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Android: Get rid of OpenSLESStream's global state
Not sure if we're ever going to want to have more than one of these at the same time, but these global variables are a code smell nonetheless. I'm also deleting the existing member variables because they were unused.
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@ -14,34 +14,19 @@
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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// engine interfaces
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static SLObjectItf engineObject;
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static SLEngineItf engineEngine;
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static SLObjectItf outputMixObject;
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// buffer queue player interfaces
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static SLObjectItf bqPlayerObject = nullptr;
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static SLPlayItf bqPlayerPlay;
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static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
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static SLVolumeItf bqPlayerVolume;
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static Mixer* g_mixer;
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#define BUFFER_SIZE 512
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#define BUFFER_SIZE_IN_SAMPLES (BUFFER_SIZE / 2)
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// Double buffering.
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static short buffer[2][BUFFER_SIZE];
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static int curBuffer = 0;
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static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context)
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void OpenSLESStream::BQPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context)
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{
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ASSERT(bq == bqPlayerBufferQueue);
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ASSERT(nullptr == context);
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reinterpret_cast<OpenSLESStream*>(context)->PushSamples(bq);
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}
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void OpenSLESStream::PushSamples(SLAndroidSimpleBufferQueueItf bq)
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{
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ASSERT(bq == m_bq_player_buffer_queue);
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// Render to the fresh buffer
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g_mixer->Mix(reinterpret_cast<short*>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
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SLresult result =
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(*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeof(buffer[0]));
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curBuffer ^= 1; // Switch buffer
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m_mixer->Mix(reinterpret_cast<short*>(m_buffer[m_current_buffer]), BUFFER_SIZE_IN_SAMPLES);
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SLresult result = (*bq)->Enqueue(bq, m_buffer[m_current_buffer], sizeof(m_buffer[0]));
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m_current_buffer ^= 1; // Switch buffer
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// Comment from sample code:
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// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
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@ -53,15 +38,15 @@ bool OpenSLESStream::Init()
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{
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SLresult result;
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// create engine
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result = slCreateEngine(&engineObject, 0, nullptr, 0, nullptr, nullptr);
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result = slCreateEngine(&m_engine_object, 0, nullptr, 0, nullptr, nullptr);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
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result = (*m_engine_object)->Realize(m_engine_object, SL_BOOLEAN_FALSE);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
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result = (*m_engine_object)->GetInterface(m_engine_object, SL_IID_ENGINE, &m_engine_engine);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, 0, 0);
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result = (*m_engine_engine)->CreateOutputMix(m_engine_engine, &m_output_mix_object, 0, 0, 0);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
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result = (*m_output_mix_object)->Realize(m_output_mix_object, SL_BOOLEAN_FALSE);
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ASSERT(SL_RESULT_SUCCESS == result);
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
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@ -76,36 +61,38 @@ bool OpenSLESStream::Init()
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SLDataSource audioSrc = {&loc_bufq, &format_pcm};
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// configure audio sink
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SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
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SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, m_output_mix_object};
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SLDataSink audioSnk = {&loc_outmix, nullptr};
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// create audio player
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const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
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const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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result =
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(*engineEngine)
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->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
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result = (*m_engine_engine)
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->CreateAudioPlayer(m_engine_engine, &m_bq_player_object, &audioSrc, &audioSnk, 2,
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ids, req);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
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result = (*m_bq_player_object)->Realize(m_bq_player_object, SL_BOOLEAN_FALSE);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
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result = (*m_bq_player_object)->GetInterface(m_bq_player_object, SL_IID_PLAY, &m_bq_player_play);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_bq_player_object)
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->GetInterface(m_bq_player_object, SL_IID_BUFFERQUEUE, &m_bq_player_buffer_queue);
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ASSERT(SL_RESULT_SUCCESS == result);
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result =
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(*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE, &bqPlayerBufferQueue);
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(*m_bq_player_object)->GetInterface(m_bq_player_object, SL_IID_VOLUME, &m_bq_player_volume);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
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result = (*m_bq_player_buffer_queue)
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->RegisterCallback(m_bq_player_buffer_queue, BQPlayerCallback, this);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, nullptr);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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result = (*m_bq_player_play)->SetPlayState(m_bq_player_play, SL_PLAYSTATE_PLAYING);
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ASSERT(SL_RESULT_SUCCESS == result);
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// Render and enqueue a first buffer.
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curBuffer ^= 1;
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g_mixer = m_mixer.get();
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m_current_buffer ^= 1;
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result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[0], sizeof(buffer[0]));
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result = (*m_bq_player_buffer_queue)
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->Enqueue(m_bq_player_buffer_queue, m_buffer[0], sizeof(m_buffer[0]));
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if (SL_RESULT_SUCCESS != result)
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return false;
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@ -114,39 +101,39 @@ bool OpenSLESStream::Init()
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OpenSLESStream::~OpenSLESStream()
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{
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if (bqPlayerObject != nullptr)
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if (m_bq_player_object != nullptr)
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{
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(*bqPlayerObject)->Destroy(bqPlayerObject);
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bqPlayerObject = nullptr;
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bqPlayerPlay = nullptr;
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bqPlayerBufferQueue = nullptr;
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bqPlayerVolume = nullptr;
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(*m_bq_player_object)->Destroy(m_bq_player_object);
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m_bq_player_object = nullptr;
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m_bq_player_play = nullptr;
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m_bq_player_buffer_queue = nullptr;
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m_bq_player_volume = nullptr;
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}
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if (outputMixObject != nullptr)
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if (m_output_mix_object != nullptr)
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{
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(*outputMixObject)->Destroy(outputMixObject);
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outputMixObject = nullptr;
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(*m_output_mix_object)->Destroy(m_output_mix_object);
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m_output_mix_object = nullptr;
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}
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if (engineObject != nullptr)
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if (m_engine_object != nullptr)
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{
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(*engineObject)->Destroy(engineObject);
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engineObject = nullptr;
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engineEngine = nullptr;
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(*m_engine_object)->Destroy(m_engine_object);
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m_engine_object = nullptr;
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m_engine_engine = nullptr;
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}
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}
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bool OpenSLESStream::SetRunning(bool running)
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{
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SLuint32 new_state = running ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED;
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return (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, new_state) == SL_RESULT_SUCCESS;
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return (*m_bq_player_play)->SetPlayState(m_bq_player_play, new_state) == SL_RESULT_SUCCESS;
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}
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void OpenSLESStream::SetVolume(int volume)
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{
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const SLmillibel attenuation =
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volume <= 0 ? SL_MILLIBEL_MIN : static_cast<SLmillibel>(2000 * std::log10(volume / 100.0f));
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(*bqPlayerVolume)->SetVolumeLevel(bqPlayerVolume, attenuation);
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(*m_bq_player_volume)->SetVolumeLevel(m_bq_player_volume, attenuation);
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}
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#endif // HAVE_OPENSL_ES
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@ -3,10 +3,12 @@
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#pragma once
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#include <thread>
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#ifdef HAVE_OPENSL_ES
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#endif // HAVE_OPENSL_ES
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#include "AudioCommon/SoundStream.h"
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#include "Common/Event.h"
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class OpenSLESStream final : public SoundStream
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{
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@ -19,7 +21,25 @@ public:
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static bool IsValid() { return true; }
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private:
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std::thread thread;
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Common::Event soundSyncEvent;
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static void BQPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context);
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void PushSamples(SLAndroidSimpleBufferQueueItf bq);
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// engine interfaces
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SLObjectItf m_engine_object;
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SLEngineItf m_engine_engine;
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SLObjectItf m_output_mix_object;
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// buffer queue player interfaces
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SLObjectItf m_bq_player_object = nullptr;
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SLPlayItf m_bq_player_play;
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SLAndroidSimpleBufferQueueItf m_bq_player_buffer_queue;
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SLVolumeItf m_bq_player_volume;
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static constexpr int BUFFER_SIZE = 512;
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static constexpr int BUFFER_SIZE_IN_SAMPLES = BUFFER_SIZE / 2;
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// Double buffering.
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short m_buffer[2][BUFFER_SIZE];
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int m_current_buffer = 0;
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#endif // HAVE_OPENSL_ES
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};
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