Vulkan: Add missing call to TextureCache::OnConfigChanged

This was preventing certain settings from being updated when changed at
runtime.
This commit is contained in:
Stenzek 2016-10-01 22:54:02 +10:00
parent 4a8766cec4
commit 7d14b9b48b

View File

@ -22,6 +22,7 @@
#include "VideoBackends/Vulkan/StagingTexture2D.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/SwapChain.h"
#include "VideoBackends/Vulkan/TextureCache.h"
#include "VideoBackends/Vulkan/Util.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
@ -553,7 +554,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
// Clean up stale textures
TextureCacheBase::Cleanup(frameCount);
TextureCache::Cleanup(frameCount);
// Handle window resizes.
CheckForTargetResize(fb_width, fb_stride, fb_height);
@ -928,6 +929,9 @@ void Renderer::CheckForConfigChanges()
// Copy g_Config to g_ActiveConfig.
UpdateActiveConfig();
// Update texture cache settings with any changed options.
TextureCache::OnConfigChanged(g_ActiveConfig);
// MSAA samples changed, we need to recreate the EFB render pass, and all shaders.
if (msaa_changed)
{