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@ -126,17 +126,16 @@ static std::bitset<sizeof(AVEState)> ave_ever_logged; // For logging only; not
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// An I²C bus implementation accessed via bit-banging.
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// A few assumptions and limitations exist:
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// - All devices support both writes and reads.
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// - All devices use a 1-byte auto-incrementing address which wraps around from 255 to 0.
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// - Reads are performed by writing a 1-byte address, restarting into read mode, and then reading an
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// arbitrary number of bytes. Immediately reading without writing an address is not allowed. Writing
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// multiple bytes and then switching into read mode uses the first written byte as the address, and
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// the subsequent written bytes auto-increment the address, with that incremented address used for
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// reads afterwards. (This is implicit as we don't track how many bytes are written, only if an
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// address _has_ been written). Each write must re-specify the address.
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// - The device address is handled by this I2CBus class, instead of the device itself.
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// - Timing is not implemented at all; the clock signal can be changed as fast as needed.
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// - Devices are not allowed to stretch the clock signal. (Nintendo's write code does not seem to
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// implement clock stretching in any case, though some homebrew does.)
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// - All devices use a 1-byte auto-incrementing address which wraps around from 255 to 0.
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// - The device address is handled by this I2CBus class, instead of the device itself.
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// - The device address is set on writes, and re-used for reads; writing an address and data and
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// then switching to reading uses the incremented address. Every write must specify the address.
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// - Reading without setting the device address beforehand is disallowed; this mode is hypothetically
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// allowed by the I²C specification but does not seem to be used in practice here.
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// - 10-bit addressing and other reserved addressing modes are not implemented.
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class I2CBus
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{
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public:
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