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AudioCommon/WASAPI: Use leaner memory model on m_running, no need for a full barrier
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@ -45,7 +45,7 @@ WASAPIStream::WASAPIStream()
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WASAPIStream::~WASAPIStream()
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{
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m_running = false;
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m_running.store(false, std::memory_order_relaxed);
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if (m_thread.joinable())
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m_thread.join();
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}
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@ -327,12 +327,12 @@ bool WASAPIStream::SetRunning(bool running)
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m_audio_renderer = std::move(audio_renderer);
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m_need_data_event = std::move(need_data_event);
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m_running = true;
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m_running.store(true, std::memory_order_relaxed);
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m_thread = std::thread([this] { SoundLoop(); });
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}
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else
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{
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m_running = false;
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m_running.store(false, std::memory_order_relaxed);
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if (m_thread.joinable())
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m_thread.join();
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@ -356,7 +356,7 @@ void WASAPIStream::SoundLoop()
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m_audio_renderer->ReleaseBuffer(m_frames_in_buffer, AUDCLNT_BUFFERFLAGS_SILENT);
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}
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while (m_running)
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while (m_running.load(std::memory_order_relaxed))
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{
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if (!m_audio_renderer)
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continue;
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