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Common: Add a render_window field to WindowSystemInfo
We need this because we need to pass the layer to MoltenVK, not the view handle. But the input subsystem still needs the window.
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@ -91,6 +91,7 @@ WindowSystemInfo PlatformFBDev::GetWindowSystemInfo() const
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WindowSystemInfo wsi;
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wsi.type = WindowSystemType::FBDev;
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wsi.display_connection = nullptr; // EGL_DEFAULT_DISPLAY
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wsi.render_window = nullptr;
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wsi.render_surface = nullptr;
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return wsi;
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}
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