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Working Game IDs for Elf/Dol files
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@ -157,6 +157,7 @@ GameFile::GameFile(std::string path) : m_file_path(std::move(path))
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{
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m_valid = true;
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m_file_size = m_volume_size = File::GetSize(m_file_path);
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m_game_id = SConfig::MakeGameID(m_file_name);
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m_volume_size_is_accurate = true;
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m_is_datel_disc = false;
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m_is_nkit = false;
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