diff --git a/Data/Sys/Shaders/chrismas.glsl b/Data/Sys/Shaders/chrismas.glsl index 4e3038c1ac..c1caa4ba28 100644 --- a/Data/Sys/Shaders/chrismas.glsl +++ b/Data/Sys/Shaders/chrismas.glsl @@ -6,12 +6,13 @@ in vec2 uv0; void main() { vec4 c0 = texture(samp9, uv0); - float red = 0.0; + float red = 0.0; float green = 0.0; if (c0.r < 0.35 || c0.b > 0.35) green = c0.g + (c0.b / 2.0); else red = c0.r + 0.4; + ocol0 = vec4(red, green, 0.0, 1.0); }