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ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such.
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@ -75,7 +75,8 @@ OctagonAnalogStick::OctagonAnalogStick(const char* name_, const char* ui_name_,
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// i18n: The percent symbol.
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_trans("%"),
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// i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
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_trans("Adjusts target radius of simulated stick gate.")},
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_trans("Adjusts target radius of simulated stick gate."), nullptr,
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SettingVisibility::Advanced},
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gate_radius * 100, 0.01, 100);
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}
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@ -32,7 +32,8 @@ void ControlGroup::AddVirtualNotchSetting(SettingValue<double>* value, double ma
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AddSetting(value,
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{_trans("Virtual Notches"),
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// i18n: The degrees symbol.
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_trans("°"), _trans("Snap the thumbstick position to the nearest octagonal axis.")},
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_trans("°"), _trans("Snap the thumbstick position to the nearest octagonal axis."),
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nullptr, SettingVisibility::Advanced},
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0, 0, max_virtual_notch_deg);
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}
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@ -20,13 +20,20 @@ enum class SettingType
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Bool,
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};
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enum class SettingVisibility
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{
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Normal,
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Advanced,
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};
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struct NumericSettingDetails
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{
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NumericSettingDetails(const char* const _ini_name, const char* const _ui_suffix = nullptr,
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const char* const _ui_description = nullptr,
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const char* const _ui_name = nullptr)
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const char* const _ui_name = nullptr,
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SettingVisibility _visibility = SettingVisibility::Normal)
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: ini_name(_ini_name), ui_suffix(_ui_suffix), ui_description(_ui_description),
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ui_name(_ui_name ? _ui_name : _ini_name)
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ui_name(_ui_name ? _ui_name : _ini_name), visibility(_visibility)
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{
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}
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@ -41,6 +48,9 @@ struct NumericSettingDetails
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// The name used in the UI (if different from ini file).
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const char* const ui_name;
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// Advanced settings should be harder to change in the UI. They might confuse users.
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const SettingVisibility visibility;
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};
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class NumericSettingBase
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