ControllerInterface: Switch to std::shared_ptr

Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).

Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).

A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
This commit is contained in:
Léo Lam
2016-06-25 21:46:39 +02:00
parent afa202738e
commit 8678133e87
18 changed files with 80 additions and 60 deletions

View File

@ -58,12 +58,10 @@ void Init()
SDL_Joystick* dev = SDL_JoystickOpen(i);
if (dev)
{
Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
auto js = std::make_shared<Joystick>(dev, i, name_counts[GetJoystickName(i)]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
g_controller_interface.AddDevice(js);
else
delete js;
g_controller_interface.AddDevice(std::move(js));
}
}
}