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ControllerInterface: Switch to std::shared_ptr
Small cleanup by using std::shared_ptr and getting rid of ciface.Devices() which just returned the m_devices (which defeats the point of making m_devices protected). Incidentally, this should make the code safer when we have different threads accessing devices in the future (for hotplug?). A lot of code use Device references directly so there is no easy way to remove FindDevice() and make those unique_ptrs.
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@ -58,12 +58,10 @@ void Init()
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SDL_Joystick* dev = SDL_JoystickOpen(i);
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if (dev)
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{
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Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
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auto js = std::make_shared<Joystick>(dev, i, name_counts[GetJoystickName(i)]++);
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// only add if it has some inputs/outputs
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if (js->Inputs().size() || js->Outputs().size())
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g_controller_interface.AddDevice(js);
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else
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delete js;
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g_controller_interface.AddDevice(std::move(js));
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}
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}
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}
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