Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2011-03-17 10:17:45 +00:00
parent e4141c331e
commit 78d9f927e1
14 changed files with 264 additions and 392 deletions

View File

@ -57,6 +57,7 @@
#include "DSPEmulator.h"
#include "ConfigManager.h"
#include "VideoBackendBase.h"
#include "OnScreenDisplay.h"
#include "VolumeHandler.h"
#include "FileMonitor.h"
@ -200,6 +201,8 @@ bool Init()
return false;
}
OSD::AddMessage(("Dolphin " + g_video_backend->GetName() + " Video Backend.").c_str(), 5000);
HW::Init();
if (!DSP::GetDSPEmulator()->Initialize(g_pWindowHandle,
_CoreParameter.bWii, _CoreParameter.bDSPThread))
@ -321,7 +324,7 @@ void CpuThread()
EMM::InstallExceptionHandler(); // Let's run under memory watch
if (!g_stateFileName.empty())
State_LoadAs(g_stateFileName);
State::LoadAs(g_stateFileName);
// Enter CPU run loop. When we leave it - we are done.
CCPU::Run();

View File

@ -44,7 +44,7 @@ namespace HW
{
CoreTiming::Init();
State_Init();
State::Init();
// Init the whole Hardware
AudioInterface::Init();
@ -82,7 +82,7 @@ namespace HW
WII_IPC_HLE_Interface::Shutdown();
}
State_Shutdown();
State::Shutdown();
CoreTiming::Shutdown();
}

View File

@ -17,6 +17,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <regex>
#include <windows.h>
#include <dbt.h>
@ -406,6 +407,9 @@ int UnPair()
// negative number on failure
int PairUp(bool unpair)
{
// match strings like "Nintendo RVL-WBC-01", "Nintendo RVL-CNT-01"
const std::wregex wiimote_device_name(L"Nintendo RVL-\\w{3}-\\d{2}");
int nPaired = 0;
BLUETOOTH_DEVICE_SEARCH_PARAMS srch;
@ -451,9 +455,7 @@ int PairUp(bool unpair)
DEBUG_LOG(WIIMOTE, "authed %i connected %i remembered %i ",
btdi.fAuthenticated, btdi.fConnected, btdi.fRemembered);
// TODO: Probably could just check for "Nintendo RVL"
if (0 == wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") ||
0 == wcscmp(btdi.szName, L"Nintendo RVL-CNT-01"))
if (std::regex_match(btdi.szName, wiimote_device_name))
{
if (unpair)
{

View File

@ -205,7 +205,7 @@ bool BeginRecordingInput(int controllers)
const std::string stateFilename = g_recordFile + ".sav";
if(File::Exists(stateFilename))
File::Delete(stateFilename);
State_SaveAs(stateFilename.c_str());
State::SaveAs(stateFilename.c_str());
g_bRecordingFromSaveState = true;
}

View File

@ -16,7 +16,6 @@
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "State.h"
#include "Core.h"
#include "ConfigManager.h"
@ -29,25 +28,22 @@
#include "HW/HW.h"
#include "HW/CPU.h"
#include "PowerPC/JitCommon/JitBase.h"
#include "VideoBackendBase.h"
#include <string>
#include <lzo/lzo1x.h>
// TODO: Move to namespace
// TODO: Investigate a memory leak on save/load state
namespace State
{
#if defined(__LZO_STRICT_16BIT)
#define IN_LEN (8*1024u)
static const u32 IN_LEN = 8 * 1024u;
#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
#define IN_LEN (60*1024u)
static const u32 IN_LEN = 60 * 1024u;
#else
#define IN_LEN (128*1024ul)
static const u32 IN_LEN = 128 * 1024u;
#endif
#define OUT_LEN (IN_LEN + IN_LEN / 16 + 64 + 3)
static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
static unsigned char __LZO_MMODEL out[OUT_LEN];
@ -56,34 +52,40 @@ static unsigned char __LZO_MMODEL out [ OUT_LEN ];
static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
static bool state_op_in_progress = false;
static volatile bool g_op_in_progress = false;
static int ev_Save, ev_BufferSave;
static int ev_Load, ev_BufferLoad;
static int ev_Verify, ev_BufferVerify;
static int ev_FileSave, ev_BufferSave, ev_FileLoad, ev_BufferLoad, ev_FileVerify, ev_BufferVerify;
static std::string cur_filename, lastFilename;
static u8 **cur_buffer = NULL;
static std::string g_current_filename, g_last_filename;
// Temporary undo state buffers
static u8 *undoLoad = NULL;
static bool const bCompressed = true;
static std::thread saveThread;
// Temporary undo state buffer
static std::vector<u8> g_undo_load_buffer;
static std::vector<u8> g_current_buffer;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
#define STATE_VERSION 4
static const int VERSION = 4;
struct StateHeader
{
u8 gameID[6];
size_t size;
};
static bool g_use_compression = true;
void EnableCompression(bool compression)
{
g_use_compression = compression;
}
void DoState(PointerWrap &p)
{
u32 cookie = 0xBAADBABE + STATE_VERSION;
u32 cookie = 0xBAADBABE + VERSION;
p.Do(cookie);
if (cookie != 0xBAADBABE + STATE_VERSION)
if (cookie != 0xBAADBABE + VERSION)
{
//PanicAlert("Savestate version mismatch !\nSorry, you can't load states from other revisions.");
p.SetMode(PointerWrap::MODE_MEASURE);
return;
}
@ -105,115 +107,88 @@ void DoState(PointerWrap &p)
void LoadBufferStateCallback(u64 userdata, int cyclesLate)
{
if (!cur_buffer || !*cur_buffer) {
Core::DisplayMessage("State does not exist", 1000);
return;
}
u8 *ptr = *cur_buffer;
u8* ptr = &g_current_buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
Core::DisplayMessage("Loaded state", 2000);
state_op_in_progress = false;
g_op_in_progress = false;
}
void SaveBufferStateCallback(u64 userdata, int cyclesLate)
{
if (!cur_buffer) {
Core::DisplayMessage("Error saving state", 1000);
return;
}
u8* ptr = NULL;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
if (!*cur_buffer)
{
// if we got passed an empty buffer,
// allocate it with new[]
// (and the caller is responsible for delete[]ing it later)
DoState(p);
size_t sz = (size_t)ptr;
*cur_buffer = new u8[sz];
}
else
{
// otherwise the caller is telling us that they have already allocated it with enough space
}
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
g_current_buffer.resize(buffer_size);
ptr = *cur_buffer;
ptr = &g_current_buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
state_op_in_progress = false;
g_op_in_progress = false;
}
void VerifyBufferStateCallback(u64 userdata, int cyclesLate)
{
if (!cur_buffer || !*cur_buffer) {
Core::DisplayMessage("State does not exist", 1000);
return;
}
u8 *ptr = *cur_buffer;
u8* ptr = &g_current_buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
Core::DisplayMessage("Verified state", 2000);
state_op_in_progress = false;
g_op_in_progress = false;
}
void CompressAndDumpState(saveStruct* saveArg)
void CompressAndDumpState(const std::vector<u8>* save_arg)
{
u8 *buffer = saveArg->buffer;
size_t sz = saveArg->size;
lzo_uint out_len = 0;
state_header header;
std::string filename = cur_filename;
delete saveArg;
const u8* const buffer_data = &(*save_arg)[0];
const size_t buffer_size = save_arg->size();
// For easy debugging
Common::SetCurrentThreadName("SaveState thread");
// Moving to last overwritten save-state
if (File::Exists(cur_filename))
if (File::Exists(g_current_filename))
{
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
if (!File::Rename(cur_filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
if (!File::Rename(g_current_filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
}
File::IOFile f(filename, "wb");
File::IOFile f(g_current_filename, "wb");
if (!f)
{
Core::DisplayMessage("Could not save state", 2000);
delete[] buffer;
return;
}
// Setting up the header
StateHeader header;
memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
header.sz = bCompressed ? sz : 0;
header.size = g_use_compression ? buffer_size : 0;
f.WriteArray(&header, 1);
if (bCompressed)
if (0 != header.size) // non-zero header size means the state is compressed
{
lzo_uint i = 0;
while (true)
{
lzo_uint cur_len = 0;
lzo_uint i = 0;
lzo_uint out_len = 0;
for (;;)
{
if ((i + IN_LEN) >= sz)
cur_len = sz - i;
if ((i + IN_LEN) >= buffer_size)
cur_len = buffer_size - i;
else
cur_len = IN_LEN;
if (lzo1x_1_compress((buffer + i), cur_len, out, &out_len, wrkmem) != LZO_E_OK)
if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
PanicAlertT("Internal LZO Error - compression failed");
// The size of the data to write is 'out_len'
@ -222,123 +197,83 @@ void CompressAndDumpState(saveStruct* saveArg)
if (cur_len != IN_LEN)
break;
i += cur_len;
}
}
else
else // uncompressed
{
f.WriteBytes(buffer, sz);
f.WriteBytes(buffer_data, buffer_size);
}
delete[] buffer;
Core::DisplayMessage(StringFromFormat("Saved State to %s",
filename.c_str()).c_str(), 2000);
g_current_filename.c_str()).c_str(), 2000);
state_op_in_progress = false;
g_op_in_progress = false;
}
void SaveStateCallback(u64 userdata, int cyclesLate)
void SaveFileStateCallback(u64 userdata, int cyclesLate)
{
// Pause the core while we save the state
CCPU::EnableStepping(true);
// Wait for the other threaded sub-systems to stop too
// TODO: this is ugly
SLEEP(100);
State_Flush();
Flush();
// Measure the size of the buffer.
u8 *ptr = 0;
u8 *ptr = NULL;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
size_t sz = (size_t)ptr;
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
u8 *buffer = new u8[sz];
ptr = buffer;
g_current_buffer.resize(buffer_size);
ptr = &g_current_buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
saveStruct *saveData = new saveStruct;
saveData->buffer = buffer;
saveData->size = sz;
if ((Frame::IsRecordingInput() || Frame::IsPlayingInput()) && !Frame::IsRecordingInputFromSaveState())
Frame::SaveRecording(StringFromFormat("%s.dtm", cur_filename.c_str()).c_str());
Frame::SaveRecording(StringFromFormat("%s.dtm", g_current_filename.c_str()).c_str());
Core::DisplayMessage("Saving State...", 1000);
saveThread = std::thread(CompressAndDumpState, saveData);
g_save_thread = std::thread(CompressAndDumpState, &g_current_buffer);
// Resume the core and disable stepping
CCPU::EnableStepping(false);
}
void LoadStateCallback(u64 userdata, int cyclesLate)
void LoadFileStateData(std::string& filename, std::vector<u8>& ret_data)
{
bool bCompressedState;
// Stop the core while we load the state
CCPU::EnableStepping(true);
// Wait for the other threaded sub-systems to stop too
SLEEP(100);
State_Flush();
// Save temp buffer for undo load state
// TODO: this should be controlled by a user option,
// because it slows down every savestate load to provide an often-unused feature.
{
delete[] undoLoad;
undoLoad = NULL;
cur_buffer = &undoLoad;
SaveBufferStateCallback(userdata, cyclesLate);
}
File::IOFile f(cur_filename, "rb");
File::IOFile f(filename, "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
// Resume the clock
CCPU::EnableStepping(false);
return;
}
u8 *buffer = NULL;
state_header header;
size_t sz;
StateHeader header;
f.ReadArray(&header, 1);
if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
{
char gameID[7] = {0};
memcpy(gameID, header.gameID, 6);
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %s)",
gameID), 2000);
// Resume the clock
CCPU::EnableStepping(false);
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %.*s)",
6, header.gameID), 2000);
return;
}
sz = header.sz;
bCompressedState = (sz != 0);
if (bCompressedState)
std::vector<u8> buffer;
if (0 != header.size) // non-zero size means the state is compressed
{
Core::DisplayMessage("Decompressing State...", 500);
buffer.resize(header.size);
lzo_uint i = 0;
buffer = new u8[sz];
if (!buffer)
{
PanicAlertT("Error allocating buffer");
// Resume the clock
CCPU::EnableStepping(false);
return;
}
while (true)
{
lzo_uint cur_len = 0; // number of bytes to read
@ -348,143 +283,103 @@ void LoadStateCallback(u64 userdata, int cyclesLate)
break;
f.ReadBytes(out, cur_len);
int res = lzo1x_decompress(out, cur_len, (buffer + i), &new_len, NULL);
const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, NULL);
if (res != LZO_E_OK)
{
// This doesn't seem to happen anymore.
PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again", res, i, new_len);
delete[] buffer;
// Resume the clock
CCPU::EnableStepping(false);
return;
}
i += new_len;
}
}
else
else // uncompressed
{
sz = (int)(f.GetSize() - sizeof(state_header));
buffer = new u8[sz];
if (!f.ReadBytes(buffer, sz))
PanicAlert("wtf? reading bytes: %lu", (unsigned long)sz);
const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
buffer.resize(size);
if (!f.ReadBytes(&buffer[0], size))
{
PanicAlert("wtf? reading bytes: %i", (int)size);
return;
}
}
f.Close();
// all good
ret_data.swap(buffer);
}
u8 *ptr = buffer;
void LoadFileStateCallback(u64 userdata, int cyclesLate)
{
// Stop the core while we load the state
CCPU::EnableStepping(true);
// Wait for the other threaded sub-systems to stop too
// TODO: uglyyy
SLEEP(100);
Flush();
// Save temp buffer for undo load state
// TODO: this should be controlled by a user option,
// because it slows down every savestate load to provide an often-unused feature.
SaveBufferStateCallback(userdata, cyclesLate);
g_undo_load_buffer.swap(g_current_buffer);
std::vector<u8> buffer;
LoadFileStateData(g_current_filename, buffer);
if (!buffer.empty())
{
u8 *ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
Core::DisplayMessage(StringFromFormat("Loaded state from %s", cur_filename.c_str()).c_str(), 2000);
Core::DisplayMessage(StringFromFormat("Loaded state from %s", g_current_filename.c_str()).c_str(), 2000);
else
Core::DisplayMessage("Unable to Load : Can't load state from other revisions !", 4000);
delete[] buffer;
if (File::Exists(cur_filename + ".dtm"))
Frame::LoadInput((cur_filename + ".dtm").c_str());
if (File::Exists(g_current_filename + ".dtm"))
Frame::LoadInput((g_current_filename + ".dtm").c_str());
else if (!Frame::IsRecordingInputFromSaveState())
Frame::EndPlayInput(false);
}
state_op_in_progress = false;
g_op_in_progress = false;
// Resume the clock
// resume dat core
CCPU::EnableStepping(false);
}
void VerifyStateCallback(u64 userdata, int cyclesLate)
void VerifyFileStateCallback(u64 userdata, int cyclesLate)
{
bool bCompressedState;
Flush();
State_Flush();
std::vector<u8> buffer;
LoadFileStateData(g_current_filename, buffer);
File::IOFile f(cur_filename, "rb");
if (!f)
if (!buffer.empty())
{
Core::DisplayMessage("State not found", 2000);
return;
}
u8 *buffer = NULL;
state_header header;
size_t sz;
f.ReadArray(&header, 1);
if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
{
char gameID[7] = {0};
memcpy(gameID, header.gameID, 6);
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %s)",
gameID), 2000);
return;
}
sz = header.sz;
bCompressedState = (sz != 0);
if (bCompressedState)
{
Core::DisplayMessage("Decompressing State...", 500);
lzo_uint i = 0;
buffer = new u8[sz];
if (!buffer) {
PanicAlertT("Error allocating buffer");
return;
}
while (true)
{
lzo_uint cur_len = 0;
lzo_uint new_len = 0;
if (!f.ReadArray(&cur_len, 1))
break;
f.ReadBytes(out, cur_len);
int res = lzo1x_decompress(out, cur_len, (buffer + i), &new_len, NULL);
if (res != LZO_E_OK)
{
// This doesn't seem to happen anymore.
PanicAlertT("Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
"Try verifying the state again", res, i, new_len);
delete [] buffer;
return;
}
// The size of the data to read to our buffer is 'new_len'
i += new_len;
}
}
else
{
sz = (int)(f.GetSize() - sizeof(int));
buffer = new u8[sz];
if (!f.ReadBytes(buffer, sz))
PanicAlert("wtf? failed to read bytes: %lu", (unsigned long)sz);
}
u8 *ptr = buffer;
u8 *ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
Core::DisplayMessage(StringFromFormat("Verified state at %s", cur_filename.c_str()).c_str(), 2000);
Core::DisplayMessage(StringFromFormat("Verified state at %s", g_current_filename.c_str()).c_str(), 2000);
else
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
delete [] buffer;
}
}
void State_Init()
void Init()
{
ev_Load = CoreTiming::RegisterEvent("LoadState", &LoadStateCallback);
ev_Save = CoreTiming::RegisterEvent("SaveState", &SaveStateCallback);
ev_Verify = CoreTiming::RegisterEvent("VerifyState", &VerifyStateCallback);
ev_FileLoad = CoreTiming::RegisterEvent("LoadState", &LoadFileStateCallback);
ev_FileSave = CoreTiming::RegisterEvent("SaveState", &SaveFileStateCallback);
ev_FileVerify = CoreTiming::RegisterEvent("VerifyState", &VerifyFileStateCallback);
ev_BufferLoad = CoreTiming::RegisterEvent("LoadBufferState", &LoadBufferStateCallback);
ev_BufferSave = CoreTiming::RegisterEvent("SaveBufferState", &SaveBufferStateCallback);
ev_BufferVerify = CoreTiming::RegisterEvent("VerifyBufferState", &VerifyBufferStateCallback);
@ -493,126 +388,114 @@ void State_Init()
PanicAlertT("Internal LZO Error - lzo_init() failed");
}
void State_Shutdown()
void Shutdown()
{
State_Flush();
Flush();
if (undoLoad)
{
delete[] undoLoad;
undoLoad = NULL;
}
g_current_buffer.swap(std::vector<u8>());
g_undo_load_buffer.swap(std::vector<u8>());
}
static std::string MakeStateFilename(int state_number)
static std::string MakeStateFilename(int number)
{
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(), SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), state_number);
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), number);
}
void State_SaveAs(const std::string &filename)
void ScheduleFileEvent(const std::string &filename, int ev)
{
if (state_op_in_progress)
if (g_op_in_progress)
return;
state_op_in_progress = true;
cur_filename = filename;
lastFilename = filename;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Save);
g_op_in_progress = true;
g_current_filename = filename;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev);
}
void State_Save(int slot)
void SaveAs(const std::string &filename)
{
State_SaveAs(MakeStateFilename(slot));
g_last_filename = filename;
ScheduleFileEvent(filename, ev_FileSave);
}
void State_LoadAs(const std::string &filename)
void LoadAs(const std::string &filename)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_filename = filename;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Load);
ScheduleFileEvent(filename, ev_FileLoad);
}
void State_Load(int slot)
void VerifyAt(const std::string &filename)
{
State_LoadAs(MakeStateFilename(slot));
ScheduleFileEvent(filename, ev_FileVerify);
}
void State_VerifyAt(const std::string &filename)
void Save(int slot)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_filename = filename;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Verify);
SaveAs(MakeStateFilename(slot));
}
void State_Verify(int slot)
void Load(int slot)
{
State_VerifyAt(MakeStateFilename(slot));
LoadAs(MakeStateFilename(slot));
}
void State_LoadLastSaved()
void Verify(int slot)
{
if (lastFilename.empty())
VerifyAt(MakeStateFilename(slot));
}
void LoadLastSaved()
{
if (g_last_filename.empty())
Core::DisplayMessage("There is no last saved state", 2000);
else
State_LoadAs(lastFilename);
LoadAs(g_last_filename);
}
void State_LoadFromBuffer(u8 **buffer)
void ScheduleBufferEvent(std::vector<u8>& buffer, int ev)
{
if (state_op_in_progress)
if (g_op_in_progress)
return;
state_op_in_progress = true;
cur_buffer = buffer;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferLoad);
g_op_in_progress = true;
g_current_buffer.swap(buffer);
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev);
}
void State_SaveToBuffer(u8 **buffer)
void SaveToBuffer(std::vector<u8>& buffer)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_buffer = buffer;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferSave);
ScheduleBufferEvent(buffer, ev_BufferSave);
}
void State_VerifyBuffer(u8 **buffer)
void LoadFromBuffer(std::vector<u8>& buffer)
{
if (state_op_in_progress)
return;
state_op_in_progress = true;
cur_buffer = buffer;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferVerify);
ScheduleBufferEvent(buffer, ev_BufferLoad);
}
void State_Flush()
void VerifyBuffer(std::vector<u8>& buffer)
{
ScheduleBufferEvent(buffer, ev_BufferVerify);
}
void Flush()
{
// If already saving state, wait for it to finish
if (saveThread.joinable())
{
saveThread.join();
}
if (g_save_thread.joinable())
g_save_thread.join();
}
// Load the last state before loading the state
void State_UndoLoadState()
void UndoLoadState()
{
State_LoadFromBuffer(&undoLoad);
if (!g_undo_load_buffer.empty())
LoadFromBuffer(g_undo_load_buffer);
else
PanicAlert("There is nothing to undo!");
}
// Load the state that the last save state overwritten on
void State_UndoSaveState()
void UndoSaveState()
{
State_LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
}
size_t State_GetSize()
{
// Measure the size of the buffer.
u8 *ptr = 0;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
return (size_t)ptr;
}
} // namespace State

View File

@ -22,44 +22,37 @@
#include <string>
typedef struct
namespace State
{
u8 *buffer;
size_t size;
} saveStruct;
void State_Init();
void State_Shutdown();
void Init();
void Shutdown();
void EnableCompression(bool compression);
// These don't happen instantly - they get scheduled as events.
// ...But only if we're not in the main cpu thread.
// If we're in the main cpu thread then they run immediately instead
// because some things (like Lua) need them to run immediately.
// Slots from 0-99.
void State_Save(int slot);
void State_Load(int slot);
void State_Verify(int slot);
void Save(int slot);
void Load(int slot);
void Verify(int slot);
void State_SaveAs(const std::string &filename);
void State_LoadAs(const std::string &filename);
void State_VerifyAt(const std::string &filename);
void SaveAs(const std::string &filename);
void LoadAs(const std::string &filename);
void VerifyAt(const std::string &filename);
void State_LoadFromBuffer(u8 **buffer);
void State_SaveToBuffer(u8 **buffer);
void State_VerifyBuffer(u8 **buffer);
void SaveToBuffer(u8 **buffer);
void LoadFromBuffer(u8 **buffer);
void VerifyBuffer(u8 **buffer);
void State_LoadLastSaved();
void State_UndoSaveState();
void State_UndoLoadState();
void LoadLastSaved();
void UndoSaveState();
void UndoLoadState();
size_t State_GetSize();
void State_Flush(); // wait until previously scheduled savestate event (if any) is done
void Flush(); // wait until previously scheduled savestate event (if any) is done
typedef struct
{
u8 gameID[6];
size_t sz;
} state_header;
}
#endif

View File

@ -885,20 +885,20 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
{
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
if (event.GetModifiers() == wxMOD_NONE)
State_Load(slot_number);
State::Load(slot_number);
else if (event.GetModifiers() == wxMOD_SHIFT)
State_Save(slot_number);
State::Save(slot_number);
else
event.Skip();
}*/
else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
State_LoadLastSaved();
State::LoadLastSaved();
else if (event.GetKeyCode() == WXK_F12)
{
if (event.GetModifiers() == wxMOD_NONE)
State_UndoSaveState();
State::UndoSaveState();
else if (event.GetModifiers() == wxMOD_SHIFT)
State_UndoLoadState();
State::UndoLoadState();
else
event.Skip();
}

View File

@ -1402,7 +1402,7 @@ void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
this);
if (!path.IsEmpty())
State_LoadAs((const char*)path.mb_str());
State::LoadAs((const char*)path.mb_str());
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
@ -1416,22 +1416,22 @@ void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
this);
if (!path.IsEmpty())
State_SaveAs((const char*)path.mb_str());
State::SaveAs((const char*)path.mb_str());
}
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
{
State_LoadLastSaved();
State::LoadLastSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
{
State_UndoLoadState();
State::UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
{
State_UndoSaveState();
State::UndoSaveState();
}
@ -1439,14 +1439,14 @@ void CFrame::OnLoadState(wxCommandEvent& event)
{
int id = event.GetId();
int slot = id - IDM_LOADSLOT1 + 1;
State_Load(slot);
State::Load(slot);
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
int id = event.GetId();
int slot = id - IDM_SAVESLOT1 + 1;
State_Save(slot);
State::Save(slot);
}
void CFrame::OnFrameSkip(wxCommandEvent& event)

View File

@ -214,20 +214,20 @@ void X11_MainLoop()
{
int slot_number = key - XK_F1 + 1;
if (event.xkey.state & ShiftMask)
State_Save(slot_number);
State::Save(slot_number);
else
State_Load(slot_number);
State::Load(slot_number);
}
else if (key == XK_F9)
Core::SaveScreenShot();
else if (key == XK_F11)
State_LoadLastSaved();
State::LoadLastSaved();
else if (key == XK_F12)
{
if (event.xkey.state & ShiftMask)
State_UndoLoadState();
State::UndoLoadState();
else
State_UndoSaveState();
State::UndoSaveState();
}
break;
case FocusIn:

View File

@ -270,7 +270,6 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
// - EFB
// EFB scale
wxBoxSizer* const efb_scale_szr = new wxBoxSizer(wxHORIZONTAL);
// TODO: give this a label (?)
const wxString efbscale_choices[] = { _("Fractional"), _("Integral [recommended]"),
wxT("1x"), wxT("2x"), wxT("3x"), wxT("0.75x"), wxT("0.5x"), wxT("0.375x") };

View File

@ -171,7 +171,6 @@ bool VideoBackend::Initialize(void *&window_handle)
return false;
}
OSD::AddMessage("Dolphin Direct3D11 Video Backend.", 5000);
s_BackendInitialized = true;
return true;

View File

@ -156,7 +156,6 @@ bool VideoBackend::Initialize(void *&window_handle)
return false;
}
OSD::AddMessage("Dolphin Direct3D9 Video Backend.", 5000);
s_BackendInitialized = true;
return true;

View File

@ -173,7 +173,6 @@ bool VideoBackend::Initialize(void *&window_handle)
if (!OpenGL_Create(window_handle))
return false;
OSD::AddMessage("Dolphin OpenGL Video Backend.", 5000);
s_BackendInitialized = true;
return true;

View File

@ -178,8 +178,6 @@ void VideoSoftware::Video_EnterLoop()
Common::YieldCPU();
}
if (!emuRunningState)
{
while (!emuRunningState && fifoStateRun)
{
g_video_backend->PeekMessages();
@ -188,9 +186,6 @@ void VideoSoftware::Video_EnterLoop()
}
}
}
void VideoSoftware::Video_ExitLoop()
{
fifoStateRun = false;