DolphinAnalytics/WiimoteEmu: Remove now-irrelevant game quirk check.

This commit is contained in:
Jordan Woyak 2025-02-13 17:39:54 -06:00
parent 59d25aceb6
commit 7a37d015b7
4 changed files with 3 additions and 32 deletions

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@ -137,8 +137,7 @@ void DolphinAnalytics::ReportGameStart()
} }
// Keep in sync with enum class GameQuirk definition. // Keep in sync with enum class GameQuirk definition.
constexpr std::array<const char*, 34> GAME_QUIRKS_NAMES{ constexpr std::array GAME_QUIRKS_NAMES{
"directly-reads-wiimote-input",
"uses-DVDLowStopLaser", "uses-DVDLowStopLaser",
"uses-DVDLowOffset", "uses-DVDLowOffset",
"uses-DVDLowReadDiskBca", "uses-DVDLowReadDiskBca",

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@ -4,7 +4,6 @@
#pragma once #pragma once
#include <array> #include <array>
#include <memory>
#include <mutex> #include <mutex>
#include <string> #include <string>
#include <string_view> #include <string_view>
@ -21,10 +20,6 @@
enum class GameQuirk enum class GameQuirk
{ {
// The Wii remote hardware makes it possible to bypass normal data reporting and directly
// "read" extension or IR data. This would break our current TAS/NetPlay implementation.
DIRECTLY_READS_WIIMOTE_INPUT = 0,
// Several Wii DI commands that are rarely/never used and not implemented by Dolphin // Several Wii DI commands that are rarely/never used and not implemented by Dolphin
USES_DVD_LOW_STOP_LASER, USES_DVD_LOW_STOP_LASER,
USES_DVD_LOW_OFFSET, USES_DVD_LOW_OFFSET,

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@ -4,22 +4,19 @@
#include "Core/HW/WiimoteEmu/WiimoteEmu.h" #include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include <cmath> #include <cmath>
#include <fstream>
#include <iterator> #include <iterator>
#include "Common/BitUtils.h" #include "Common/BitUtils.h"
#include "Common/ChunkFile.h" #include "Common/ChunkFile.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/EnumUtils.h" #include "Common/EnumUtils.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "Common/Swap.h" #include "Common/Swap.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/DolphinAnalytics.h"
#include "Core/HW/Wiimote.h" #include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteCommon/WiimoteHid.h" #include "Core/HW/WiimoteCommon/WiimoteHid.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
namespace WiimoteEmu namespace WiimoteEmu
{ {
@ -490,19 +487,6 @@ bool Wiimote::ProcessReadDataRequest()
break; break;
} }
// It is possible to bypass data reporting and directly read extension input.
// While I am not aware of any games that actually do this,
// our NetPlay and TAS methods are completely unprepared for it.
const bool is_reading_ext = EncryptedExtension::I2C_ADDR == m_read_request.slave_address &&
m_read_request.address < EncryptedExtension::CONTROLLER_DATA_BYTES;
const bool is_reading_ir =
CameraLogic::I2C_ADDR == m_read_request.slave_address &&
m_read_request.address < CameraLogic::REPORT_DATA_OFFSET + CameraLogic::CAMERA_DATA_BYTES &&
m_read_request.address + m_read_request.size > CameraLogic::REPORT_DATA_OFFSET;
if (is_reading_ext || is_reading_ir)
DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::DIRECTLY_READS_WIIMOTE_INPUT);
// Top byte of address is ignored on the bus, but it IS maintained in the read-reply. // Top byte of address is ignored on the bus, but it IS maintained in the read-reply.
auto const bytes_read = m_i2c_bus.BusRead( auto const bytes_read = m_i2c_bus.BusRead(
m_read_request.slave_address, (u8)m_read_request.address, bytes_to_read, reply.data); m_read_request.slave_address, (u8)m_read_request.address, bytes_to_read, reply.data);

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@ -3,19 +3,14 @@
#include "Core/HW/WiimoteEmu/Extension/Extension.h" #include "Core/HW/WiimoteEmu/Extension/Extension.h"
#include <algorithm>
#include <array>
#include <cstring> #include <cstring>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Inline.h"
#include "Core/HW/Wiimote.h" #include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/Extension/DesiredExtensionState.h" #include "Core/HW/WiimoteEmu/Extension/DesiredExtensionState.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h" #include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Common/Logging/Log.h"
namespace WiimoteEmu namespace WiimoteEmu
{ {
Extension::Extension(const char* name) : Extension(name, name) Extension::Extension(const char* name) : Extension(name, name)
@ -91,11 +86,9 @@ int EncryptedExtension::BusRead(u8 slave_addr, u8 addr, int count, u8* data_out)
if (I2C_ADDR != slave_addr) if (I2C_ADDR != slave_addr)
return 0; return 0;
if (0x00 == addr) if (offsetof(Register, controller_data) == addr)
{ {
// This is where real hardware would update controller data // This is where real hardware would update controller data
// We do it in Update() for TAS determinism
// TAS code fails to sync data reads and such..
} }
auto const result = RawRead(&m_reg, addr, count, data_out); auto const result = RawRead(&m_reg, addr, count, data_out);