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PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
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@ -125,7 +125,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
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if (z < 0 || z > 0x00ffffff)
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return;
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if (bpmem.zcontrol.zcomploc && bpmem.zmode.testenable)
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if (bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)
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{
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// early z
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if (!EfbInterface::ZCompare(x, y, z))
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