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ControllerInterface: Switch to std::shared_ptr
Small cleanup by using std::shared_ptr and getting rid of ciface.Devices() which just returned the m_devices (which defeats the point of making m_devices protected). Incidentally, this should make the code safer when we have different threads accessing devices in the future (for hotplug?). A lot of code use Device references directly so there is no easy way to remove FindDevice() and make those unique_ptrs.
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@ -144,7 +144,7 @@ static void DeviceMatching_callback(void* inContext, IOReturn inResult, void* in
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// Add a device if it's of a type we want
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if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard))
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g_controller_interface.AddDevice(
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new Keyboard(inIOHIDDeviceRef, name, kbd_name_counts[name]++, g_window));
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std::make_shared<Keyboard>(inIOHIDDeviceRef, name, kbd_name_counts[name]++, g_window));
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#if 0
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else if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
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kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse))
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@ -152,7 +152,8 @@ static void DeviceMatching_callback(void* inContext, IOReturn inResult, void* in
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name, mouse_name_counts[name]++));
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#endif
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else
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g_controller_interface.AddDevice(new Joystick(inIOHIDDeviceRef, name, joy_name_counts[name]++));
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g_controller_interface.AddDevice(
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std::make_shared<Joystick>(inIOHIDDeviceRef, name, joy_name_counts[name]++));
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}
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void Init(void* window)
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