInteresting() const { return m_initialized && m_interesting; }
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private:
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@ -75,7 +74,6 @@ private:
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int m_fd;
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libevdev* m_dev;
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std::string m_name;
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const int m_id;
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bool m_initialized;
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bool m_interesting;
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};
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