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PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
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@ -784,7 +784,7 @@ void Tev::Draw()
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output[BLU_C] = (output[BLU_C] * invFog + fogInt * bpmem.fog.color.b) >> 8;
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}
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if (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable)
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if (!bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)
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{
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if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
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return;
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