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Movie: Simplify ChangeDisc path handling
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1da866d7de
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@ -1211,16 +1211,15 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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PadStatus->button |= PAD_TRIGGER_R;
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if (s_padState.disc)
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{
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// This implementation assumes the disc change will only happen once. Trying to change more than
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// that will cause
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// it to load the last disc every time. As far as i know though, there are no 3+ disc games, so
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// this should be fine.
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// This implementation assumes the disc change will only happen once. Trying
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// to change more than that will cause it to load the last disc every time.
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// As far as I know, there are no 3+ disc games, so this should be fine.
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bool found = false;
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std::string path;
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for (size_t i = 0; i < SConfig::GetInstance().m_ISOFolder.size(); ++i)
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for (const std::string& iso_folder : SConfig::GetInstance().m_ISOFolder)
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{
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path = SConfig::GetInstance().m_ISOFolder[i];
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if (File::Exists(path + '/' + g_discChange))
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path = iso_folder + '/' + g_discChange;
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if (File::Exists(path))
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{
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found = true;
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break;
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@ -1228,7 +1227,6 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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}
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if (found)
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{
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path += '/' + g_discChange;
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DVDInterface::ChangeDiscAsCPU(path);
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}
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else
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