diff --git a/Data/Sys/Shaders/AutoHDR.glsl b/Data/Sys/Shaders/AutoHDR.glsl index 6226d70d7c..b806d65838 100644 --- a/Data/Sys/Shaders/AutoHDR.glsl +++ b/Data/Sys/Shaders/AutoHDR.glsl @@ -30,6 +30,11 @@ DefaultValue = 2.5 [/configuration] */ +float luminance(float3 color) +{ + return dot(color, float3(0.2126f, 0.7152f, 0.0722f)); +} + void main() { float4 color = Sample(); @@ -46,8 +51,8 @@ void main() // Restore the original SDR (0-1) brightness (we might or might not restore it later) color.rgb /= hdr_paper_white; - // Find the color average - float sdr_ratio = (color.r + color.g + color.b) / 3.0; + // Find the color luminance (it works better than average) + float sdr_ratio = luminance(color.rgb); const float auto_hdr_max_white = max(HDR_DISPLAY_MAX_NITS / (hdr_paper_white_nits / hdr_sdr_white_nits), hdr_sdr_white_nits) / hdr_sdr_white_nits; if (sdr_ratio > AUTO_HDR_SHOULDER_START_ALPHA && AUTO_HDR_SHOULDER_START_ALPHA < 1.0) @@ -61,4 +66,4 @@ void main() color.rgb *= hdr_paper_white; SetOutput(color); -} \ No newline at end of file +}