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Added StartRASession to AchievementManager
Added a call to the RetroAchievements Start Session API to AchievementManager. This is primarily for client-side activation, so it doesn't return much of value, aside from its success/error information, but I'm storing the return structure in case this changes in the future.
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@ -92,6 +92,20 @@ AchievementManager::ResolveHash(std::array<char, HASH_LENGTH> game_hash)
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return r_type;
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}
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AchievementManager::ResponseType AchievementManager::StartRASession()
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{
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rc_api_start_session_response_t session_data{};
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std::string username = Config::Get(Config::RA_USERNAME);
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std::string api_token = Config::Get(Config::RA_API_TOKEN);
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rc_api_start_session_request_t start_session_request = {
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.username = username.c_str(), .api_token = api_token.c_str(), .game_id = m_game_id};
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ResponseType r_type = Request<rc_api_start_session_request_t, rc_api_start_session_response_t>(
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start_session_request, &session_data, rc_api_init_start_session_request,
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rc_api_process_start_session_response);
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rc_api_destroy_start_session_response(&session_data);
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return r_type;
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}
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// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
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// the same design pattern (here, X is the name of the call):
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// Create a specific rc_api_X_request_t struct and populate with the necessary values
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@ -43,6 +43,7 @@ private:
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ResponseType VerifyCredentials(const std::string& password);
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ResponseType ResolveHash(std::array<char, HASH_LENGTH> game_hash);
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ResponseType StartRASession();
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template <typename RcRequest, typename RcResponse>
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ResponseType Request(RcRequest rc_request, RcResponse* rc_response,
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@ -55,6 +56,7 @@ private:
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rc_api_login_response_t m_login_data{};
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Common::WorkQueueThread<std::function<void()>> m_queue;
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}; // class AchievementManager
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