diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index 4e21da1ad6..04f2e4dd1e 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -508,20 +508,20 @@ void CFrame::PopulateToolbar(wxToolBar* ToolBar) ToolBar->SetToolBitmapSize(wxSize(w, h)); - ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file...")); - ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list")); - ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory...")); + ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file...")); + ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list")); + ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory...")); ToolBar->AddSeparator(); - ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play")); - ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop")); - ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen")); - ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot")); + ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play")); + ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop")); + ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen")); + ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot")); ToolBar->AddSeparator(); - ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure...")); - ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings")); - ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings")); - ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("GameCube Pad settings")); - ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings")); + ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure...")); + ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings")); + ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings")); + ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("GameCube Pad settings")); + ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings")); // after adding the buttons to the toolbar, must call Realize() to reflect // the changes @@ -561,17 +561,17 @@ void CFrame::InitBitmaps() { auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)); - m_Bitmaps[Toolbar_FileOpen].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_Refresh].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_Browse].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_Play].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_Stop].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_Pause].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_ConfigMain].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_ConfigGFX].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_ConfigDSP].LoadFile(dir + "dsp.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_ConfigPAD].LoadFile(dir + "gcpad.png", wxBITMAP_TYPE_PNG); - m_Bitmaps[Toolbar_Wiimote].LoadFile(dir + "wiimote.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_FileOpen ].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Refresh ].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Browse ].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Play ].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Stop ].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Pause ].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigMain].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigGFX ].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigDSP ].LoadFile(dir + "dsp.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigPAD ].LoadFile(dir + "gcpad.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Wiimote ].LoadFile(dir + "wiimote.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Screenshot].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG); @@ -995,13 +995,13 @@ void CFrame::StartGame(const std::string& filename) m_RenderParent->SetFocus(); #endif - wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); - wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); - wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); - wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); - wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); - wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); - wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); + wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); + wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this); m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); } @@ -1140,15 +1140,15 @@ void CFrame::OnStopped() m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); // Keyboard - wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); - wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); + wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); + wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); // Mouse - wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); - wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); - wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); - wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) m_RenderParent->SetCursor(wxNullCursor); DoFullscreen(false);