InputCommon: replace SerialInterface log with ControllerInterface

where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
This commit is contained in:
Filoppi
2021-05-04 23:37:06 +03:00
parent a8c40eb510
commit 81092cf7e4
12 changed files with 65 additions and 60 deletions

View File

@ -253,7 +253,7 @@ static void AddDeviceNode(const char* devnode)
auto evdev_device = FindDeviceWithUniqueIDAndPhysicalLocation(uniq, phys);
if (evdev_device)
{
NOTICE_LOG_FMT(SERIALINTERFACE,
NOTICE_LOG_FMT(CONTROLLERINTERFACE,
"evdev combining devices with unique id: {}, physical location: {}", uniq, phys);
evdev_device->AddNode(devnode, fd, dev);
@ -282,7 +282,7 @@ static void AddDeviceNode(const char* devnode)
static void HotplugThreadFunc()
{
Common::SetCurrentThreadName("evdev Hotplug Thread");
NOTICE_LOG_FMT(SERIALINTERFACE, "evdev hotplug thread started");
NOTICE_LOG_FMT(CONTROLLERINTERFACE, "evdev hotplug thread started");
udev* const udev = udev_new();
Common::ScopeGuard udev_guard([udev] { udev_unref(udev); });
@ -337,7 +337,7 @@ static void HotplugThreadFunc()
AddDeviceNode(devnode);
}
}
NOTICE_LOG_FMT(SERIALINTERFACE, "evdev hotplug thread stopped");
NOTICE_LOG_FMT(CONTROLLERINTERFACE, "evdev hotplug thread stopped");
}
static void StartHotplugThread()