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RenderFrame: Set the background to black.
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@ -964,6 +964,7 @@ void CFrame::StartGame(const std::string& filename)
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else
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
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m_RenderFrame->SetBackgroundColour(*wxBLACK);
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m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
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m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
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m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
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m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
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m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
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m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
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