mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
e4141c331e
commit
78d9f927e1
@ -57,6 +57,7 @@
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#include "DSPEmulator.h"
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#include "ConfigManager.h"
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#include "VideoBackendBase.h"
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#include "OnScreenDisplay.h"
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#include "VolumeHandler.h"
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#include "FileMonitor.h"
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@ -200,6 +201,8 @@ bool Init()
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return false;
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}
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OSD::AddMessage(("Dolphin " + g_video_backend->GetName() + " Video Backend.").c_str(), 5000);
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HW::Init();
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if (!DSP::GetDSPEmulator()->Initialize(g_pWindowHandle,
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_CoreParameter.bWii, _CoreParameter.bDSPThread))
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@ -321,7 +324,7 @@ void CpuThread()
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EMM::InstallExceptionHandler(); // Let's run under memory watch
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if (!g_stateFileName.empty())
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State_LoadAs(g_stateFileName);
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State::LoadAs(g_stateFileName);
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// Enter CPU run loop. When we leave it - we are done.
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CCPU::Run();
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@ -44,7 +44,7 @@ namespace HW
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{
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CoreTiming::Init();
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State_Init();
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State::Init();
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// Init the whole Hardware
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AudioInterface::Init();
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@ -82,7 +82,7 @@ namespace HW
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WII_IPC_HLE_Interface::Shutdown();
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}
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State_Shutdown();
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State::Shutdown();
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CoreTiming::Shutdown();
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}
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@ -17,6 +17,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <regex>
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#include <windows.h>
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#include <dbt.h>
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@ -406,6 +407,9 @@ int UnPair()
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// negative number on failure
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int PairUp(bool unpair)
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{
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// match strings like "Nintendo RVL-WBC-01", "Nintendo RVL-CNT-01"
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const std::wregex wiimote_device_name(L"Nintendo RVL-\\w{3}-\\d{2}");
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int nPaired = 0;
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BLUETOOTH_DEVICE_SEARCH_PARAMS srch;
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@ -451,9 +455,7 @@ int PairUp(bool unpair)
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DEBUG_LOG(WIIMOTE, "authed %i connected %i remembered %i ",
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btdi.fAuthenticated, btdi.fConnected, btdi.fRemembered);
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// TODO: Probably could just check for "Nintendo RVL"
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if (0 == wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") ||
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0 == wcscmp(btdi.szName, L"Nintendo RVL-CNT-01"))
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if (std::regex_match(btdi.szName, wiimote_device_name))
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{
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if (unpair)
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{
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@ -205,7 +205,7 @@ bool BeginRecordingInput(int controllers)
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const std::string stateFilename = g_recordFile + ".sav";
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if(File::Exists(stateFilename))
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File::Delete(stateFilename);
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State_SaveAs(stateFilename.c_str());
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State::SaveAs(stateFilename.c_str());
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g_bRecordingFromSaveState = true;
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}
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@ -16,7 +16,6 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "State.h"
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#include "Core.h"
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#include "ConfigManager.h"
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@ -29,25 +28,22 @@
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#include "HW/HW.h"
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#include "HW/CPU.h"
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#include "PowerPC/JitCommon/JitBase.h"
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#include "VideoBackendBase.h"
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#include <string>
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#include <lzo/lzo1x.h>
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// TODO: Move to namespace
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// TODO: Investigate a memory leak on save/load state
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namespace State
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{
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#if defined(__LZO_STRICT_16BIT)
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#define IN_LEN (8*1024u)
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static const u32 IN_LEN = 8 * 1024u;
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#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
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#define IN_LEN (60*1024u)
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static const u32 IN_LEN = 60 * 1024u;
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#else
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#define IN_LEN (128*1024ul)
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static const u32 IN_LEN = 128 * 1024u;
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#endif
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#define OUT_LEN (IN_LEN + IN_LEN / 16 + 64 + 3)
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static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
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static unsigned char __LZO_MMODEL out[OUT_LEN];
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@ -56,34 +52,40 @@ static unsigned char __LZO_MMODEL out [ OUT_LEN ];
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static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
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static bool state_op_in_progress = false;
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static volatile bool g_op_in_progress = false;
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static int ev_Save, ev_BufferSave;
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static int ev_Load, ev_BufferLoad;
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static int ev_Verify, ev_BufferVerify;
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static int ev_FileSave, ev_BufferSave, ev_FileLoad, ev_BufferLoad, ev_FileVerify, ev_BufferVerify;
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static std::string cur_filename, lastFilename;
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static u8 **cur_buffer = NULL;
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static std::string g_current_filename, g_last_filename;
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// Temporary undo state buffers
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static u8 *undoLoad = NULL;
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static bool const bCompressed = true;
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static std::thread saveThread;
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// Temporary undo state buffer
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static std::vector<u8> g_undo_load_buffer;
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static std::vector<u8> g_current_buffer;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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#define STATE_VERSION 4
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static const int VERSION = 4;
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struct StateHeader
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{
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u8 gameID[6];
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size_t size;
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};
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static bool g_use_compression = true;
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void EnableCompression(bool compression)
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{
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g_use_compression = compression;
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}
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void DoState(PointerWrap &p)
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{
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u32 cookie = 0xBAADBABE + STATE_VERSION;
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u32 cookie = 0xBAADBABE + VERSION;
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p.Do(cookie);
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if (cookie != 0xBAADBABE + STATE_VERSION)
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if (cookie != 0xBAADBABE + VERSION)
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{
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//PanicAlert("Savestate version mismatch !\nSorry, you can't load states from other revisions.");
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p.SetMode(PointerWrap::MODE_MEASURE);
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return;
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}
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@ -105,115 +107,88 @@ void DoState(PointerWrap &p)
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void LoadBufferStateCallback(u64 userdata, int cyclesLate)
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{
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if (!cur_buffer || !*cur_buffer) {
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Core::DisplayMessage("State does not exist", 1000);
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return;
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}
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u8 *ptr = *cur_buffer;
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u8* ptr = &g_current_buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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DoState(p);
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Core::DisplayMessage("Loaded state", 2000);
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state_op_in_progress = false;
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g_op_in_progress = false;
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}
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void SaveBufferStateCallback(u64 userdata, int cyclesLate)
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{
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if (!cur_buffer) {
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Core::DisplayMessage("Error saving state", 1000);
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return;
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}
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u8* ptr = NULL;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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if (!*cur_buffer)
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{
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// if we got passed an empty buffer,
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// allocate it with new[]
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// (and the caller is responsible for delete[]ing it later)
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DoState(p);
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size_t sz = (size_t)ptr;
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*cur_buffer = new u8[sz];
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}
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else
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{
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// otherwise the caller is telling us that they have already allocated it with enough space
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}
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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g_current_buffer.resize(buffer_size);
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ptr = *cur_buffer;
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ptr = &g_current_buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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state_op_in_progress = false;
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g_op_in_progress = false;
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}
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void VerifyBufferStateCallback(u64 userdata, int cyclesLate)
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{
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if (!cur_buffer || !*cur_buffer) {
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Core::DisplayMessage("State does not exist", 1000);
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return;
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}
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u8 *ptr = *cur_buffer;
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u8* ptr = &g_current_buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
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DoState(p);
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Core::DisplayMessage("Verified state", 2000);
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state_op_in_progress = false;
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g_op_in_progress = false;
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}
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void CompressAndDumpState(saveStruct* saveArg)
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void CompressAndDumpState(const std::vector<u8>* save_arg)
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{
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u8 *buffer = saveArg->buffer;
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size_t sz = saveArg->size;
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lzo_uint out_len = 0;
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state_header header;
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std::string filename = cur_filename;
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delete saveArg;
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const u8* const buffer_data = &(*save_arg)[0];
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const size_t buffer_size = save_arg->size();
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// For easy debugging
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Common::SetCurrentThreadName("SaveState thread");
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// Moving to last overwritten save-state
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if (File::Exists(cur_filename))
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if (File::Exists(g_current_filename))
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{
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
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if (!File::Rename(cur_filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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if (!File::Rename(g_current_filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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}
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File::IOFile f(filename, "wb");
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File::IOFile f(g_current_filename, "wb");
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if (!f)
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{
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Core::DisplayMessage("Could not save state", 2000);
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delete[] buffer;
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return;
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}
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// Setting up the header
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StateHeader header;
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memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
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header.sz = bCompressed ? sz : 0;
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header.size = g_use_compression ? buffer_size : 0;
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f.WriteArray(&header, 1);
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if (bCompressed)
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if (0 != header.size) // non-zero header size means the state is compressed
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{
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lzo_uint i = 0;
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while (true)
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{
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lzo_uint cur_len = 0;
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lzo_uint i = 0;
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lzo_uint out_len = 0;
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for (;;)
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{
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if ((i + IN_LEN) >= sz)
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cur_len = sz - i;
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if ((i + IN_LEN) >= buffer_size)
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cur_len = buffer_size - i;
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else
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cur_len = IN_LEN;
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if (lzo1x_1_compress((buffer + i), cur_len, out, &out_len, wrkmem) != LZO_E_OK)
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if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
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PanicAlertT("Internal LZO Error - compression failed");
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// The size of the data to write is 'out_len'
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@ -222,123 +197,83 @@ void CompressAndDumpState(saveStruct* saveArg)
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if (cur_len != IN_LEN)
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break;
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i += cur_len;
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}
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}
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else
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else // uncompressed
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{
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f.WriteBytes(buffer, sz);
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f.WriteBytes(buffer_data, buffer_size);
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}
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delete[] buffer;
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Core::DisplayMessage(StringFromFormat("Saved State to %s",
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filename.c_str()).c_str(), 2000);
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g_current_filename.c_str()).c_str(), 2000);
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state_op_in_progress = false;
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g_op_in_progress = false;
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}
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void SaveStateCallback(u64 userdata, int cyclesLate)
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void SaveFileStateCallback(u64 userdata, int cyclesLate)
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{
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// Pause the core while we save the state
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CCPU::EnableStepping(true);
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// Wait for the other threaded sub-systems to stop too
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// TODO: this is ugly
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SLEEP(100);
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State_Flush();
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Flush();
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// Measure the size of the buffer.
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u8 *ptr = 0;
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u8 *ptr = NULL;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(p);
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size_t sz = (size_t)ptr;
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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u8 *buffer = new u8[sz];
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ptr = buffer;
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g_current_buffer.resize(buffer_size);
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ptr = &g_current_buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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saveStruct *saveData = new saveStruct;
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saveData->buffer = buffer;
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saveData->size = sz;
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if ((Frame::IsRecordingInput() || Frame::IsPlayingInput()) && !Frame::IsRecordingInputFromSaveState())
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Frame::SaveRecording(StringFromFormat("%s.dtm", cur_filename.c_str()).c_str());
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Frame::SaveRecording(StringFromFormat("%s.dtm", g_current_filename.c_str()).c_str());
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Core::DisplayMessage("Saving State...", 1000);
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saveThread = std::thread(CompressAndDumpState, saveData);
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g_save_thread = std::thread(CompressAndDumpState, &g_current_buffer);
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// Resume the core and disable stepping
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CCPU::EnableStepping(false);
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}
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void LoadStateCallback(u64 userdata, int cyclesLate)
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void LoadFileStateData(std::string& filename, std::vector<u8>& ret_data)
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{
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bool bCompressedState;
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// Stop the core while we load the state
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CCPU::EnableStepping(true);
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// Wait for the other threaded sub-systems to stop too
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SLEEP(100);
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State_Flush();
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// Save temp buffer for undo load state
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// TODO: this should be controlled by a user option,
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// because it slows down every savestate load to provide an often-unused feature.
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{
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delete[] undoLoad;
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undoLoad = NULL;
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cur_buffer = &undoLoad;
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SaveBufferStateCallback(userdata, cyclesLate);
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}
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File::IOFile f(cur_filename, "rb");
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File::IOFile f(filename, "rb");
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if (!f)
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{
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Core::DisplayMessage("State not found", 2000);
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// Resume the clock
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CCPU::EnableStepping(false);
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return;
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}
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u8 *buffer = NULL;
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state_header header;
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size_t sz;
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StateHeader header;
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f.ReadArray(&header, 1);
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if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
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{
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char gameID[7] = {0};
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memcpy(gameID, header.gameID, 6);
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Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %s)",
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gameID), 2000);
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// Resume the clock
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CCPU::EnableStepping(false);
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Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %.*s)",
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6, header.gameID), 2000);
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return;
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}
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sz = header.sz;
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bCompressedState = (sz != 0);
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if (bCompressedState)
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std::vector<u8> buffer;
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if (0 != header.size) // non-zero size means the state is compressed
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{
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Core::DisplayMessage("Decompressing State...", 500);
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buffer.resize(header.size);
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lzo_uint i = 0;
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buffer = new u8[sz];
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if (!buffer)
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{
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PanicAlertT("Error allocating buffer");
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// Resume the clock
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CCPU::EnableStepping(false);
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return;
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}
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while (true)
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{
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lzo_uint cur_len = 0; // number of bytes to read
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@ -348,143 +283,103 @@ void LoadStateCallback(u64 userdata, int cyclesLate)
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break;
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f.ReadBytes(out, cur_len);
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int res = lzo1x_decompress(out, cur_len, (buffer + i), &new_len, NULL);
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const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, NULL);
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if (res != LZO_E_OK)
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{
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// This doesn't seem to happen anymore.
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PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
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"Try loading the state again", res, i, new_len);
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delete[] buffer;
|
||||
// Resume the clock
|
||||
CCPU::EnableStepping(false);
|
||||
return;
|
||||
}
|
||||
|
||||
i += new_len;
|
||||
}
|
||||
}
|
||||
else
|
||||
else // uncompressed
|
||||
{
|
||||
sz = (int)(f.GetSize() - sizeof(state_header));
|
||||
buffer = new u8[sz];
|
||||
if (!f.ReadBytes(buffer, sz))
|
||||
PanicAlert("wtf? reading bytes: %lu", (unsigned long)sz);
|
||||
const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
|
||||
buffer.resize(size);
|
||||
|
||||
if (!f.ReadBytes(&buffer[0], size))
|
||||
{
|
||||
PanicAlert("wtf? reading bytes: %i", (int)size);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
f.Close();
|
||||
// all good
|
||||
ret_data.swap(buffer);
|
||||
}
|
||||
|
||||
u8 *ptr = buffer;
|
||||
void LoadFileStateCallback(u64 userdata, int cyclesLate)
|
||||
{
|
||||
// Stop the core while we load the state
|
||||
CCPU::EnableStepping(true);
|
||||
|
||||
// Wait for the other threaded sub-systems to stop too
|
||||
// TODO: uglyyy
|
||||
SLEEP(100);
|
||||
|
||||
Flush();
|
||||
|
||||
// Save temp buffer for undo load state
|
||||
// TODO: this should be controlled by a user option,
|
||||
// because it slows down every savestate load to provide an often-unused feature.
|
||||
SaveBufferStateCallback(userdata, cyclesLate);
|
||||
g_undo_load_buffer.swap(g_current_buffer);
|
||||
|
||||
std::vector<u8> buffer;
|
||||
LoadFileStateData(g_current_filename, buffer);
|
||||
|
||||
if (!buffer.empty())
|
||||
{
|
||||
u8 *ptr = &buffer[0];
|
||||
PointerWrap p(&ptr, PointerWrap::MODE_READ);
|
||||
DoState(p);
|
||||
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
Core::DisplayMessage(StringFromFormat("Loaded state from %s", cur_filename.c_str()).c_str(), 2000);
|
||||
Core::DisplayMessage(StringFromFormat("Loaded state from %s", g_current_filename.c_str()).c_str(), 2000);
|
||||
else
|
||||
Core::DisplayMessage("Unable to Load : Can't load state from other revisions !", 4000);
|
||||
|
||||
delete[] buffer;
|
||||
|
||||
if (File::Exists(cur_filename + ".dtm"))
|
||||
Frame::LoadInput((cur_filename + ".dtm").c_str());
|
||||
if (File::Exists(g_current_filename + ".dtm"))
|
||||
Frame::LoadInput((g_current_filename + ".dtm").c_str());
|
||||
else if (!Frame::IsRecordingInputFromSaveState())
|
||||
Frame::EndPlayInput(false);
|
||||
}
|
||||
|
||||
state_op_in_progress = false;
|
||||
g_op_in_progress = false;
|
||||
|
||||
// Resume the clock
|
||||
// resume dat core
|
||||
CCPU::EnableStepping(false);
|
||||
}
|
||||
|
||||
void VerifyStateCallback(u64 userdata, int cyclesLate)
|
||||
void VerifyFileStateCallback(u64 userdata, int cyclesLate)
|
||||
{
|
||||
bool bCompressedState;
|
||||
Flush();
|
||||
|
||||
State_Flush();
|
||||
std::vector<u8> buffer;
|
||||
LoadFileStateData(g_current_filename, buffer);
|
||||
|
||||
File::IOFile f(cur_filename, "rb");
|
||||
if (!f)
|
||||
if (!buffer.empty())
|
||||
{
|
||||
Core::DisplayMessage("State not found", 2000);
|
||||
return;
|
||||
}
|
||||
|
||||
u8 *buffer = NULL;
|
||||
state_header header;
|
||||
size_t sz;
|
||||
|
||||
f.ReadArray(&header, 1);
|
||||
|
||||
if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
|
||||
{
|
||||
char gameID[7] = {0};
|
||||
memcpy(gameID, header.gameID, 6);
|
||||
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %s)",
|
||||
gameID), 2000);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
sz = header.sz;
|
||||
bCompressedState = (sz != 0);
|
||||
if (bCompressedState)
|
||||
{
|
||||
Core::DisplayMessage("Decompressing State...", 500);
|
||||
|
||||
lzo_uint i = 0;
|
||||
buffer = new u8[sz];
|
||||
if (!buffer) {
|
||||
PanicAlertT("Error allocating buffer");
|
||||
return;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
lzo_uint cur_len = 0;
|
||||
lzo_uint new_len = 0;
|
||||
if (!f.ReadArray(&cur_len, 1))
|
||||
break;
|
||||
|
||||
f.ReadBytes(out, cur_len);
|
||||
int res = lzo1x_decompress(out, cur_len, (buffer + i), &new_len, NULL);
|
||||
if (res != LZO_E_OK)
|
||||
{
|
||||
// This doesn't seem to happen anymore.
|
||||
PanicAlertT("Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
|
||||
"Try verifying the state again", res, i, new_len);
|
||||
|
||||
delete [] buffer;
|
||||
return;
|
||||
}
|
||||
|
||||
// The size of the data to read to our buffer is 'new_len'
|
||||
i += new_len;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sz = (int)(f.GetSize() - sizeof(int));
|
||||
buffer = new u8[sz];
|
||||
|
||||
if (!f.ReadBytes(buffer, sz))
|
||||
PanicAlert("wtf? failed to read bytes: %lu", (unsigned long)sz);
|
||||
}
|
||||
|
||||
u8 *ptr = buffer;
|
||||
u8 *ptr = &buffer[0];
|
||||
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
|
||||
DoState(p);
|
||||
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
Core::DisplayMessage(StringFromFormat("Verified state at %s", cur_filename.c_str()).c_str(), 2000);
|
||||
Core::DisplayMessage(StringFromFormat("Verified state at %s", g_current_filename.c_str()).c_str(), 2000);
|
||||
else
|
||||
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
|
||||
|
||||
delete [] buffer;
|
||||
}
|
||||
}
|
||||
|
||||
void State_Init()
|
||||
void Init()
|
||||
{
|
||||
ev_Load = CoreTiming::RegisterEvent("LoadState", &LoadStateCallback);
|
||||
ev_Save = CoreTiming::RegisterEvent("SaveState", &SaveStateCallback);
|
||||
ev_Verify = CoreTiming::RegisterEvent("VerifyState", &VerifyStateCallback);
|
||||
ev_FileLoad = CoreTiming::RegisterEvent("LoadState", &LoadFileStateCallback);
|
||||
ev_FileSave = CoreTiming::RegisterEvent("SaveState", &SaveFileStateCallback);
|
||||
ev_FileVerify = CoreTiming::RegisterEvent("VerifyState", &VerifyFileStateCallback);
|
||||
|
||||
ev_BufferLoad = CoreTiming::RegisterEvent("LoadBufferState", &LoadBufferStateCallback);
|
||||
ev_BufferSave = CoreTiming::RegisterEvent("SaveBufferState", &SaveBufferStateCallback);
|
||||
ev_BufferVerify = CoreTiming::RegisterEvent("VerifyBufferState", &VerifyBufferStateCallback);
|
||||
@ -493,126 +388,114 @@ void State_Init()
|
||||
PanicAlertT("Internal LZO Error - lzo_init() failed");
|
||||
}
|
||||
|
||||
void State_Shutdown()
|
||||
void Shutdown()
|
||||
{
|
||||
State_Flush();
|
||||
Flush();
|
||||
|
||||
if (undoLoad)
|
||||
{
|
||||
delete[] undoLoad;
|
||||
undoLoad = NULL;
|
||||
}
|
||||
g_current_buffer.swap(std::vector<u8>());
|
||||
g_undo_load_buffer.swap(std::vector<u8>());
|
||||
}
|
||||
|
||||
static std::string MakeStateFilename(int state_number)
|
||||
static std::string MakeStateFilename(int number)
|
||||
{
|
||||
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(), SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), state_number);
|
||||
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), number);
|
||||
}
|
||||
|
||||
void State_SaveAs(const std::string &filename)
|
||||
void ScheduleFileEvent(const std::string &filename, int ev)
|
||||
{
|
||||
if (state_op_in_progress)
|
||||
if (g_op_in_progress)
|
||||
return;
|
||||
state_op_in_progress = true;
|
||||
cur_filename = filename;
|
||||
lastFilename = filename;
|
||||
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Save);
|
||||
g_op_in_progress = true;
|
||||
|
||||
g_current_filename = filename;
|
||||
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev);
|
||||
}
|
||||
|
||||
void State_Save(int slot)
|
||||
void SaveAs(const std::string &filename)
|
||||
{
|
||||
State_SaveAs(MakeStateFilename(slot));
|
||||
g_last_filename = filename;
|
||||
ScheduleFileEvent(filename, ev_FileSave);
|
||||
}
|
||||
|
||||
void State_LoadAs(const std::string &filename)
|
||||
void LoadAs(const std::string &filename)
|
||||
{
|
||||
if (state_op_in_progress)
|
||||
return;
|
||||
state_op_in_progress = true;
|
||||
cur_filename = filename;
|
||||
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Load);
|
||||
ScheduleFileEvent(filename, ev_FileLoad);
|
||||
}
|
||||
|
||||
void State_Load(int slot)
|
||||
void VerifyAt(const std::string &filename)
|
||||
{
|
||||
State_LoadAs(MakeStateFilename(slot));
|
||||
ScheduleFileEvent(filename, ev_FileVerify);
|
||||
}
|
||||
|
||||
void State_VerifyAt(const std::string &filename)
|
||||
void Save(int slot)
|
||||
{
|
||||
if (state_op_in_progress)
|
||||
return;
|
||||
state_op_in_progress = true;
|
||||
cur_filename = filename;
|
||||
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Verify);
|
||||
SaveAs(MakeStateFilename(slot));
|
||||
}
|
||||
|
||||
void State_Verify(int slot)
|
||||
void Load(int slot)
|
||||
{
|
||||
State_VerifyAt(MakeStateFilename(slot));
|
||||
LoadAs(MakeStateFilename(slot));
|
||||
}
|
||||
|
||||
void State_LoadLastSaved()
|
||||
void Verify(int slot)
|
||||
{
|
||||
if (lastFilename.empty())
|
||||
VerifyAt(MakeStateFilename(slot));
|
||||
}
|
||||
|
||||
void LoadLastSaved()
|
||||
{
|
||||
if (g_last_filename.empty())
|
||||
Core::DisplayMessage("There is no last saved state", 2000);
|
||||
else
|
||||
State_LoadAs(lastFilename);
|
||||
LoadAs(g_last_filename);
|
||||
}
|
||||
|
||||
void State_LoadFromBuffer(u8 **buffer)
|
||||
void ScheduleBufferEvent(std::vector<u8>& buffer, int ev)
|
||||
{
|
||||
if (state_op_in_progress)
|
||||
if (g_op_in_progress)
|
||||
return;
|
||||
state_op_in_progress = true;
|
||||
cur_buffer = buffer;
|
||||
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferLoad);
|
||||
g_op_in_progress = true;
|
||||
|
||||
g_current_buffer.swap(buffer);
|
||||
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev);
|
||||
}
|
||||
|
||||
void State_SaveToBuffer(u8 **buffer)
|
||||
void SaveToBuffer(std::vector<u8>& buffer)
|
||||
{
|
||||
if (state_op_in_progress)
|
||||
return;
|
||||
state_op_in_progress = true;
|
||||
cur_buffer = buffer;
|
||||
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferSave);
|
||||
ScheduleBufferEvent(buffer, ev_BufferSave);
|
||||
}
|
||||
|
||||
void State_VerifyBuffer(u8 **buffer)
|
||||
void LoadFromBuffer(std::vector<u8>& buffer)
|
||||
{
|
||||
if (state_op_in_progress)
|
||||
return;
|
||||
state_op_in_progress = true;
|
||||
cur_buffer = buffer;
|
||||
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferVerify);
|
||||
ScheduleBufferEvent(buffer, ev_BufferLoad);
|
||||
}
|
||||
|
||||
void State_Flush()
|
||||
void VerifyBuffer(std::vector<u8>& buffer)
|
||||
{
|
||||
ScheduleBufferEvent(buffer, ev_BufferVerify);
|
||||
}
|
||||
|
||||
void Flush()
|
||||
{
|
||||
// If already saving state, wait for it to finish
|
||||
if (saveThread.joinable())
|
||||
{
|
||||
saveThread.join();
|
||||
}
|
||||
if (g_save_thread.joinable())
|
||||
g_save_thread.join();
|
||||
}
|
||||
|
||||
// Load the last state before loading the state
|
||||
void State_UndoLoadState()
|
||||
void UndoLoadState()
|
||||
{
|
||||
State_LoadFromBuffer(&undoLoad);
|
||||
if (!g_undo_load_buffer.empty())
|
||||
LoadFromBuffer(g_undo_load_buffer);
|
||||
else
|
||||
PanicAlert("There is nothing to undo!");
|
||||
}
|
||||
|
||||
// Load the state that the last save state overwritten on
|
||||
void State_UndoSaveState()
|
||||
void UndoSaveState()
|
||||
{
|
||||
State_LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
|
||||
LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
|
||||
}
|
||||
|
||||
size_t State_GetSize()
|
||||
{
|
||||
// Measure the size of the buffer.
|
||||
u8 *ptr = 0;
|
||||
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
|
||||
DoState(p);
|
||||
return (size_t)ptr;
|
||||
}
|
||||
} // namespace State
|
||||
|
@ -22,44 +22,37 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
typedef struct
|
||||
namespace State
|
||||
{
|
||||
u8 *buffer;
|
||||
size_t size;
|
||||
} saveStruct;
|
||||
|
||||
void State_Init();
|
||||
void State_Shutdown();
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
void EnableCompression(bool compression);
|
||||
|
||||
// These don't happen instantly - they get scheduled as events.
|
||||
// ...But only if we're not in the main cpu thread.
|
||||
// If we're in the main cpu thread then they run immediately instead
|
||||
// because some things (like Lua) need them to run immediately.
|
||||
// Slots from 0-99.
|
||||
void State_Save(int slot);
|
||||
void State_Load(int slot);
|
||||
void State_Verify(int slot);
|
||||
void Save(int slot);
|
||||
void Load(int slot);
|
||||
void Verify(int slot);
|
||||
|
||||
void State_SaveAs(const std::string &filename);
|
||||
void State_LoadAs(const std::string &filename);
|
||||
void State_VerifyAt(const std::string &filename);
|
||||
void SaveAs(const std::string &filename);
|
||||
void LoadAs(const std::string &filename);
|
||||
void VerifyAt(const std::string &filename);
|
||||
|
||||
void State_LoadFromBuffer(u8 **buffer);
|
||||
void State_SaveToBuffer(u8 **buffer);
|
||||
void State_VerifyBuffer(u8 **buffer);
|
||||
void SaveToBuffer(u8 **buffer);
|
||||
void LoadFromBuffer(u8 **buffer);
|
||||
void VerifyBuffer(u8 **buffer);
|
||||
|
||||
void State_LoadLastSaved();
|
||||
void State_UndoSaveState();
|
||||
void State_UndoLoadState();
|
||||
void LoadLastSaved();
|
||||
void UndoSaveState();
|
||||
void UndoLoadState();
|
||||
|
||||
size_t State_GetSize();
|
||||
void State_Flush(); // wait until previously scheduled savestate event (if any) is done
|
||||
void Flush(); // wait until previously scheduled savestate event (if any) is done
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u8 gameID[6];
|
||||
size_t sz;
|
||||
} state_header;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -885,20 +885,20 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
|
||||
{
|
||||
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
|
||||
if (event.GetModifiers() == wxMOD_NONE)
|
||||
State_Load(slot_number);
|
||||
State::Load(slot_number);
|
||||
else if (event.GetModifiers() == wxMOD_SHIFT)
|
||||
State_Save(slot_number);
|
||||
State::Save(slot_number);
|
||||
else
|
||||
event.Skip();
|
||||
}*/
|
||||
else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
|
||||
State_LoadLastSaved();
|
||||
State::LoadLastSaved();
|
||||
else if (event.GetKeyCode() == WXK_F12)
|
||||
{
|
||||
if (event.GetModifiers() == wxMOD_NONE)
|
||||
State_UndoSaveState();
|
||||
State::UndoSaveState();
|
||||
else if (event.GetModifiers() == wxMOD_SHIFT)
|
||||
State_UndoLoadState();
|
||||
State::UndoLoadState();
|
||||
else
|
||||
event.Skip();
|
||||
}
|
||||
|
@ -1402,7 +1402,7 @@ void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
|
||||
this);
|
||||
|
||||
if (!path.IsEmpty())
|
||||
State_LoadAs((const char*)path.mb_str());
|
||||
State::LoadAs((const char*)path.mb_str());
|
||||
}
|
||||
|
||||
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
|
||||
@ -1416,22 +1416,22 @@ void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
|
||||
this);
|
||||
|
||||
if (!path.IsEmpty())
|
||||
State_SaveAs((const char*)path.mb_str());
|
||||
State::SaveAs((const char*)path.mb_str());
|
||||
}
|
||||
|
||||
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
State_LoadLastSaved();
|
||||
State::LoadLastSaved();
|
||||
}
|
||||
|
||||
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
State_UndoLoadState();
|
||||
State::UndoLoadState();
|
||||
}
|
||||
|
||||
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
State_UndoSaveState();
|
||||
State::UndoSaveState();
|
||||
}
|
||||
|
||||
|
||||
@ -1439,14 +1439,14 @@ void CFrame::OnLoadState(wxCommandEvent& event)
|
||||
{
|
||||
int id = event.GetId();
|
||||
int slot = id - IDM_LOADSLOT1 + 1;
|
||||
State_Load(slot);
|
||||
State::Load(slot);
|
||||
}
|
||||
|
||||
void CFrame::OnSaveState(wxCommandEvent& event)
|
||||
{
|
||||
int id = event.GetId();
|
||||
int slot = id - IDM_SAVESLOT1 + 1;
|
||||
State_Save(slot);
|
||||
State::Save(slot);
|
||||
}
|
||||
|
||||
void CFrame::OnFrameSkip(wxCommandEvent& event)
|
||||
|
@ -214,20 +214,20 @@ void X11_MainLoop()
|
||||
{
|
||||
int slot_number = key - XK_F1 + 1;
|
||||
if (event.xkey.state & ShiftMask)
|
||||
State_Save(slot_number);
|
||||
State::Save(slot_number);
|
||||
else
|
||||
State_Load(slot_number);
|
||||
State::Load(slot_number);
|
||||
}
|
||||
else if (key == XK_F9)
|
||||
Core::SaveScreenShot();
|
||||
else if (key == XK_F11)
|
||||
State_LoadLastSaved();
|
||||
State::LoadLastSaved();
|
||||
else if (key == XK_F12)
|
||||
{
|
||||
if (event.xkey.state & ShiftMask)
|
||||
State_UndoLoadState();
|
||||
State::UndoLoadState();
|
||||
else
|
||||
State_UndoSaveState();
|
||||
State::UndoSaveState();
|
||||
}
|
||||
break;
|
||||
case FocusIn:
|
||||
|
@ -270,7 +270,6 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
|
||||
// - EFB
|
||||
// EFB scale
|
||||
wxBoxSizer* const efb_scale_szr = new wxBoxSizer(wxHORIZONTAL);
|
||||
// TODO: give this a label (?)
|
||||
const wxString efbscale_choices[] = { _("Fractional"), _("Integral [recommended]"),
|
||||
wxT("1x"), wxT("2x"), wxT("3x"), wxT("0.75x"), wxT("0.5x"), wxT("0.375x") };
|
||||
|
||||
|
@ -171,7 +171,6 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
return false;
|
||||
}
|
||||
|
||||
OSD::AddMessage("Dolphin Direct3D11 Video Backend.", 5000);
|
||||
s_BackendInitialized = true;
|
||||
|
||||
return true;
|
||||
|
@ -156,7 +156,6 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
return false;
|
||||
}
|
||||
|
||||
OSD::AddMessage("Dolphin Direct3D9 Video Backend.", 5000);
|
||||
s_BackendInitialized = true;
|
||||
|
||||
return true;
|
||||
|
@ -173,7 +173,6 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
if (!OpenGL_Create(window_handle))
|
||||
return false;
|
||||
|
||||
OSD::AddMessage("Dolphin OpenGL Video Backend.", 5000);
|
||||
s_BackendInitialized = true;
|
||||
|
||||
return true;
|
||||
|
@ -178,8 +178,6 @@ void VideoSoftware::Video_EnterLoop()
|
||||
Common::YieldCPU();
|
||||
}
|
||||
|
||||
if (!emuRunningState)
|
||||
{
|
||||
while (!emuRunningState && fifoStateRun)
|
||||
{
|
||||
g_video_backend->PeekMessages();
|
||||
@ -188,9 +186,6 @@ void VideoSoftware::Video_EnterLoop()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void VideoSoftware::Video_ExitLoop()
|
||||
{
|
||||
fifoStateRun = false;
|
||||
|
Loading…
x
Reference in New Issue
Block a user