Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6289 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-19 23:11:22 +00:00
parent cf05cca7a6
commit 7b45ac6e01
5 changed files with 29 additions and 8 deletions

View File

@ -419,6 +419,29 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
devc.control = *i;
ref->m_controls.push_back(devc);
}
else
{
// the input wasn't found, look through all the other devices
std::vector<Device*>::const_iterator
deviter = m_devices.begin(),
devend = m_devices.end();
for(; deviter != devend; ++deviter)
{
for(i = (*deviter)->Inputs().begin(); i < (*deviter)->Inputs().end(); ++i)
if(*(*i) == ctrl_str)
break;
if ((*deviter)->Inputs().end() != i)
{
devc.device = *deviter;
devc.control = *i;
ref->m_controls.push_back(devc);
break;
}
}
}
}
else
{