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small fix for previous commit (prevents startup crash, if GC game was started after WII game)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7469 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -274,7 +274,8 @@ void Init(bool hle)
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g_ARAM.ptr = (u8 *)AllocateMemoryPages(g_ARAM.size);
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}
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g_audioDMA.AudioDMAControl.Hex = 0;
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memset(&g_audioDMA, 0, sizeof(g_audioDMA));
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memset(&g_arDMA, 0, sizeof(g_arDMA));
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g_dspState.DSPControl.Hex = 0;
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g_dspState.DSPControl.DSPHalt = 1;
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@ -682,8 +683,7 @@ void Do_ARAM_DMA()
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{
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// Fake the DMA taking time to complete. The delay is not accurate, but
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// seems like a good estimate
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CoreTiming::ScheduleEvent_Threadsafe(
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g_arDMA.Cnt.count >> 1, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
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//CoreTiming::ScheduleEvent_Threadsafe(g_arDMA.Cnt.count >> 1, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
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// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
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if (g_arDMA.Cnt.dir)
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@ -720,6 +720,7 @@ void Do_ARAM_DMA()
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g_arDMA.Cnt.count -= 8;
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}
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}
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GenerateDSPInterrupt(INT_ARAM);
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}
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