mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-24 23:11:14 +01:00
rename InputCommon/ControllerInterface/Device to CoreDevice
This commit is contained in:
parent
0be1491ef0
commit
7e1df34735
@ -5,7 +5,7 @@
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#pragma once
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#include "Common/CommonTypes.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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class InputConfig;
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enum class PadGroup;
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@ -12,7 +12,7 @@
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#include <QSyntaxHighlighter>
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#include "Common/Flag.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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class ControlReference;
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class MappingWidget;
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@ -7,7 +7,7 @@
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#include <string>
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#include <vector>
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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class QString;
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class OutputReference;
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@ -24,7 +24,7 @@
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#include "InputCommon/ControllerEmu/ControlGroup/Force.h"
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#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "DolphinQt/Config/Mapping/MappingWidget.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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@ -47,7 +47,7 @@
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/InputConfig.h"
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constexpr const char* PROFILES_DIR = "Profiles/";
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@ -8,7 +8,7 @@
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#include <QString>
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#include <memory>
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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@ -54,8 +54,8 @@ add_library(inputcommon
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ControllerInterface/DualShockUDPClient/DualShockUDPProto.h
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ControllerInterface/ControllerInterface.cpp
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ControllerInterface/ControllerInterface.h
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ControllerInterface/Device.cpp
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ControllerInterface/Device.h
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ControllerInterface/CoreDevice.cpp
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ControllerInterface/CoreDevice.h
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ControllerInterface/Wiimote/WiimoteController.cpp
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ControllerInterface/Wiimote/WiimoteController.h
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ControlReference/ControlReference.cpp
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@ -8,7 +8,7 @@
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#include <memory>
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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// ControlReference
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//
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@ -9,7 +9,7 @@
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#include <optional>
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#include <string>
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ciface::ExpressionParser
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{
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@ -6,7 +6,7 @@
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/StickGate.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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@ -8,7 +8,7 @@
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#include <string>
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#include "InputCommon/ControllerEmu/StickGate.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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@ -8,7 +8,7 @@
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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@ -7,7 +7,7 @@
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#include <string>
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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@ -8,7 +8,7 @@
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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@ -8,7 +8,7 @@
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerEmu/StickGate.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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@ -16,7 +16,7 @@
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#include "Common/IniFile.h"
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#include "Common/MathUtil.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/DynamicInputTextureManager.h"
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class ControllerInterface;
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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@ -12,7 +12,7 @@
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#include "Common/Matrix.h"
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#include "Common/WindowSystemInfo.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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// enable disable sources
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#ifdef _WIN32
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include <algorithm>
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#include <cmath>
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#pragma once
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
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namespace ciface::DInput
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#include <windows.h>
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#include "Common/Matrix.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/ControllerInterface/DInput/DInput8.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface::DInput
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{
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#ifdef _WIN32
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#include <Windows.h>
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#include <IOKit/hid/IOHIDLib.h>
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
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namespace ciface::OSX
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#include <QuartzCore/QuartzCore.h>
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#include "Common/Matrix.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ciface::Quartz
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{
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#include <SDL_haptic.h>
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#endif
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ciface::SDL
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{
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#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
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#include "Core/HW/WiimoteEmu/MotionPlus.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ciface::WiimoteController
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{
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<ClCompile Include="ControllerEmu\ControlGroup\Triggers.cpp" />
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<ClCompile Include="ControllerEmu\Setting\NumericSetting.cpp" />
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<ClCompile Include="ControllerInterface\ControllerInterface.cpp" />
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<ClCompile Include="ControllerInterface\Device.cpp" />
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<ClCompile Include="ControllerInterface\CoreDevice.cpp" />
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<ClCompile Include="ControllerInterface\DInput\DInput.cpp" />
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<ClCompile Include="ControllerInterface\DInput\DInputJoystick.cpp" />
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<ClCompile Include="ControllerInterface\DInput\DInputKeyboardMouse.cpp" />
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<ClInclude Include="ControllerEmu\ControlGroup\Triggers.h" />
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<ClInclude Include="ControllerEmu\Setting\NumericSetting.h" />
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<ClInclude Include="ControllerInterface\ControllerInterface.h" />
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<ClInclude Include="ControllerInterface\Device.h" />
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<ClInclude Include="ControllerInterface\CoreDevice.h" />
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<ClInclude Include="ControllerInterface\DInput\DInput.h" />
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<ClInclude Include="ControllerInterface\DInput\DInput8.h" />
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<ClInclude Include="ControllerInterface\DInput\DInputJoystick.h" />
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<ClCompile Include="ControllerInterface\XInput\XInput.cpp">
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<Filter>ControllerInterface\XInput</Filter>
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</ClCompile>
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<ClCompile Include="ControllerInterface\Device.cpp">
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<ClCompile Include="ControllerInterface\CoreDevice.cpp">
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<Filter>ControllerInterface</Filter>
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</ClCompile>
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<ClCompile Include="ControllerInterface\ControllerInterface.cpp">
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<ClInclude Include="ControllerInterface\ControllerInterface.h">
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<Filter>ControllerInterface</Filter>
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</ClInclude>
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<ClInclude Include="ControllerInterface\Device.h">
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<ClInclude Include="ControllerInterface\CoreDevice.h">
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<Filter>ControllerInterface</Filter>
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</ClInclude>
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<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h">
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