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TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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@ -21,8 +21,6 @@ int FramebufferManager::m_targetHeight;
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int FramebufferManager::m_msaaSamples;
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GLenum FramebufferManager::m_textureType;
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int FramebufferManager::m_EFBLayers;
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GLuint FramebufferManager::m_efbFramebuffer;
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GLuint FramebufferManager::m_xfbFramebuffer;
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GLuint FramebufferManager::m_efbColor;
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