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UICommon: Use NORMAL_USER_DIR for Windows
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commit
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@ -11,7 +11,7 @@
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#define ROOT_DIR "."
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#define ROOT_DIR "."
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#ifdef _WIN32
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#ifdef _WIN32
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#define PORTABLE_USER_DIR "User"
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#define PORTABLE_USER_DIR "User"
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#define NORMAL_USER_DIR "Dolphin"
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#define NORMAL_USER_DIR "Dolphin Emulator"
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#elif defined __APPLE__
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#elif defined __APPLE__
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// On OS X, PORTABLE_USER_DIR exists within the .app, but *always* reference
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// On OS X, PORTABLE_USER_DIR exists within the .app, but *always* reference
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// the copy in Application Support instead! (Copied on first run)
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// the copy in Application Support instead! (Copied on first run)
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@ -340,7 +340,7 @@ void SetUserDirectory(std::string custom_path)
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std::optional<std::string> old_user_folder;
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std::optional<std::string> old_user_folder;
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if (documents_found)
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if (documents_found)
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{
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{
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old_user_folder = TStrToUTF8(documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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old_user_folder = TStrToUTF8(documents) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
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}
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}
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if (local) // Case 1-2
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if (local) // Case 1-2
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@ -357,7 +357,7 @@ void SetUserDirectory(std::string custom_path)
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}
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}
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else if (appdata_found) // Case 5
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else if (appdata_found) // Case 5
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{
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{
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user_path = TStrToUTF8(appdata) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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user_path = TStrToUTF8(appdata) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
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// Set the UserConfigPath value in the registry for backwards compatibility with older Dolphin
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// Set the UserConfigPath value in the registry for backwards compatibility with older Dolphin
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// builds, which will look for the default User directory in Documents. If we set this key,
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// builds, which will look for the default User directory in Documents. If we set this key,
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