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https://github.com/dolphin-emu/dolphin.git
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Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
This will be used for later refactoring for increased accuracy.
This commit is contained in:
parent
d20094efa2
commit
791bd16b28
@ -14,7 +14,7 @@ protected:
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, bool linear_filter,
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float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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const std::array<u32, 3>& filter_coefficients) override
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{
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}
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@ -22,7 +22,7 @@ protected:
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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const std::array<u32, 3>& filter_coefficients) override
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{
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}
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};
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@ -14,7 +14,7 @@ protected:
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, bool linear_filter,
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float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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const std::array<u32, 3>& filter_coefficients) override
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{
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TextureEncoder::Encode(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride,
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src_rect, scale_by_half, y_scale, gamma);
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@ -23,7 +23,7 @@ protected:
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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const std::array<u32, 3>& filter_coefficients) override
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{
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// TODO: If we ever want to "fake" vram textures, we would need to implement this
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}
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@ -1978,44 +1978,49 @@ void TextureCacheBase::StitchXFBCopy(TCacheEntry* stitched_entry)
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}
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}
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EFBCopyFilterCoefficients
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std::array<u32, 3>
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TextureCacheBase::GetRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients)
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{
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// To simplify the backend, we precalculate the three coefficients in common. Coefficients 0, 1
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// are for the row above, 2, 3, 4 are for the current pixel, and 5, 6 are for the row below.
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return EFBCopyFilterCoefficients{
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static_cast<float>(static_cast<u32>(coefficients[0]) + static_cast<u32>(coefficients[1])) /
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64.0f,
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static_cast<float>(static_cast<u32>(coefficients[2]) + static_cast<u32>(coefficients[3]) +
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static_cast<u32>(coefficients[4])) /
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64.0f,
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static_cast<float>(static_cast<u32>(coefficients[5]) + static_cast<u32>(coefficients[6])) /
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64.0f,
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return {
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static_cast<u32>(coefficients[0]) + static_cast<u32>(coefficients[1]),
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static_cast<u32>(coefficients[2]) + static_cast<u32>(coefficients[3]) +
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static_cast<u32>(coefficients[4]),
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static_cast<u32>(coefficients[5]) + static_cast<u32>(coefficients[6]),
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};
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}
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EFBCopyFilterCoefficients
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std::array<u32, 3>
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TextureCacheBase::GetVRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients)
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{
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// If the user disables the copy filter, only apply it to the VRAM copy.
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// This way games which are sensitive to changes to the RAM copy of the XFB will be unaffected.
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EFBCopyFilterCoefficients res = GetRAMCopyFilterCoefficients(coefficients);
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std::array<u32, 3> res = GetRAMCopyFilterCoefficients(coefficients);
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if (!g_ActiveConfig.bDisableCopyFilter)
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return res;
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// Disabling the copy filter in options should not ignore the values the game sets completely,
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// as some games use the filter coefficients to control the brightness of the screen. Instead,
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// add all coefficients to the middle sample, so the deflicker/vertical filter has no effect.
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res.middle = res.upper + res.middle + res.lower;
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res.upper = 0.0f;
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res.lower = 0.0f;
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res[1] = res[0] + res[1] + res[2];
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res[0] = 0;
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res[2] = 0;
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return res;
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}
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bool TextureCacheBase::NeedsCopyFilterInShader(const EFBCopyFilterCoefficients& coefficients)
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bool TextureCacheBase::AllCopyFilterCoefsNeeded(const std::array<u32, 3>& coefficients)
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{
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// If the top/bottom coefficients are zero, no point sampling/blending from these rows.
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return coefficients.upper != 0 || coefficients.lower != 0;
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return coefficients[0] != 0 || coefficients[2] != 0;
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}
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bool TextureCacheBase::CopyFilterCanOverflow(const std::array<u32, 3>& coefficients)
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{
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// Normally, the copy filter coefficients will sum to at most 64. If the sum is higher than that,
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// colors are clamped to the range [0, 255], but if the sum is higher than 128, that clamping
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// breaks (as colors end up >= 512, which wraps back to 0).
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return coefficients[0] + coefficients[1] + coefficients[2] >= 128;
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}
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void TextureCacheBase::CopyRenderTargetToTexture(
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@ -2255,10 +2260,11 @@ void TextureCacheBase::CopyRenderTargetToTexture(
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if (copy_to_ram)
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{
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EFBCopyFilterCoefficients coefficients = GetRAMCopyFilterCoefficients(filter_coefficients);
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const std::array<u32, 3> coefficients = GetRAMCopyFilterCoefficients(filter_coefficients);
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PixelFormat srcFormat = bpmem.zcontrol.pixel_format;
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EFBCopyParams format(srcFormat, dstFormat, is_depth_copy, isIntensity,
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NeedsCopyFilterInShader(coefficients));
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AllCopyFilterCoefsNeeded(coefficients),
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CopyFilterCanOverflow(coefficients), gamma != 1.0);
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std::unique_ptr<AbstractStagingTexture> staging_texture = GetEFBCopyStagingTexture();
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if (staging_texture)
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@ -2716,16 +2722,15 @@ void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_cop
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bool scale_by_half, bool linear_filter,
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EFBCopyFormat dst_format, bool is_intensity, float gamma,
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bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients)
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const std::array<u32, 3>& filter_coefficients)
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{
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// Flush EFB pokes first, as they're expected to be included.
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g_framebuffer_manager->FlushEFBPokes();
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// Get the pipeline which we will be using. If the compilation failed, this will be null.
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const AbstractPipeline* copy_pipeline =
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g_shader_cache->GetEFBCopyToVRAMPipeline(TextureConversionShaderGen::GetShaderUid(
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dst_format, is_depth_copy, is_intensity, scale_by_half,
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NeedsCopyFilterInShader(filter_coefficients)));
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const AbstractPipeline* copy_pipeline = g_shader_cache->GetEFBCopyToVRAMPipeline(
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TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity,
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scale_by_half, 1.0f / gamma, filter_coefficients));
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if (!copy_pipeline)
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{
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WARN_LOG_FMT(VIDEO, "Skipping EFB copy to VRAM due to missing pipeline.");
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@ -2746,7 +2751,7 @@ void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_cop
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struct Uniforms
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{
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float src_left, src_top, src_width, src_height;
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float filter_coefficients[3];
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std::array<u32, 3> filter_coefficients;
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float gamma_rcp;
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float clamp_top;
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float clamp_bottom;
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@ -2761,9 +2766,7 @@ void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_cop
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uniforms.src_top = framebuffer_rect.top * rcp_efb_height;
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uniforms.src_width = framebuffer_rect.GetWidth() * rcp_efb_width;
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uniforms.src_height = framebuffer_rect.GetHeight() * rcp_efb_height;
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uniforms.filter_coefficients[0] = filter_coefficients.upper;
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uniforms.filter_coefficients[1] = filter_coefficients.middle;
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uniforms.filter_coefficients[2] = filter_coefficients.lower;
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uniforms.filter_coefficients = filter_coefficients;
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uniforms.gamma_rcp = 1.0f / gamma;
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// NOTE: when the clamp bits aren't set, the hardware will happily read beyond the EFB,
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// which returns random garbage from the empty bus (confirmed by hardware tests).
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@ -2795,7 +2798,7 @@ void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams&
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u32 memory_stride, const MathUtil::Rectangle<int>& src_rect,
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bool scale_by_half, bool linear_filter, float y_scale, float gamma,
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bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients)
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const std::array<u32, 3>& filter_coefficients)
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{
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// Flush EFB pokes first, as they're expected to be included.
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g_framebuffer_manager->FlushEFBPokes();
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@ -2826,7 +2829,7 @@ void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams&
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float gamma_rcp;
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float clamp_top;
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float clamp_bottom;
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float filter_coefficients[3];
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std::array<u32, 3> filter_coefficients;
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u32 padding;
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};
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Uniforms encoder_params;
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@ -2847,9 +2850,7 @@ void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams&
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encoder_params.clamp_top = (static_cast<float>(top_coord) + .5f) * rcp_efb_height;
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const u32 bottom_coord = (clamp_bottom ? framebuffer_rect.bottom : efb_height) - 1;
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encoder_params.clamp_bottom = (static_cast<float>(bottom_coord) + .5f) * rcp_efb_height;
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encoder_params.filter_coefficients[0] = filter_coefficients.upper;
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encoder_params.filter_coefficients[1] = filter_coefficients.middle;
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encoder_params.filter_coefficients[2] = filter_coefficients.lower;
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encoder_params.filter_coefficients = filter_coefficients;
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g_vertex_manager->UploadUtilityUniforms(&encoder_params, sizeof(encoder_params));
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// Because the shader uses gl_FragCoord and we read it back, we must render to the lower-left.
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@ -57,23 +57,30 @@ struct TextureAndTLUTFormat
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struct EFBCopyParams
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{
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EFBCopyParams(PixelFormat efb_format_, EFBCopyFormat copy_format_, bool depth_, bool yuv_,
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bool copy_filter_)
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bool all_copy_filter_coefs_needed_, bool copy_filter_can_overflow_,
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bool apply_gamma_)
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: efb_format(efb_format_), copy_format(copy_format_), depth(depth_), yuv(yuv_),
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copy_filter(copy_filter_)
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all_copy_filter_coefs_needed(all_copy_filter_coefs_needed_),
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copy_filter_can_overflow(copy_filter_can_overflow_), apply_gamma(apply_gamma_)
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{
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}
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bool operator<(const EFBCopyParams& rhs) const
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{
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return std::tie(efb_format, copy_format, depth, yuv, copy_filter) <
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std::tie(rhs.efb_format, rhs.copy_format, rhs.depth, rhs.yuv, rhs.copy_filter);
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return std::tie(efb_format, copy_format, depth, yuv, all_copy_filter_coefs_needed,
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copy_filter_can_overflow,
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apply_gamma) < std::tie(rhs.efb_format, rhs.copy_format, rhs.depth, rhs.yuv,
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rhs.all_copy_filter_coefs_needed,
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rhs.copy_filter_can_overflow, rhs.apply_gamma);
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}
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PixelFormat efb_format;
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EFBCopyFormat copy_format;
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bool depth;
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bool yuv;
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bool copy_filter;
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bool all_copy_filter_coefs_needed;
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bool copy_filter_can_overflow;
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bool apply_gamma;
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};
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template <>
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@ -89,19 +96,13 @@ struct fmt::formatter<EFBCopyParams>
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else
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copy_format = fmt::to_string(uid.copy_format);
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return fmt::format_to(ctx.out(),
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"format: {}, copy format: {}, depth: {}, yuv: {}, copy filter: {}",
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uid.efb_format, copy_format, uid.depth, uid.yuv, uid.copy_filter);
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"format: {}, copy format: {}, depth: {}, yuv: {}, apply_gamma: {}, "
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"all_copy_filter_coefs_needed: {}, copy_filter_can_overflow: {}",
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uid.efb_format, copy_format, uid.depth, uid.yuv, uid.apply_gamma,
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uid.all_copy_filter_coefs_needed, uid.copy_filter_can_overflow);
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}
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};
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// Reduced version of the full coefficient array, with a single value for each row.
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struct EFBCopyFilterCoefficients
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{
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float upper;
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float middle;
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float lower;
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};
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class TextureCacheBase
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{
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private:
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@ -267,8 +268,8 @@ public:
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// Save States
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void DoState(PointerWrap& p);
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// Returns false if the top/bottom row coefficients are zero.
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static bool NeedsCopyFilterInShader(const EFBCopyFilterCoefficients& coefficients);
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static bool AllCopyFilterCoefsNeeded(const std::array<u32, 3>& coefficients);
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static bool CopyFilterCanOverflow(const std::array<u32, 3>& coefficients);
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protected:
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// Decodes the specified data to the GPU texture specified by entry.
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@ -285,12 +286,12 @@ protected:
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients);
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bool clamp_bottom, const std::array<u32, 3>& filter_coefficients);
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virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients);
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const std::array<u32, 3>& filter_coefficients);
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alignas(16) u8* temp = nullptr;
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size_t temp_size = 0;
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@ -338,9 +339,9 @@ private:
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void UninitializeXFBMemory(u8* dst, u32 stride, u32 bytes_per_row, u32 num_blocks_y);
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// Precomputing the coefficients for the previous, current, and next lines for the copy filter.
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static EFBCopyFilterCoefficients
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static std::array<u32, 3>
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GetRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients);
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static EFBCopyFilterCoefficients
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static std::array<u32, 3>
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GetVRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients);
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// Flushes a pending EFB copy to RAM from the host to the guest RAM.
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@ -62,7 +62,7 @@ static void WriteHeader(ShaderCode& code, APIType api_type)
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" float y_scale;\n"
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" float gamma_rcp;\n"
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" float2 clamp_tb;\n"
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" float3 filter_coefficients;\n"
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" uint3 filter_coefficients;\n"
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"}};\n");
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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@ -151,7 +151,7 @@ static void WriteSampleFunction(ShaderCode& code, const EFBCopyParams& params, A
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// The filter is only applied to the RGB channels, the alpha channel is left intact.
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code.Write("float4 SampleEFB(float2 uv, float2 pixel_size, int xoffset)\n"
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"{{\n");
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if (params.copy_filter)
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if (params.all_copy_filter_coefs_needed)
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{
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code.Write(" float4 prev_row = ");
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WriteSampleOp(-1);
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@ -162,9 +162,9 @@ static void WriteSampleFunction(ShaderCode& code, const EFBCopyParams& params, A
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" float4 next_row = ");
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WriteSampleOp(1);
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code.Write(";\n"
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" return float4(min(prev_row.rgb * filter_coefficients[0] +\n"
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" current_row.rgb * filter_coefficients[1] +\n"
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" next_row.rgb * filter_coefficients[2], \n"
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" return float4(min(prev_row.rgb * filter_coefficients[0] / 64.0 +\n"
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" current_row.rgb * filter_coefficients[1] / 64.0 +\n"
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" next_row.rgb * filter_coefficients[2] / 64.0, \n"
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" float3(1, 1, 1)), current_row.a);\n");
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}
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else
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@ -172,7 +172,7 @@ static void WriteSampleFunction(ShaderCode& code, const EFBCopyParams& params, A
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code.Write(" float4 current_row = ");
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WriteSampleOp(0);
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code.Write(";\n"
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"return float4(min(current_row.rgb * filter_coefficients[1], float3(1, 1, 1)),\n"
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"return float4(min(current_row.rgb * filter_coefficients[1] / 64.0, float3(1, 1, 1)),\n"
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" current_row.a);\n");
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}
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code.Write("}}\n");
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@ -6,13 +6,15 @@
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace TextureConversionShaderGen
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{
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TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
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bool scale_by_half, bool copy_filter)
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bool scale_by_half, float gamma_rcp,
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const std::array<u32, 3>& filter_coefficients)
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{
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TCShaderUid out;
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@ -22,7 +24,11 @@ TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_i
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uid_data->is_depth_copy = is_depth_copy;
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uid_data->is_intensity = is_intensity;
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uid_data->scale_by_half = scale_by_half;
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uid_data->copy_filter = copy_filter;
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uid_data->all_copy_filter_coefs_needed =
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TextureCacheBase::AllCopyFilterCoefsNeeded(filter_coefficients);
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uid_data->copy_filter_can_overflow = TextureCacheBase::CopyFilterCanOverflow(filter_coefficients);
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// If the gamma is needed, then include that too.
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uid_data->apply_gamma = gamma_rcp != 1.0f;
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return out;
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}
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@ -31,7 +37,7 @@ static void WriteHeader(APIType api_type, ShaderCode& out)
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{
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out.Write("UBO_BINDING(std140, 1) uniform PSBlock {{\n"
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" float2 src_offset, src_size;\n"
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" float3 filter_coefficients;\n"
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" uint3 filter_coefficients;\n"
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" float gamma_rcp;\n"
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" float2 clamp_tb;\n"
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" float pixel_height;\n"
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@ -98,22 +104,22 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
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// The copy filter applies to both color and depth copies. This has been verified on hardware.
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// The filter is only applied to the RGB channels, the alpha channel is left intact.
|
||||
if (uid_data->copy_filter)
|
||||
if (uid_data->all_copy_filter_coefs_needed)
|
||||
{
|
||||
out.Write(" float4 prev_row = SampleEFB(v_tex0, -1.0f);\n"
|
||||
" float4 current_row = SampleEFB(v_tex0, 0.0f);\n"
|
||||
" float4 next_row = SampleEFB(v_tex0, 1.0f);\n"
|
||||
" float4 texcol = float4(min(prev_row.rgb * filter_coefficients[0] +\n"
|
||||
" current_row.rgb * filter_coefficients[1] +\n"
|
||||
" next_row.rgb * filter_coefficients[2], \n"
|
||||
" float4 texcol = float4(min(prev_row.rgb * filter_coefficients[0] / 64.0 +\n"
|
||||
" current_row.rgb * filter_coefficients[1] / 64.0 +\n"
|
||||
" next_row.rgb * filter_coefficients[2] / 64.0, \n"
|
||||
" float3(1, 1, 1)), current_row.a);\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write(
|
||||
" float4 current_row = SampleEFB(v_tex0, 0.0f);\n"
|
||||
" float4 texcol = float4(min(current_row.rgb * filter_coefficients[1], float3(1, 1, 1)),\n"
|
||||
" current_row.a);\n");
|
||||
" float4 texcol = float4(min(current_row.rgb * filter_coefficients[1] / 64.0,\n"
|
||||
" float3(1, 1, 1)), current_row.a);\n");
|
||||
}
|
||||
|
||||
if (uid_data->is_depth_copy)
|
||||
|
@ -25,7 +25,9 @@ struct UidData
|
||||
u32 is_depth_copy : 1;
|
||||
u32 is_intensity : 1;
|
||||
u32 scale_by_half : 1;
|
||||
u32 copy_filter : 1;
|
||||
u32 all_copy_filter_coefs_needed : 1;
|
||||
u32 copy_filter_can_overflow : 1;
|
||||
u32 apply_gamma : 1;
|
||||
};
|
||||
#pragma pack()
|
||||
|
||||
@ -35,7 +37,8 @@ ShaderCode GenerateVertexShader(APIType api_type);
|
||||
ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data);
|
||||
|
||||
TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
|
||||
bool scale_by_half, bool copy_filter);
|
||||
bool scale_by_half, float gamma_rcp,
|
||||
const std::array<u32, 3>& filter_coefficients);
|
||||
|
||||
} // namespace TextureConversionShaderGen
|
||||
|
||||
@ -53,8 +56,10 @@ struct fmt::formatter<TextureConversionShaderGen::UidData>
|
||||
dst_format = fmt::to_string(uid.dst_format);
|
||||
return fmt::format_to(ctx.out(),
|
||||
"dst_format: {}, efb_has_alpha: {}, is_depth_copy: {}, is_intensity: {}, "
|
||||
"scale_by_half: {}, copy_filter: {}",
|
||||
"scale_by_half: {}, all_copy_filter_coefs_needed: {}, "
|
||||
"copy_filter_can_overflow: {}, apply_gamma: {}",
|
||||
dst_format, uid.efb_has_alpha, uid.is_depth_copy, uid.is_intensity,
|
||||
uid.scale_by_half, uid.copy_filter);
|
||||
uid.scale_by_half, uid.all_copy_filter_coefs_needed,
|
||||
uid.copy_filter_can_overflow, uid.apply_gamma);
|
||||
}
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user