PixelShaderGen: Fix various merge conflicts and a critical regression from revision 32b78a85.

This commit is contained in:
NeoBrainX 2013-06-17 12:51:57 +02:00
parent c505260ec1
commit 7a01ceba73
2 changed files with 25 additions and 23 deletions

View File

@ -269,7 +269,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
unsigned int numStages = bpmem.genMode.numtevstages + 1; unsigned int numStages = bpmem.genMode.numtevstages + 1;
unsigned int numTexgen = bpmem.genMode.numtexgens; unsigned int numTexgen = bpmem.genMode.numtexgens;
bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) || !g_ActiveConfig.bFastDepthCalc; const bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) || !g_ActiveConfig.bFastDepthCalc;
const bool bOpenGL = ApiType == API_OPENGL; const bool bOpenGL = ApiType == API_OPENGL;
out.Write("//Pixel Shader for TEV stages\n"); out.Write("//Pixel Shader for TEV stages\n");
@ -288,7 +288,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
out.Write("float fmod( float x, float y )\n"); out.Write("float fmod( float x, float y )\n");
out.Write("{\n"); out.Write("{\n");
out.Write("\tfloat z = fract( abs( x / y) ) * abs( y );\n"); out.Write("\tfloat z = fract( abs( x / y) ) * abs( y );\n");
out.Write("\treturn (x < 0) ? -z : z;\n"); out.Write("\treturn (x < 0.0) ? -z : z;\n");
out.Write("}\n"); out.Write("}\n");
// Declare samplers // Declare samplers
@ -587,10 +587,11 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
} }
// depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either // depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either
bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel; const bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
uid_data.ztex_op = bpmem.ztex2.op; uid_data.ztex_op = bpmem.ztex2.op;
uid_data.per_pixel_depth = per_pixel_depth; uid_data.per_pixel_depth = per_pixel_depth;
uid_data.fast_depth_calc = g_ActiveConfig.bFastDepthCalc;
uid_data.fog_fsel = bpmem.fog.c_proj_fsel.fsel; uid_data.fog_fsel = bpmem.fog.c_proj_fsel.fsel;
// Note: z-textures are not written to depth buffer if early depth test is used // Note: z-textures are not written to depth buffer if early depth test is used
@ -810,26 +811,26 @@ static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC; TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC; TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
uid_data.cc_n_d = cc.d; uid_data.cc_n_d = cc.d << (4*n);
uid_data.cc_n_c = cc.c; uid_data.cc_n_c = cc.c << (4*n);
uid_data.cc_n_b = cc.b; uid_data.cc_n_b = cc.b << (4*n);
uid_data.cc_n_a = cc.a; uid_data.cc_n_a = cc.a << (4*n);
uid_data.cc_n_bias = cc.bias; uid_data.cc_n_bias = cc.bias << (2*n);
uid_data.cc_n_op = cc.op; uid_data.cc_n_op = cc.op << n;
uid_data.cc_n_clamp = cc.clamp; uid_data.cc_n_clamp = cc.clamp << n;
uid_data.cc_n_shift = cc.shift; uid_data.cc_n_shift = cc.shift << (2*n);
uid_data.cc_n_dest = cc.dest; uid_data.cc_n_dest = cc.dest << (2*n);
uid_data.ac_n_rswap = ac.rswap; uid_data.ac_n_rswap = ac.rswap << (2*n);
uid_data.ac_n_tswap = ac.tswap; uid_data.ac_n_tswap = ac.tswap << (2*n);
uid_data.ac_n_d = ac.d; uid_data.ac_n_d = ac.d << (3*n);
uid_data.ac_n_c = ac.c; uid_data.ac_n_c = ac.c << (3*n);
uid_data.ac_n_b = ac.b; uid_data.ac_n_b = ac.b << (3*n);
uid_data.ac_n_a = ac.a; uid_data.ac_n_a = ac.a << (3*n);
uid_data.ac_n_bias = ac.bias; uid_data.ac_n_bias = ac.bias << (2*n);
uid_data.ac_n_op = ac.op; uid_data.ac_n_op = ac.op << n;
uid_data.ac_n_clamp = ac.clamp; uid_data.ac_n_clamp = ac.clamp << n;
uid_data.ac_n_shift = ac.shift; uid_data.ac_n_shift = ac.shift << (2*n);
uid_data.ac_n_dest = ac.dest; uid_data.ac_n_dest = ac.dest << (2*n);
if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC || cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC

View File

@ -171,6 +171,7 @@ struct pixel_shader_uid_data
u32 ztex_op : 2; u32 ztex_op : 2;
u32 fast_depth_calc : 1;
u32 per_pixel_depth : 1; u32 per_pixel_depth : 1;
u32 bHasIndStage : 16; u32 bHasIndStage : 16;