mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 07:21:14 +01:00
Some Work on the Guitar extension for Wiimote, untested, no gui yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3674 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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76b5bd49f8
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86a51e0c57
@ -68,10 +68,25 @@ struct Config
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int TType;
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};
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struct PadGH3
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{
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enum EGH3Stick
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{
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KEYBOARD,
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ANALOG1,
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ANALOG2
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};
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int LType; // Analog Stick
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int RType;
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int TType; // Whammy bar
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};
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// Emulated Wiimote
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bool bSidewaysDPad;
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bool bWideScreen;
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bool bNunchuckConnected, bClassicControllerConnected;
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bool bNunchuckConnected;
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bool bClassicControllerConnected;
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bool bGuitarConnected;
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// Real Wiimote
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bool bConnectRealWiimote, bUseRealWiimote, bUpdateRealWiimote;
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@ -84,11 +99,11 @@ struct Config
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PadTrigger Trigger;
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PadNunchuck Nunchuck;
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PadClassicController ClassicController;
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PadGH3 GH3Controller;
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// Screen size settings
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bool bKeepAR43, bKeepAR169, bCrop;
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};
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extern Config g_Config;
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#endif // _PLUGIN_WIIMOTE_CONFIG_H
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#endif // _PLUGIN_WIIMOTE_CONFIG_H
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@ -67,9 +67,10 @@ InputCommon::CONTROLLER_STATE_NEW PadState[4];
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InputCommon::CONTROLLER_MAPPING_NEW PadMapping[4];
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// Keyboard input
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KeyboardWiimote g_Wm;
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KeyboardNunchuck g_Nc;
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KeyboardClassicController g_Cc;
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KeyboardWiimote g_Wiimote_kbd;
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KeyboardNunchuck g_NunchuckExt;
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KeyboardClassicController g_ClassicContExt;
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KeyboardGH3GLP g_GH3Ext;
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} // namespace
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@ -155,6 +155,20 @@ static const u8 classic_id[] =
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0x00, 0x00, 0xa4, 0x20, 0x01, 0x01
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};
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/* The GH3 guitar id. It should be written to the last bytes of the
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extension register */
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static const u8 gh3glp_id[] =
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{
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0x00, 0x00, 0xa4, 0x20, 0x01, 0x03
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};
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/* The GHWT drums id. It should be written to the last bytes of the
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extension register */
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static const u8 ghwtdrums_id[] =
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{
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0x01, 0x00, 0xa4, 0x20, 0x01, 0x03
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};
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/* The id for nothing inserted */
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static const u8 nothing_id[] =
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{
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@ -205,14 +219,14 @@ struct KeyboardWiimote
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// Raw X and Y coordinate and processed X and Y coordinates
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SIR IR;
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};
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extern KeyboardWiimote g_Wm;
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extern KeyboardWiimote g_Wiimote_kbd;
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struct KeyboardNunchuck
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{
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enum EKeyboardNunchuck
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{
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// This is not allowed in Linux so we have to set the starting value manually
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#ifdef _WIN32
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Z = g_Wm.LAST_CONSTANT,
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Z = g_Wiimote_kbd.LAST_CONSTANT,
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#else
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Z = 16,
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#endif
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@ -222,14 +236,14 @@ struct KeyboardNunchuck
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LAST_CONSTANT
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};
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};
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extern KeyboardNunchuck g_Nc;
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extern KeyboardNunchuck g_NunchuckExt;
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struct KeyboardClassicController
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{
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enum EKeyboardClassicController
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{
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// This is not allowed in Linux so we have to set the starting value manually
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#ifdef _WIN32
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A = g_Nc.LAST_CONSTANT,
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A = g_NunchuckExt.LAST_CONSTANT,
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#else
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A = 23,
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#endif
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@ -239,10 +253,31 @@ struct KeyboardClassicController
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Tl, Tr, Zl, Zr,
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Ll, Lr, Lu, Ld,
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Rl, Rr, Ru, Rd,
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SHAKE,
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LAST_CONSTANT
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};
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};
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extern KeyboardClassicController g_ClassicContExt;
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struct KeyboardGH3GLP
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{
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enum EKeyboardGH3GLP
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{
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// This is not allowed in Linux so we have to set the starting value manually
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#ifdef _WIN32
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BG = g_ClassicContExt.LAST_CONSTANT,
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#else
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BG = 47,
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#endif
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BR, BY, BB,
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BO, BP, BM,
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WB,
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Ll, Lr, Lu, Ld,
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Bu, Bd,
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SHAKE
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};
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};
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extern KeyboardClassicController g_Cc;
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extern KeyboardGH3GLP g_GH3Ext;
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} // namespace
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@ -221,7 +221,7 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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void IRData2DotsBasic(u8 *Data)
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{
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struct SDot* Dot = g_Wm.IR.Dot;
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struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
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Dot[0].Rx = 1023 - (Data[0] | ((Data[2] & 0x30) << 4));
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Dot[0].Ry = Data[1] | ((Data[2] & 0xc0) << 2);
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@ -263,7 +263,7 @@ void IRData2DotsBasic(u8 *Data)
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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void IRData2Dots(u8 *Data)
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{
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struct SDot* Dot = g_Wm.IR.Dot;
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struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
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for (int i = 0; i < 4; ++i)
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{
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@ -299,7 +299,7 @@ void IRData2Dots(u8 *Data)
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void ReorderIRDots()
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{
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// Create a shortcut
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struct SDot* Dot = g_Wm.IR.Dot;
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struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
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// Variables
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int i, j, order;
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@ -335,7 +335,7 @@ void ReorderIRDots()
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void IRData2Distance()
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{
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// Create a shortcut
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struct SDot* Dot = g_Wm.IR.Dot;
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struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
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// Make these ones global
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int i1, i2;
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@ -344,14 +344,14 @@ void IRData2Distance()
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if (Dot[i1].Visible) break;
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// Only one dot was visible, we can not calculate the distance
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if (i1 == 4) { g_Wm.IR.Distance = 0; return; }
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if (i1 == 4) { g_Wiimote_kbd.IR.Distance = 0; return; }
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// Look at the next dot
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for (i2 = i1 + 1; i2 < 4; ++i2)
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if (Dot[i2].Visible) break;
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// Only one dot was visible, we can not calculate the distance
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if (i2 == 4) { g_Wm.IR.Distance = 0; return; }
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if (i2 == 4) { g_Wiimote_kbd.IR.Distance = 0; return; }
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/* For the emulated Wiimote the y distance is always zero so then the distance is the
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simple distance between the x dots, i.e. the sensor bar width */
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@ -359,7 +359,7 @@ void IRData2Distance()
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int yd = Dot[i2].Y - Dot[i1].Y;
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// Save the distance
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g_Wm.IR.Distance = (int)sqrt((float)(xd*xd) + (float)(yd*yd));
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g_Wiimote_kbd.IR.Distance = (int)sqrt((float)(xd*xd) + (float)(yd*yd));
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}
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////////////////////////////////
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@ -379,22 +379,22 @@ void UpdateEeprom()
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}
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else if(g_Config.bClassicControllerConnected)
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{
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g_cc.Lx.max = g_RegExt[0x20];
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g_cc.Lx.min = g_RegExt[0x21];
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g_cc.Lx.center = g_RegExt[0x22];
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g_cc.Ly.max = g_RegExt[0x23];
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g_cc.Ly.min = g_RegExt[0x24];
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g_cc.Ly.center = g_RegExt[0x25];
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g_ClassicContCalibration.Lx.max = g_RegExt[0x20];
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g_ClassicContCalibration.Lx.min = g_RegExt[0x21];
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g_ClassicContCalibration.Lx.center = g_RegExt[0x22];
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g_ClassicContCalibration.Ly.max = g_RegExt[0x23];
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g_ClassicContCalibration.Ly.min = g_RegExt[0x24];
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g_ClassicContCalibration.Ly.center = g_RegExt[0x25];
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g_cc.Rx.max = g_RegExt[0x26];
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g_cc.Rx.min = g_RegExt[0x27];
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g_cc.Rx.center = g_RegExt[0x28];
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g_cc.Ry.max = g_RegExt[0x29];
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g_cc.Ry.min = g_RegExt[0x2a];
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g_cc.Ry.center = g_RegExt[0x2b];
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g_ClassicContCalibration.Rx.max = g_RegExt[0x26];
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g_ClassicContCalibration.Rx.min = g_RegExt[0x27];
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g_ClassicContCalibration.Rx.center = g_RegExt[0x28];
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g_ClassicContCalibration.Ry.max = g_RegExt[0x29];
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g_ClassicContCalibration.Ry.min = g_RegExt[0x2a];
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g_ClassicContCalibration.Ry.center = g_RegExt[0x2b];
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g_cc.Tl.neutral = g_RegExt[0x2c];
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g_cc.Tr.neutral = g_RegExt[0x2d];
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g_ClassicContCalibration.Tl.neutral = g_RegExt[0x2c];
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g_ClassicContCalibration.Tr.neutral = g_RegExt[0x2d];
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INFO_LOG(CONSOLE, "UpdateCC: %i %i %i %i %i\n\n",
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WiiMoteEmu::g_RegExt[0x2a], WiiMoteEmu::g_RegExt[0x2d],
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@ -459,6 +459,12 @@ void SetDefaultExtensionRegistry()
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memcpy(g_RegExt + 0x30, classic_calibration, sizeof(classic_calibration));
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memcpy(g_RegExt + 0xfa, classic_id, sizeof(classic_id));
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}
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else if(g_Config.bGuitarConnected)
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{
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// memcpy(g_RegExt + 0x20, classic_calibration, sizeof(classic_calibration));
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// memcpy(g_RegExt + 0x30, classic_calibration, sizeof(classic_calibration));
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memcpy(g_RegExt + 0xfa, gh3glp_id, sizeof(gh3glp_id));
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}
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INFO_LOG(CONSOLE, "\nSetDefaultExtensionRegistry()\n\n");
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@ -537,9 +543,9 @@ void DoState(PointerWrap &p)
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p.DoArray(PadState, 4);
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p.DoArray(PadMapping, 4);
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p.Do(g_Wm);
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p.Do(g_Nc);
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p.Do(g_Cc);
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p.Do(g_Wiimote_kbd);
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p.Do(g_NunchuckExt);
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p.Do(g_ClassicContExt);
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}
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/* This is not needed if we call FreeLibrary() when we stop a game, but if it's not called we need to reset
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@ -782,4 +788,3 @@ void Update()
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} // end of namespace
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@ -322,60 +322,60 @@ int IsKey(int Key)
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switch(Key)
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{
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// Wiimote
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case g_Wm.MA: return GetAsyncKeyState(VK_LBUTTON);
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case g_Wm.MB: return GetAsyncKeyState(VK_RBUTTON);
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case g_Wm.A: return GetAsyncKeyState(PadMapping[0].Wm.A);
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case g_Wm.B: return GetAsyncKeyState(PadMapping[0].Wm.B);
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case g_Wm.ONE: return GetAsyncKeyState(PadMapping[0].Wm.One);
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case g_Wm.TWO: return GetAsyncKeyState(PadMapping[0].Wm.Two);
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case g_Wm.P: return GetAsyncKeyState(PadMapping[0].Wm.P);
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case g_Wm.M: return GetAsyncKeyState(PadMapping[0].Wm.M);
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case g_Wm.H: return GetAsyncKeyState(PadMapping[0].Wm.H);
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case g_Wm.L: return GetAsyncKeyState(PadMapping[0].Wm.L);
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case g_Wm.R: return GetAsyncKeyState(PadMapping[0].Wm.R);
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case g_Wm.U: return GetAsyncKeyState(PadMapping[0].Wm.U);
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case g_Wm.D: return GetAsyncKeyState(PadMapping[0].Wm.D);
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case g_Wm.PITCH_L: return GetAsyncKeyState(PadMapping[0].Wm.PitchL);
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case g_Wm.PITCH_R: return GetAsyncKeyState(PadMapping[0].Wm.PitchR);
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case g_Wm.SHAKE: return GetAsyncKeyState(PadMapping[0].Wm.Shake) || GetAsyncKeyState(VK_MBUTTON);
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case g_Wiimote_kbd.MA: return GetAsyncKeyState(VK_LBUTTON);
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case g_Wiimote_kbd.MB: return GetAsyncKeyState(VK_RBUTTON);
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case g_Wiimote_kbd.A: return GetAsyncKeyState(PadMapping[0].Wm.A);
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case g_Wiimote_kbd.B: return GetAsyncKeyState(PadMapping[0].Wm.B);
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case g_Wiimote_kbd.ONE: return GetAsyncKeyState(PadMapping[0].Wm.One);
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case g_Wiimote_kbd.TWO: return GetAsyncKeyState(PadMapping[0].Wm.Two);
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case g_Wiimote_kbd.P: return GetAsyncKeyState(PadMapping[0].Wm.P);
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case g_Wiimote_kbd.M: return GetAsyncKeyState(PadMapping[0].Wm.M);
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case g_Wiimote_kbd.H: return GetAsyncKeyState(PadMapping[0].Wm.H);
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case g_Wiimote_kbd.L: return GetAsyncKeyState(PadMapping[0].Wm.L);
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case g_Wiimote_kbd.R: return GetAsyncKeyState(PadMapping[0].Wm.R);
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case g_Wiimote_kbd.U: return GetAsyncKeyState(PadMapping[0].Wm.U);
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case g_Wiimote_kbd.D: return GetAsyncKeyState(PadMapping[0].Wm.D);
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case g_Wiimote_kbd.PITCH_L: return GetAsyncKeyState(PadMapping[0].Wm.PitchL);
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case g_Wiimote_kbd.PITCH_R: return GetAsyncKeyState(PadMapping[0].Wm.PitchR);
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case g_Wiimote_kbd.SHAKE: return GetAsyncKeyState(PadMapping[0].Wm.Shake) || GetAsyncKeyState(VK_MBUTTON);
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// Nunchuck
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case g_Nc.Z: return GetAsyncKeyState(PadMapping[0].Nc.Z);
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case g_Nc.C: return GetAsyncKeyState(PadMapping[0].Nc.C);
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case g_Nc.L: return GetAsyncKeyState(PadMapping[0].Nc.L);
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case g_Nc.R: return GetAsyncKeyState(PadMapping[0].Nc.R);
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case g_Nc.U: return GetAsyncKeyState(PadMapping[0].Nc.U);
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case g_Nc.D: return GetAsyncKeyState(PadMapping[0].Nc.D);
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case g_Nc.SHAKE: return GetAsyncKeyState(PadMapping[0].Nc.Shake);
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case g_NunchuckExt.Z: return GetAsyncKeyState(PadMapping[0].Nc.Z);
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case g_NunchuckExt.C: return GetAsyncKeyState(PadMapping[0].Nc.C);
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case g_NunchuckExt.L: return GetAsyncKeyState(PadMapping[0].Nc.L);
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case g_NunchuckExt.R: return GetAsyncKeyState(PadMapping[0].Nc.R);
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case g_NunchuckExt.U: return GetAsyncKeyState(PadMapping[0].Nc.U);
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case g_NunchuckExt.D: return GetAsyncKeyState(PadMapping[0].Nc.D);
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case g_NunchuckExt.SHAKE: return GetAsyncKeyState(PadMapping[0].Nc.Shake);
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// Classic Controller
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case g_Cc.A: return GetAsyncKeyState(PadMapping[0].Cc.A);
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case g_Cc.B: return GetAsyncKeyState(PadMapping[0].Cc.B);
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case g_Cc.X: return GetAsyncKeyState(PadMapping[0].Cc.X);
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case g_Cc.Y: return GetAsyncKeyState(PadMapping[0].Cc.Y);
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case g_Cc.P: return GetAsyncKeyState(PadMapping[0].Cc.P); // Default is O instead of P
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case g_Cc.M: return GetAsyncKeyState(PadMapping[0].Cc.M); // Default is N instead of M
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case g_Cc.H: return GetAsyncKeyState(PadMapping[0].Cc.H); // Default is U instead of H
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case g_ClassicContExt.A: return GetAsyncKeyState(PadMapping[0].Cc.A);
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case g_ClassicContExt.B: return GetAsyncKeyState(PadMapping[0].Cc.B);
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case g_ClassicContExt.X: return GetAsyncKeyState(PadMapping[0].Cc.X);
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case g_ClassicContExt.Y: return GetAsyncKeyState(PadMapping[0].Cc.Y);
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case g_ClassicContExt.P: return GetAsyncKeyState(PadMapping[0].Cc.P); // Default is O instead of P
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case g_ClassicContExt.M: return GetAsyncKeyState(PadMapping[0].Cc.M); // Default is N instead of M
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case g_ClassicContExt.H: return GetAsyncKeyState(PadMapping[0].Cc.H); // Default is U instead of H
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case g_Cc.Tl: return GetAsyncKeyState(PadMapping[0].Cc.Tl); // Digital left trigger
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case g_Cc.Zl: return GetAsyncKeyState(PadMapping[0].Cc.Zl);
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case g_Cc.Zr: return GetAsyncKeyState(PadMapping[0].Cc.Zr);
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case g_Cc.Tr: return GetAsyncKeyState(PadMapping[0].Cc.Tr); // Digital right trigger
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case g_ClassicContExt.Tl: return GetAsyncKeyState(PadMapping[0].Cc.Tl); // Digital left trigger
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case g_ClassicContExt.Zl: return GetAsyncKeyState(PadMapping[0].Cc.Zl);
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case g_ClassicContExt.Zr: return GetAsyncKeyState(PadMapping[0].Cc.Zr);
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case g_ClassicContExt.Tr: return GetAsyncKeyState(PadMapping[0].Cc.Tr); // Digital right trigger
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case g_Cc.Dl: return GetAsyncKeyState(PadMapping[0].Cc.Dl); // Digital left
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case g_Cc.Du: return GetAsyncKeyState(PadMapping[0].Cc.Du); // Up
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case g_Cc.Dr: return GetAsyncKeyState(PadMapping[0].Cc.Dr); // Right
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case g_Cc.Dd: return GetAsyncKeyState(PadMapping[0].Cc.Dd); // Down
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case g_ClassicContExt.Dl: return GetAsyncKeyState(PadMapping[0].Cc.Dl); // Digital left
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case g_ClassicContExt.Du: return GetAsyncKeyState(PadMapping[0].Cc.Du); // Up
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case g_ClassicContExt.Dr: return GetAsyncKeyState(PadMapping[0].Cc.Dr); // Right
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case g_ClassicContExt.Dd: return GetAsyncKeyState(PadMapping[0].Cc.Dd); // Down
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case g_Cc.Ll: return GetAsyncKeyState(PadMapping[0].Cc.Ll); // Left analog
|
||||
case g_Cc.Lu: return GetAsyncKeyState(PadMapping[0].Cc.Lu);
|
||||
case g_Cc.Lr: return GetAsyncKeyState(PadMapping[0].Cc.Lr);
|
||||
case g_Cc.Ld: return GetAsyncKeyState(PadMapping[0].Cc.Ld);
|
||||
case g_ClassicContExt.Ll: return GetAsyncKeyState(PadMapping[0].Cc.Ll); // Left analog
|
||||
case g_ClassicContExt.Lu: return GetAsyncKeyState(PadMapping[0].Cc.Lu);
|
||||
case g_ClassicContExt.Lr: return GetAsyncKeyState(PadMapping[0].Cc.Lr);
|
||||
case g_ClassicContExt.Ld: return GetAsyncKeyState(PadMapping[0].Cc.Ld);
|
||||
|
||||
case g_Cc.Rl: return GetAsyncKeyState(PadMapping[0].Cc.Rl); // Right analog
|
||||
case g_Cc.Ru: return GetAsyncKeyState(PadMapping[0].Cc.Ru);
|
||||
case g_Cc.Rr: return GetAsyncKeyState(PadMapping[0].Cc.Rr);
|
||||
case g_Cc.Rd: return GetAsyncKeyState(PadMapping[0].Cc.Rd);
|
||||
case g_ClassicContExt.Rl: return GetAsyncKeyState(PadMapping[0].Cc.Rl); // Right analog
|
||||
case g_ClassicContExt.Ru: return GetAsyncKeyState(PadMapping[0].Cc.Ru);
|
||||
case g_ClassicContExt.Rr: return GetAsyncKeyState(PadMapping[0].Cc.Rr);
|
||||
case g_ClassicContExt.Rd: return GetAsyncKeyState(PadMapping[0].Cc.Rd);
|
||||
|
||||
// This should not happen
|
||||
default: PanicAlert("There is syntax error in a function that is calling IsKey(%i)", Key); return false;
|
||||
@ -404,31 +404,31 @@ void FillReportInfo(wm_core& _core)
|
||||
bool InsideScreen = !(x < 0 || x > 1 || y < 0 || y > 1);
|
||||
|
||||
// Allow both mouse buttons and keyboard to press a and b
|
||||
if((IsKey(g_Wm.MA) && InsideScreen) || IsKey(g_Wm.A))
|
||||
if((IsKey(g_Wiimote_kbd.MA) && InsideScreen) || IsKey(g_Wiimote_kbd.A))
|
||||
_core.a = 1;
|
||||
if((IsKey(g_Wm.MB) && InsideScreen) || IsKey(g_Wm.B))
|
||||
if((IsKey(g_Wiimote_kbd.MB) && InsideScreen) || IsKey(g_Wiimote_kbd.B))
|
||||
_core.b = 1;
|
||||
|
||||
_core.one = IsKey(g_Wm.ONE) ? 1 : 0;
|
||||
_core.two = IsKey(g_Wm.TWO) ? 1 : 0;
|
||||
_core.plus = IsKey(g_Wm.P) ? 1 : 0;
|
||||
_core.minus = IsKey(g_Wm.M) ? 1 : 0;
|
||||
_core.home = IsKey(g_Wm.H) ? 1 : 0;
|
||||
_core.one = IsKey(g_Wiimote_kbd.ONE) ? 1 : 0;
|
||||
_core.two = IsKey(g_Wiimote_kbd.TWO) ? 1 : 0;
|
||||
_core.plus = IsKey(g_Wiimote_kbd.P) ? 1 : 0;
|
||||
_core.minus = IsKey(g_Wiimote_kbd.M) ? 1 : 0;
|
||||
_core.home = IsKey(g_Wiimote_kbd.H) ? 1 : 0;
|
||||
|
||||
/* Sideways controls (for example for Wario Land) if the Wiimote is intended to be held sideways */
|
||||
if(g_Config.bSidewaysDPad)
|
||||
{
|
||||
_core.left = IsKey(g_Wm.D) ? 1 : 0;
|
||||
_core.up = IsKey(g_Wm.L) ? 1 : 0;
|
||||
_core.right = IsKey(g_Wm.U) ? 1 : 0;
|
||||
_core.down = IsKey(g_Wm.R) ? 1 : 0;
|
||||
_core.left = IsKey(g_Wiimote_kbd.D) ? 1 : 0;
|
||||
_core.up = IsKey(g_Wiimote_kbd.L) ? 1 : 0;
|
||||
_core.right = IsKey(g_Wiimote_kbd.U) ? 1 : 0;
|
||||
_core.down = IsKey(g_Wiimote_kbd.R) ? 1 : 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_core.left = IsKey(g_Wm.L) ? 1 : 0;
|
||||
_core.up = IsKey(g_Wm.U) ? 1 : 0;
|
||||
_core.right = IsKey(g_Wm.R) ? 1 : 0;
|
||||
_core.down = IsKey(g_Wm.D) ? 1 : 0;
|
||||
_core.left = IsKey(g_Wiimote_kbd.L) ? 1 : 0;
|
||||
_core.up = IsKey(g_Wiimote_kbd.U) ? 1 : 0;
|
||||
_core.right = IsKey(g_Wiimote_kbd.R) ? 1 : 0;
|
||||
_core.down = IsKey(g_Wiimote_kbd.D) ? 1 : 0;
|
||||
}
|
||||
}
|
||||
//////////////////////////
|
||||
@ -467,7 +467,7 @@ void SingleShake(u8 &_y, u8 &_z, int i)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Shake Wiimote with S, Nunchuck with D
|
||||
if((i == 0 && IsKey(g_Wm.SHAKE)) || (i == 1 && IsKey(g_Nc.SHAKE)))
|
||||
if((i == 0 && IsKey(g_Wiimote_kbd.SHAKE)) || (i == 1 && IsKey(g_NunchuckExt.SHAKE)))
|
||||
{
|
||||
_z = 0;
|
||||
_y = 0;
|
||||
@ -572,13 +572,13 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
|
||||
void TiltWiimoteKeyboard(float &Roll, float &Pitch)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if(IsKey(g_Wm.PITCH_L))
|
||||
if(IsKey(g_Wiimote_kbd.PITCH_L))
|
||||
{
|
||||
// Stop at the upper end of the range
|
||||
if(KbDegree < g_Config.Trigger.Range.Pitch)
|
||||
KbDegree += 3; // aim left
|
||||
}
|
||||
else if(IsKey(g_Wm.PITCH_R))
|
||||
else if(IsKey(g_Wiimote_kbd.PITCH_R))
|
||||
{
|
||||
// Stop at the lower end of the range
|
||||
if(KbDegree > -g_Config.Trigger.Range.Pitch)
|
||||
@ -590,8 +590,8 @@ void TiltWiimoteKeyboard(float &Roll, float &Pitch)
|
||||
// ----------
|
||||
// Check for activity
|
||||
yhist[yhist.size() - 1] = (
|
||||
IsKey(g_Wm.PITCH_L)
|
||||
||IsKey(g_Wm.PITCH_R)
|
||||
IsKey(g_Wiimote_kbd.PITCH_L)
|
||||
||IsKey(g_Wiimote_kbd.PITCH_R)
|
||||
);
|
||||
|
||||
// Move all items back, and check if any of them are true
|
||||
@ -1013,14 +1013,14 @@ void FillReportExtension(wm_extension& _ext)
|
||||
if (g_Config.Nunchuck.Type == g_Config.Nunchuck.KEYBOARD)
|
||||
{
|
||||
// Set the max values to the current calibration values
|
||||
if(IsKey(g_Nc.L)) // x
|
||||
if(IsKey(g_NunchuckExt.L)) // x
|
||||
_ext.jx = g_nu.jx.min;
|
||||
if(IsKey(g_Nc.R))
|
||||
if(IsKey(g_NunchuckExt.R))
|
||||
_ext.jx = g_nu.jx.max;
|
||||
|
||||
if(IsKey(g_Nc.D)) // y
|
||||
if(IsKey(g_NunchuckExt.D)) // y
|
||||
_ext.jy = g_nu.jy.min;
|
||||
if(IsKey(g_Nc.U))
|
||||
if(IsKey(g_NunchuckExt.U))
|
||||
_ext.jy = g_nu.jy.max;
|
||||
}
|
||||
else
|
||||
@ -1079,11 +1079,11 @@ void FillReportExtension(wm_extension& _ext)
|
||||
}
|
||||
}
|
||||
|
||||
if(IsKey(g_Nc.C))
|
||||
if(IsKey(g_NunchuckExt.C))
|
||||
_ext.bt = 0x01;
|
||||
if(IsKey(g_Nc.Z))
|
||||
if(IsKey(g_NunchuckExt.Z))
|
||||
_ext.bt = 0x02;
|
||||
if(IsKey(g_Nc.C) && IsKey(g_Nc.Z))
|
||||
if(IsKey(g_NunchuckExt.C) && IsKey(g_NunchuckExt.Z))
|
||||
_ext.bt = 0x00;
|
||||
|
||||
/* Here we encrypt the report */
|
||||
@ -1109,9 +1109,9 @@ void FillReportExtension(wm_extension& _ext)
|
||||
void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
{
|
||||
/* These are the default neutral values for the analog triggers and sticks */
|
||||
u8 Rx = g_cc.Rx.center, Ry = g_cc.Ry.center,
|
||||
Lx = g_cc.Lx.center, Ly = g_cc.Ly.center,
|
||||
lT = g_cc.Tl.neutral, rT = g_cc.Tl.neutral;
|
||||
u8 Rx = g_ClassicContCalibration.Rx.center, Ry = g_ClassicContCalibration.Ry.center,
|
||||
Lx = g_ClassicContCalibration.Lx.center, Ly = g_ClassicContCalibration.Ly.center,
|
||||
lT = g_ClassicContCalibration.Tl.neutral, rT = g_ClassicContCalibration.Tl.neutral;
|
||||
|
||||
_ext.b1.padding = 0x01; // 0x01 means not pressed
|
||||
_ext.b1.bRT = 0x01;
|
||||
@ -1156,14 +1156,14 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
// Update the left analog stick
|
||||
if (g_Config.ClassicController.LType == g_Config.ClassicController.KEYBOARD)
|
||||
{
|
||||
if(IsKey(g_Cc.Ll)) // Left analog left
|
||||
Lx = g_cc.Lx.min;
|
||||
if(IsKey(g_Cc.Lu)) // up
|
||||
Ly = g_cc.Ly.max;
|
||||
if(IsKey(g_Cc.Lr)) // right
|
||||
Lx = g_cc.Lx.max;
|
||||
if(IsKey(g_Cc.Ld)) // down
|
||||
Ly = g_cc.Ly.min;
|
||||
if(IsKey(g_ClassicContExt.Ll)) // Left analog left
|
||||
Lx = g_ClassicContCalibration.Lx.min;
|
||||
if(IsKey(g_ClassicContExt.Lu)) // up
|
||||
Ly = g_ClassicContCalibration.Ly.max;
|
||||
if(IsKey(g_ClassicContExt.Lr)) // right
|
||||
Lx = g_ClassicContCalibration.Lx.max;
|
||||
if(IsKey(g_ClassicContExt.Ld)) // down
|
||||
Ly = g_ClassicContCalibration.Ly.min;
|
||||
|
||||
}
|
||||
else
|
||||
@ -1196,14 +1196,14 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
// Update the right analog stick
|
||||
if (g_Config.ClassicController.RType == g_Config.ClassicController.KEYBOARD)
|
||||
{
|
||||
if(IsKey(g_Cc.Rl)) // Right analog left
|
||||
Rx = g_cc.Rx.min;
|
||||
if(IsKey(g_Cc.Ru)) // up
|
||||
Ry = g_cc.Ry.max;
|
||||
if(IsKey(g_Cc.Rr)) // right
|
||||
Rx = g_cc.Rx.max;
|
||||
if(IsKey(g_Cc.Rd)) // down
|
||||
Ry = g_cc.Ry.min;
|
||||
if(IsKey(g_ClassicContExt.Rl)) // Right analog left
|
||||
Rx = g_ClassicContCalibration.Rx.min;
|
||||
if(IsKey(g_ClassicContExt.Ru)) // up
|
||||
Ry = g_ClassicContCalibration.Ry.max;
|
||||
if(IsKey(g_ClassicContExt.Rr)) // right
|
||||
Rx = g_ClassicContCalibration.Rx.max;
|
||||
if(IsKey(g_ClassicContExt.Rd)) // down
|
||||
Ry = g_ClassicContCalibration.Ry.min;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1235,9 +1235,9 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
// Update the left and right analog triggers
|
||||
if (g_Config.ClassicController.TType == g_Config.ClassicController.KEYBOARD)
|
||||
{
|
||||
if(IsKey(g_Cc.Tl)) // analog left trigger
|
||||
if(IsKey(g_ClassicContExt.Tl)) // analog left trigger
|
||||
{ _ext.b1.bLT = 0x00; lT = 0x1f; }
|
||||
if(IsKey(g_Cc.Tr)) // analog right trigger
|
||||
if(IsKey(g_ClassicContExt.Tr)) // analog right trigger
|
||||
{ _ext.b1.bRT = 0x00; rT = 0x1f; }
|
||||
}
|
||||
else // g_Config.ClassicController.TRIGGER
|
||||
@ -1276,10 +1276,10 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
0: bdU
|
||||
1: bdL
|
||||
*/
|
||||
if(IsKey(g_Cc.Dl)) _ext.b2.bdL = 0x00; // Digital left
|
||||
if(IsKey(g_Cc.Du)) _ext.b2.bdU = 0x00; // Up
|
||||
if(IsKey(g_Cc.Dr)) _ext.b1.bdR = 0x00; // Right
|
||||
if(IsKey(g_Cc.Dd)) _ext.b1.bdD = 0x00; // Down
|
||||
if(IsKey(g_ClassicContExt.Dl)) _ext.b2.bdL = 0x00; // Digital left
|
||||
if(IsKey(g_ClassicContExt.Du)) _ext.b2.bdU = 0x00; // Up
|
||||
if(IsKey(g_ClassicContExt.Dr)) _ext.b1.bdR = 0x00; // Right
|
||||
if(IsKey(g_ClassicContExt.Dd)) _ext.b1.bdD = 0x00; // Down
|
||||
// --------------
|
||||
|
||||
// --------------------------------------
|
||||
@ -1299,31 +1299,31 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
6: bB
|
||||
7: bZl
|
||||
*/
|
||||
if(IsKey(g_Cc.A))
|
||||
if(IsKey(g_ClassicContExt.A))
|
||||
_ext.b2.bA = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.B))
|
||||
if(IsKey(g_ClassicContExt.B))
|
||||
_ext.b2.bB = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.Y))
|
||||
if(IsKey(g_ClassicContExt.Y))
|
||||
_ext.b2.bY = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.X))
|
||||
if(IsKey(g_ClassicContExt.X))
|
||||
_ext.b2.bX = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.P)) // O instead of P
|
||||
if(IsKey(g_ClassicContExt.P)) // O instead of P
|
||||
_ext.b1.bP = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.M)) // N instead of M
|
||||
if(IsKey(g_ClassicContExt.M)) // N instead of M
|
||||
_ext.b1.bM = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.H)) // Home button
|
||||
if(IsKey(g_ClassicContExt.H)) // Home button
|
||||
_ext.b1.bH = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.Zl)) // Digital left trigger
|
||||
if(IsKey(g_ClassicContExt.Zl)) // Digital left trigger
|
||||
_ext.b2.bZL = 0x00;
|
||||
|
||||
if(IsKey(g_Cc.Zr)) // Digital right trigger
|
||||
if(IsKey(g_ClassicContExt.Zr)) // Digital right trigger
|
||||
_ext.b2.bZR = 0x00;
|
||||
|
||||
// All buttons pressed
|
||||
@ -1370,5 +1370,163 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
}
|
||||
// =======================
|
||||
|
||||
// ===================================================
|
||||
/* Generate the 6 byte extension report for the Classic Controller, encrypted.
|
||||
The bytes are ... */
|
||||
// ----------------
|
||||
void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
|
||||
{
|
||||
//_ext.SX : 6;
|
||||
//_ext.SY : 6;
|
||||
// u8 TB : 5; // not used in GH3
|
||||
// u8 WB : 5;
|
||||
u8 SX = g_GH3Calibration.Lx.center,
|
||||
SY = g_GH3Calibration.Ly.center;
|
||||
|
||||
|
||||
_ext.pad1 = 3;
|
||||
_ext.pad2 = 3;
|
||||
_ext.pad3 = 0;
|
||||
_ext.pad4 = 0;
|
||||
_ext.pad5 = 3;
|
||||
_ext.pad6 = 1;
|
||||
_ext.pad7 = 1;
|
||||
_ext.pad8 = 1;
|
||||
_ext.pad9 = 3;
|
||||
|
||||
_ext.BP = 1;
|
||||
_ext.BM = 1;
|
||||
_ext.BD = 1;
|
||||
_ext.BU = 1;
|
||||
_ext.BY = 1;
|
||||
_ext.BG = 1;
|
||||
_ext.BB = 1;
|
||||
_ext.BR = 1;
|
||||
_ext.BO = 1;
|
||||
|
||||
|
||||
// --------------------------------------
|
||||
// Check that Dolphin is in focus
|
||||
if (IsFocus())
|
||||
{
|
||||
// --------------------------------------
|
||||
/* Left and right analog sticks and analog triggers
|
||||
|
||||
u8 Lx : 6; // byte 0
|
||||
u8 Rx : 2;
|
||||
u8 Ly : 6; // byte 1
|
||||
u8 Rx2 : 2;
|
||||
u8 Ry : 5; // byte 2
|
||||
u8 lT : 2;
|
||||
u8 Rx3 : 1;
|
||||
u8 rT : 5; // byte 3
|
||||
u8 lT2 : 3;
|
||||
|
||||
We use a 200 range (28 to 228) for the left analog stick and a 176 range
|
||||
(40 to 216) for the right analog stick to match our calibration values
|
||||
in classic_calibration
|
||||
*/
|
||||
|
||||
// Update the left analog stick
|
||||
if (g_Config.GH3Controller.LType == g_Config.GH3Controller.KEYBOARD)
|
||||
{
|
||||
if(IsKey(g_GH3Ext.Ll)) // Left analog left
|
||||
_ext.SX = g_GH3Calibration.Lx.min;
|
||||
if(IsKey(g_ClassicContExt.Lu)) // up
|
||||
_ext.SY = g_GH3Calibration.Ly.max;
|
||||
if(IsKey(g_ClassicContExt.Lr)) // right
|
||||
_ext.SX = g_GH3Calibration.Lx.max;
|
||||
if(IsKey(g_ClassicContExt.Ld)) // down
|
||||
_ext.SY = g_GH3Calibration.Ly.min;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get adjusted pad state values
|
||||
int _Sx, _Sy,
|
||||
_Rx, _Ry, _Tl, _Tr; // Not Yet used
|
||||
PadStateAdjustments(_Sx, _Sy, _Rx, _Ry, _Tl, _Tr);
|
||||
// The Y-axis is inverted
|
||||
_Sy = 0xff - _Sy;
|
||||
//_Ry = 0xff - _Ry;
|
||||
|
||||
/* This is if we are also using a real Classic Controller that we are sharing the calibration with.
|
||||
It's not needed if we are using our default values. We adjust the values to the configured range.
|
||||
|
||||
Status: Not added, we are not currently sharing the calibration with the real Classic Controller
|
||||
*/
|
||||
|
||||
if (g_Config.GH3Controller.LType == g_Config.GH3Controller.ANALOG1)
|
||||
{
|
||||
SX = _Sx;
|
||||
SY = _Sy;
|
||||
}
|
||||
else // ANALOG2
|
||||
{
|
||||
// Lx = _Rx;
|
||||
// Ly = _Ry;
|
||||
}
|
||||
}
|
||||
|
||||
if(IsKey(g_GH3Ext.Bu)) _ext.BU = 0x00; // Strum Up
|
||||
if(IsKey(g_GH3Ext.Bd)) _ext.BD= 0x00; // Strum Down
|
||||
|
||||
if(IsKey(g_GH3Ext.BP))
|
||||
_ext.BP = 0x00;
|
||||
if(IsKey(g_GH3Ext.BM))
|
||||
_ext.BM = 0x00;
|
||||
|
||||
if(IsKey(g_GH3Ext.BY))
|
||||
_ext.BY = 0x00;
|
||||
if(IsKey(g_GH3Ext.BG))
|
||||
_ext.BG = 0x00;
|
||||
if(IsKey(g_GH3Ext.BB))
|
||||
_ext.BB = 0x00;
|
||||
if(IsKey(g_GH3Ext.BR))
|
||||
_ext.BR = 0x00;
|
||||
if(IsKey(g_GH3Ext.BO))
|
||||
_ext.BO = 0x00;
|
||||
}
|
||||
// --------------------------------------
|
||||
|
||||
|
||||
// --------------------------------------
|
||||
// Convert data for reporting
|
||||
// --------------
|
||||
_ext.SX = (SX >> 2);
|
||||
_ext.SY = (SY >> 2);
|
||||
|
||||
|
||||
|
||||
/* // 5 bit to 1 bit
|
||||
_ext.Rx = (Rx >> 3) & 0x01;
|
||||
// 5 bit to the next 2 bit
|
||||
_ext.Rx2 = ((Rx >> 3) >> 1) & 0x03;
|
||||
// 5 bit to the next 2 bit
|
||||
_ext.Rx3 = ((Rx >> 3) >> 3) & 0x03;
|
||||
_ext.Ry = (Ry >> 3);
|
||||
|
||||
// 5 bit to 3 bit
|
||||
_ext.lT = (lT >> 3) & 0x07;
|
||||
// 5 bit to the highest two bits
|
||||
_ext.lT2 = (lT >> 3) >> 3;
|
||||
_ext.rT = (rT >> 3);
|
||||
// --------------
|
||||
*/
|
||||
|
||||
/* Here we encrypt the report */
|
||||
|
||||
// Create a temporary storage for the data
|
||||
u8 Tmp[sizeof(_ext)];
|
||||
// Clear the array by copying zeroes to it
|
||||
memset(Tmp, 0, sizeof(_ext));
|
||||
// Copy the data to it
|
||||
memcpy(Tmp, &_ext, sizeof(_ext));
|
||||
// Encrypt it
|
||||
wiimote_encrypt(&g_ExtKey, Tmp, 0x00, sizeof(_ext));
|
||||
// Write it back to the struct
|
||||
memcpy(&_ext, Tmp, sizeof(_ext));
|
||||
|
||||
}
|
||||
|
||||
} // end of namespace
|
||||
|
@ -75,7 +75,8 @@ bool g_WiimoteUnexpectedDisconnect = false;
|
||||
// Settings
|
||||
accel_cal g_wm;
|
||||
nu_cal g_nu;
|
||||
cc_cal g_cc;
|
||||
cc_cal g_ClassicContCalibration;
|
||||
gh3_cal g_GH3Calibration;
|
||||
|
||||
// Debugging
|
||||
bool g_DebugAccelerometer = false;
|
||||
@ -489,7 +490,7 @@ void DisableExtensions()
|
||||
g_Config.bNunchuckConnected = false;
|
||||
g_Config.bClassicControllerConnected = false;
|
||||
//g_Config.bBalanceBoard = false;
|
||||
//g_Config.bGuitar = false;
|
||||
g_Config.bGuitarConnected = false;
|
||||
//g_Config.bDrums = false;
|
||||
}
|
||||
|
||||
@ -841,7 +842,7 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
|
||||
if (data[1] == WM_REPORT_CORE_ACCEL_IR10_EXT6) WiiMoteEmu::IRData2DotsBasic(&data[7]); else WiiMoteEmu::IRData2Dots(&data[7]);
|
||||
std::string IRData;
|
||||
// Create a shortcut
|
||||
struct WiiMoteEmu::SDot* Dot = WiiMoteEmu::g_Wm.IR.Dot;
|
||||
struct WiiMoteEmu::SDot* Dot = WiiMoteEmu::g_Wiimote_kbd.IR.Dot;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if(Dot[i].Visible)
|
||||
@ -850,7 +851,7 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
|
||||
IRData += StringFromFormat("[%i]", Dot[i].Order);
|
||||
}
|
||||
// Dot distance
|
||||
IRData += StringFromFormat(" | Distance:%i", WiiMoteEmu::g_Wm.IR.Distance);
|
||||
IRData += StringFromFormat(" | Distance:%i", WiiMoteEmu::g_Wiimote_kbd.IR.Distance);
|
||||
// -------------------------
|
||||
|
||||
// Classic Controller data
|
||||
|
@ -63,7 +63,8 @@ struct SRecordingAll
|
||||
// Settings
|
||||
extern accel_cal g_wm;
|
||||
extern nu_cal g_nu;
|
||||
extern cc_cal g_cc;
|
||||
extern cc_cal g_ClassicContCalibration;
|
||||
extern gh3_cal g_GH3Calibration;
|
||||
|
||||
// Debugging
|
||||
extern bool g_DebugAccelerometer;
|
||||
|
@ -226,6 +226,39 @@ struct wm_classic_extension
|
||||
wm_cc_5 b2; // byte 5
|
||||
};
|
||||
|
||||
struct wm_GH3_extension
|
||||
{
|
||||
u8 SX : 6;
|
||||
u8 pad1 : 2; // 1 on GH3, 0 on GHWT
|
||||
|
||||
u8 SY : 6;
|
||||
u8 pad2 : 2; // 1 on GH3, 0 on GHWT
|
||||
|
||||
u8 TB : 5; // not used in GH3
|
||||
u8 pad3 : 3; // Always 0
|
||||
|
||||
u8 WB : 5;
|
||||
u8 pad4 : 3; // Always 0
|
||||
|
||||
u8 pad5 : 2; // Always 1
|
||||
u8 BP : 1;
|
||||
u8 pad6 : 1; // Always 1
|
||||
u8 BM : 1;
|
||||
u8 pad7 : 1; // Always 1
|
||||
u8 BD : 1;
|
||||
u8 pad8 : 1; // Always 1
|
||||
|
||||
u8 BU : 1;
|
||||
u8 pad9 : 2; // Always 1
|
||||
u8 BY : 1;
|
||||
u8 BG : 1;
|
||||
u8 BB : 1;
|
||||
u8 BR : 1;
|
||||
u8 BO : 1;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// Data reports
|
||||
//******************************************************************************
|
||||
@ -324,6 +357,13 @@ struct cc_cal
|
||||
cc_trigger Tl; //
|
||||
cc_trigger Tr; //
|
||||
};
|
||||
struct gh3_cal
|
||||
{
|
||||
nu_js Lx
|
||||
nu_js Ly;
|
||||
nu_js Rx;
|
||||
nu_js Ry;
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user