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InputCommon: replace SerialInterface log with ControllerInterface
where appropriate. SerialInterface was a leftover from the past, and makes no sense to be used on actual/real controllers.
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@ -253,7 +253,7 @@ static void AddDeviceNode(const char* devnode)
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auto evdev_device = FindDeviceWithUniqueIDAndPhysicalLocation(uniq, phys);
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if (evdev_device)
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{
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NOTICE_LOG_FMT(SERIALINTERFACE,
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NOTICE_LOG_FMT(CONTROLLERINTERFACE,
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"evdev combining devices with unique id: {}, physical location: {}", uniq, phys);
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evdev_device->AddNode(devnode, fd, dev);
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@ -282,7 +282,7 @@ static void AddDeviceNode(const char* devnode)
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static void HotplugThreadFunc()
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{
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Common::SetCurrentThreadName("evdev Hotplug Thread");
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NOTICE_LOG_FMT(SERIALINTERFACE, "evdev hotplug thread started");
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NOTICE_LOG_FMT(CONTROLLERINTERFACE, "evdev hotplug thread started");
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udev* const udev = udev_new();
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Common::ScopeGuard udev_guard([udev] { udev_unref(udev); });
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@ -337,7 +337,7 @@ static void HotplugThreadFunc()
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AddDeviceNode(devnode);
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}
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}
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NOTICE_LOG_FMT(SERIALINTERFACE, "evdev hotplug thread stopped");
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NOTICE_LOG_FMT(CONTROLLERINTERFACE, "evdev hotplug thread stopped");
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}
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static void StartHotplugThread()
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