diff --git a/Source/Android/res/values/arrays.xml b/Source/Android/res/values/arrays.xml
index 2144440a33..8e75554384 100644
--- a/Source/Android/res/values/arrays.xml
+++ b/Source/Android/res/values/arrays.xml
@@ -108,7 +108,19 @@
- 6
- 7
-
+
+
+
+ - 1x
+ - 2x
+ - 4x
+
+
+ - 0
+ - 1
+ - 2
+
+
- 1x
diff --git a/Source/Android/res/values/strings.xml b/Source/Android/res/values/strings.xml
index 5c8a1269af..8c99835d1f 100644
--- a/Source/Android/res/values/strings.xml
+++ b/Source/Android/res/values/strings.xml
@@ -86,6 +86,8 @@
Enhancements
Internal Resolution
Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.
+ Fullscreen antialiasing
+ Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.
Anisotropic Filtering
Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.
Scaled EFB Copy
diff --git a/Source/Android/res/xml/video_prefs.xml b/Source/Android/res/xml/video_prefs.xml
index 311c6ce8a9..72a50c4f3a 100644
--- a/Source/Android/res/xml/video_prefs.xml
+++ b/Source/Android/res/xml/video_prefs.xml
@@ -14,6 +14,13 @@
android:summary="@string/internal_resolution_descrip"
android:title="@string/internal_resolution"/>
+
+