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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,6 +24,8 @@
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#include "Render.h"
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#include "VertexShaderCache.h"
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namespace DX11 {
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FramebufferManager::Efb FramebufferManager::m_efb;
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D3DTexture2D* &FramebufferManager::GetEFBColorTexture() { return m_efb.color_tex; }
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@ -204,3 +206,5 @@ void XFBSource::CopyEFB(float Gamma)
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
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FramebufferManager::GetEFBDepthTexture()->GetDSV());
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}
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} // namespace DX11
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