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Fix a typo in EGL.h for setting mode.
Seems to have been a copy and paste issue where SetMode would always set to DETECT This isn't right since mode should be set correctly by SetMode
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@ -52,7 +52,7 @@ public:
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friend class cPlatform;
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void SwapInterval(int Interval);
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void Swap();
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void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_DETECT; }
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void SetMode(u32 mode) { s_opengl_mode = mode; }
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void UpdateFPSDisplay(const char *Text);
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void* GetFuncAddress(std::string name);
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bool Create(void *&window_handle);
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