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VertexLoader: remove weird line
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@ -270,7 +270,6 @@ void VertexLoader::CompileVertexTranslator()
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}
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else
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{
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components |= VB_HAS_UV0 << i; // have to include since using now
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m_native_vtx_decl.texcoords[i].components = 3;
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nat_offset += 12;
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WriteCall(TexMtx_Write_Float3);
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