InputCommon: Split Device stuff out

The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
This commit is contained in:
Jasper St. Pierre 2013-06-16 20:07:10 -04:00
parent 143d2eccb4
commit 877106b027
30 changed files with 448 additions and 451 deletions

View File

@ -184,13 +184,13 @@ void ControlDialog::UpdateListContents()
{ {
control_lbox->Clear(); control_lbox->Clear();
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq); Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev) if (dev)
{ {
if (control_reference->is_input) if (control_reference->is_input)
{ {
// for inputs // for inputs
std::vector<ControllerInterface::Device::Input*>::const_iterator std::vector<Device::Input*>::const_iterator
i = dev->Inputs().begin(), i = dev->Inputs().begin(),
e = dev->Inputs().end(); e = dev->Inputs().end();
for (; i!=e; ++i) for (; i!=e; ++i)
@ -199,7 +199,7 @@ void ControlDialog::UpdateListContents()
else else
{ {
// for outputs // for outputs
std::vector<ControllerInterface::Device::Output*>::const_iterator std::vector<Device::Output*>::const_iterator
i = dev->Outputs().begin(), i = dev->Outputs().begin(),
e = dev->Outputs().end(); e = dev->Outputs().end();
for (; i!=e; ++i) for (; i!=e; ++i)
@ -418,7 +418,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
wxButton* const btn = (wxButton*)event.GetEventObject(); wxButton* const btn = (wxButton*)event.GetEventObject();
const wxString lbl = btn->GetLabel(); const wxString lbl = btn->GetLabel();
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq); Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev) if (dev)
{ {
btn->SetLabel(_("[ waiting ]")); btn->SetLabel(_("[ waiting ]"));
@ -427,7 +427,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
wxTheApp->Yield(); wxTheApp->Yield();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock); std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev); Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, select it in the list // if we got input, select it in the list
if (ctrl) if (ctrl)
@ -442,7 +442,7 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
ControlButton* btn = (ControlButton*)event.GetEventObject(); ControlButton* btn = (ControlButton*)event.GetEventObject();
// find device :/ // find device :/
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(controller->default_device); Device* const dev = g_controller_interface.FindDevice(controller->default_device);
if (dev) if (dev)
{ {
btn->SetLabel(_("[ waiting ]")); btn->SetLabel(_("[ waiting ]"));
@ -451,7 +451,7 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
wxTheApp->Yield(); wxTheApp->Yield();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock); std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev); Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, update expression and reference // if we got input, update expression and reference
if (ctrl) if (ctrl)
@ -614,11 +614,11 @@ void InputConfigDialog::UpdateDeviceComboBox()
{ {
std::vector< GamepadPage* >::iterator i = m_padpages.begin(), std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end(); e = m_padpages.end();
ControllerInterface::DeviceQualifier dq; DeviceQualifier dq;
for (; i != e; ++i) for (; i != e; ++i)
{ {
(*i)->device_cbox->Clear(); (*i)->device_cbox->Clear();
std::vector<ControllerInterface::Device*>::const_iterator std::vector<Device*>::const_iterator
di = g_controller_interface.Devices().begin(), di = g_controller_interface.Devices().begin(),
de = g_controller_interface.Devices().end(); de = g_controller_interface.Devices().end();
for (; di!=de; ++di) for (; di!=de; ++di)

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@ -112,7 +112,7 @@ public:
private: private:
GamepadPage* const m_parent; GamepadPage* const m_parent;
wxStaticText* m_bound_label; wxStaticText* m_bound_label;
ControllerInterface::DeviceQualifier m_devq; DeviceQualifier m_devq;
}; };
class ExtensionButton : public wxButton class ExtensionButton : public wxButton

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@ -2,7 +2,8 @@ set(SRCS Src/ControllerEmu.cpp
Src/InputConfig.cpp Src/InputConfig.cpp
Src/UDPWiimote.cpp Src/UDPWiimote.cpp
Src/UDPWrapper.cpp Src/UDPWrapper.cpp
Src/ControllerInterface/ControllerInterface.cpp) Src/ControllerInterface/ControllerInterface.cpp
Src/ControllerInterface/Device.cpp)
if(WIN32) if(WIN32)
set(SRCS ${SRCS} set(SRCS ${SRCS}

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@ -166,6 +166,7 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="Src\ControllerEmu.cpp" /> <ClCompile Include="Src\ControllerEmu.cpp" />
<ClCompile Include="Src\ControllerInterface\ControllerInterface.cpp" /> <ClCompile Include="Src\ControllerInterface\ControllerInterface.cpp" />
<ClCompile Include="Src\ControllerInterface\Device.cpp" />
<ClCompile Include="Src\ControllerInterface\DInput\DInput.cpp" /> <ClCompile Include="Src\ControllerInterface\DInput\DInput.cpp" />
<ClCompile Include="Src\ControllerInterface\DInput\DInputJoystick.cpp" /> <ClCompile Include="Src\ControllerInterface\DInput\DInputJoystick.cpp" />
<ClCompile Include="Src\ControllerInterface\DInput\DInputKeyboardMouse.cpp" /> <ClCompile Include="Src\ControllerInterface\DInput\DInputKeyboardMouse.cpp" />
@ -178,6 +179,7 @@
<ItemGroup> <ItemGroup>
<ClInclude Include="Src\ControllerEmu.h" /> <ClInclude Include="Src\ControllerEmu.h" />
<ClInclude Include="Src\ControllerInterface\ControllerInterface.h" /> <ClInclude Include="Src\ControllerInterface\ControllerInterface.h" />
<ClInclude Include="Src\ControllerInterface\Device.h" />
<ClInclude Include="Src\ControllerInterface\DInput\DInput.h" /> <ClInclude Include="Src\ControllerInterface\DInput\DInput.h" />
<ClInclude Include="Src\ControllerInterface\DInput\DInputJoystick.h" /> <ClInclude Include="Src\ControllerInterface\DInput\DInputJoystick.h" />
<ClInclude Include="Src\ControllerInterface\DInput\DInputKeyboardMouse.h" /> <ClInclude Include="Src\ControllerInterface\DInput\DInputKeyboardMouse.h" />

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@ -39,6 +39,9 @@
<ClInclude Include="Src\ControllerInterface\ControllerInterface.h"> <ClInclude Include="Src\ControllerInterface\ControllerInterface.h">
<Filter>ControllerInterface</Filter> <Filter>ControllerInterface</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\ControllerInterface\Device.h">
<Filter>ControllerInterface\Device</Filter>
</ClInclude>
<ClInclude Include="Src\ControllerInterface\DInput\NamedKeys.h"> <ClInclude Include="Src\ControllerInterface\DInput\NamedKeys.h">
<Filter>ControllerInterface\DInput</Filter> <Filter>ControllerInterface\DInput</Filter>
</ClInclude> </ClInclude>

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@ -449,8 +449,7 @@ public:
std::vector< ControlGroup* > groups; std::vector< ControlGroup* > groups;
ControllerInterface::DeviceQualifier default_device; DeviceQualifier default_device;
}; };

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@ -23,7 +23,7 @@ namespace ciface
namespace Android namespace Android
{ {
void Init( std::vector<ControllerInterface::Device*>& devices ) void Init( std::vector<Core::Device*>& devices )
{ {
devices.push_back(new Touchscreen()); devices.push_back(new Touchscreen());
} }

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@ -17,7 +17,7 @@
#ifndef _CIFACE_ANDROID_H_ #ifndef _CIFACE_ANDROID_H_
#define _CIFACE_ANDROID_H_ #define _CIFACE_ANDROID_H_
#include "../ControllerInterface.h" #include "../Device.h"
#include "Android/ButtonManager.h" #include "Android/ButtonManager.h"
namespace ciface namespace ciface
@ -25,8 +25,8 @@ namespace ciface
namespace Android namespace Android
{ {
void Init( std::vector<ControllerInterface::Device*>& devices ); void Init( std::vector<Core::Device*>& devices );
class Touchscreen : public ControllerInterface::Device class Touchscreen : public Core::Device
{ {
private: private:
class Button : public Input class Button : public Input

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@ -179,56 +179,6 @@ bool ControllerInterface::UpdateOutput(const bool force)
return (m_devices.size() == ok_count); return (m_devices.size() == ok_count);
} }
//
// Device :: ~Device
//
// Destructor, delete all inputs/outputs on device destruction
//
ControllerInterface::Device::~Device()
{
{
// delete inputs
std::vector<Device::Input*>::iterator
i = m_inputs.begin(),
e = m_inputs.end();
for ( ;i!=e; ++i)
delete *i;
}
{
// delete outputs
std::vector<Device::Output*>::iterator
o = m_outputs.begin(),
e = m_outputs.end();
for ( ;o!=e; ++o)
delete *o;
}
}
void ControllerInterface::Device::AddInput(Input* const i)
{
m_inputs.push_back(i);
}
void ControllerInterface::Device::AddOutput(Output* const o)
{
m_outputs.push_back(o);
}
//
// Device :: ClearInputState
//
// Device classes should override this function
// ControllerInterface will call this when the device returns failure during UpdateInput
// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
//
void ControllerInterface::Device::ClearInputState()
{
// this is going to be called for every UpdateInput call that fails
// kinda slow but, w/e, should only happen when user unplugs a device while playing
}
// //
// InputReference :: State // InputReference :: State
// //
@ -303,72 +253,6 @@ ControlState ControllerInterface::OutputReference::State(const ControlState stat
return state; // just return the output, watever return state; // just return the output, watever
} }
//
// DeviceQualifier :: ToString
//
// get string from a device qualifier / serialize
//
std::string ControllerInterface::DeviceQualifier::ToString() const
{
if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
if ( cid > -1 )
ss << cid;
ss << '/' << name;
return ss.str();
}
//
// DeviceQualifier :: FromString
//
// set a device qualifier from a string / unserialize
//
void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
{
std::istringstream ss(str);
std::getline(ss, source = "", '/');
// silly
std::getline(ss, name, '/');
std::istringstream(name) >> (cid = -1);
std::getline(ss, name = "");
}
//
// DeviceQualifier :: FromDevice
//
// set a device qualifier from a device
//
void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface::Device* const dev)
{
name = dev->GetName();
cid = dev->GetId();
source= dev->GetSource();
}
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
{
if (dev->GetId() == cid)
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
return false;
}
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::DeviceQualifier& devq) const
{
if (cid == devq.cid)
if (name == devq.name)
if (source == devq.source)
return true;
return false;
}
// //
// UpdateReference // UpdateReference
// //
@ -376,7 +260,7 @@ bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface:
// need to call this to re-parse a control reference's expression after changing it // need to call this to re-parse a control reference's expression after changing it
// //
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
, const ControllerInterface::DeviceQualifier& default_device) const , const DeviceQualifier& default_device) const
{ {
ref->m_controls.clear(); ref->m_controls.clear();
@ -439,18 +323,6 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
} }
} }
ControllerInterface::Device* ControllerInterface::FindDevice(const ControllerInterface::DeviceQualifier& devq) const
{
std::vector<ControllerInterface::Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di!=de; ++di)
if (devq == *di)
return *di;
return NULL;
}
// //
// InputReference :: Detect // InputReference :: Detect
// //
@ -461,7 +333,7 @@ ControllerInterface::Device* ControllerInterface::FindDevice(const ControllerInt
// upon input, return pointer to detected Control // upon input, return pointer to detected Control
// else return NULL // else return NULL
// //
ControllerInterface::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device) Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
{ {
unsigned int time = 0; unsigned int time = 0;
std::vector<bool> states(device->Inputs().size()); std::vector<bool> states(device->Inputs().size());
@ -511,7 +383,7 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
// //
// set all binded outputs to <range> power for x milliseconds return false // set all binded outputs to <range> power for x milliseconds return false
// //
ControllerInterface::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device) Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
{ {
// ignore device // ignore device
@ -534,55 +406,3 @@ ControllerInterface::Device::Control* ControllerInterface::OutputReference::Dete
} }
return NULL; return NULL;
} }
ControllerInterface::Device::Input* ControllerInterface::Device::FindInput(const std::string &name) const
{
std::vector<Input*>::const_iterator
it = m_inputs.begin(),
itend = m_inputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
ControllerInterface::Device::Output* ControllerInterface::Device::FindOutput(const std::string &name) const
{
std::vector<Output*>::const_iterator
it = m_outputs.begin(),
itend = m_outputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
ControllerInterface::Device::Input* ControllerInterface::FindInput(const std::string& name, const Device* def_dev) const
{
if (def_dev)
{
Device::Input* const inp = def_dev->FindInput(name);
if (inp)
return inp;
}
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di != de; ++di)
{
Device::Input* const i = (*di)->FindInput(name);
if (i)
return i;
}
return NULL;
}
ControllerInterface::Device::Output* ControllerInterface::FindOutput(const std::string& name, const Device* def_dev) const
{
return def_dev->FindOutput(name);
}

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@ -9,18 +9,13 @@
#include "Common.h" #include "Common.h"
#include "Thread.h" #include "Thread.h"
#include "Device.h"
// enable disable sources // enable disable sources
#ifdef _WIN32 #ifdef _WIN32
#define CIFACE_USE_XINPUT #define CIFACE_USE_XINPUT
#define CIFACE_USE_DINPUT_JOYSTICK
#define CIFACE_USE_DINPUT_KBM
#define CIFACE_USE_DINPUT #define CIFACE_USE_DINPUT
//#ifndef CIFACE_USE_DINPUT_JOYSTICK
// enable SDL 1.2 in addition to DirectInput on windows,
// to support a few gamepads that aren't behaving with DInput
#define CIFACE_USE_SDL #define CIFACE_USE_SDL
//#endif
#endif #endif
#if defined(HAVE_X11) && HAVE_X11 #if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB #define CIFACE_USE_XLIB
@ -33,8 +28,7 @@
#define CIFACE_USE_ANDROID #define CIFACE_USE_ANDROID
#endif #endif
// idk in case I wanted to change it to double or something, idk what's best using namespace ciface::Core;
typedef float ControlState;
// //
// ControllerInterface // ControllerInterface
@ -42,148 +36,10 @@ typedef float ControlState;
// some crazy shit I made to control different device inputs and outputs // some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily // from lots of different sources, hopefully more easily
// //
class ControllerInterface class ControllerInterface : public DeviceContainer
{ {
public: public:
// Forward declarations
class DeviceQualifier;
//
// Device
//
// a device class
//
class Device
{
public:
class Input;
class Output;
//
// Control
//
// control includes inputs and outputs
//
class Control // input or output
{
public:
virtual std::string GetName() const = 0;
virtual ~Control() {}
virtual Input* ToInput() { return NULL; }
virtual Output* ToOutput() { return NULL; }
};
//
// Input
//
// an input on a device
//
class Input : public Control
{
public:
// things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; }
virtual ControlState GetState() const = 0;
Input* ToInput() { return this; }
};
//
// Output
//
// an output on a device
//
class Output : public Control
{
public:
virtual ~Output() {}
virtual void SetState(ControlState state) = 0;
Output* ToOutput() { return this; }
};
virtual ~Device();
virtual std::string GetName() const = 0;
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
virtual bool UpdateInput() = 0;
virtual bool UpdateOutput() = 0;
virtual void ClearInputState();
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
Input* FindInput(const std::string& name) const;
Output* FindOutput(const std::string& name) const;
protected:
void AddInput(Input* const i);
void AddOutput(Output* const o);
class FullAnalogSurface : public Input
{
public:
FullAnalogSurface(Input* low, Input* high)
: m_low(*low), m_high(*high)
{}
ControlState GetState() const
{
return (1 + m_high.GetState() - m_low.GetState()) / 2;
}
std::string GetName() const
{
return m_low.GetName() + *m_high.GetName().rbegin();
}
private:
Input& m_low;
Input& m_high;
};
void AddAnalogInputs(Input* low, Input* high)
{
AddInput(low);
AddInput(high);
AddInput(new FullAnalogSurface(low, high));
AddInput(new FullAnalogSurface(high, low));
}
private:
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
};
//
// DeviceQualifier
//
// device qualifier used to match devices
// currently has ( source, id, name ) properties which match a device
//
class DeviceQualifier
{
public:
DeviceQualifier() : cid(-1) {}
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
: source(_source), cid(_id), name(_name) {}
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
bool operator==(const DeviceQualifier& devq) const;
bool operator==(const Device* const dev) const;
std::string source;
int cid;
std::string name;
};
// //
// ControlReference // ControlReference
// //
@ -260,22 +116,13 @@ public:
bool UpdateInput(const bool force = false); bool UpdateInput(const bool force = false);
bool UpdateOutput(const bool force = false); bool UpdateOutput(const bool force = false);
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
const std::vector<Device*>& Devices() const { return m_devices; }
Device* FindDevice(const DeviceQualifier& devq) const;
std::recursive_mutex update_lock; std::recursive_mutex update_lock;
private: private:
bool m_is_init; bool m_is_init;
std::vector<Device*> m_devices;
void* m_hwnd; void* m_hwnd;
}; };
typedef std::vector<ControllerInterface::Device*> DeviceList;
extern ControllerInterface g_controller_interface; extern ControllerInterface g_controller_interface;
#endif #endif

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@ -1,17 +1,10 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DINPUT
#include "DInput.h" #include "DInput.h"
#include "StringUtil.h" #include "StringUtil.h"
#ifdef CIFACE_USE_DINPUT_JOYSTICK
#include "DInputJoystick.h" #include "DInputJoystick.h"
#endif
#ifdef CIFACE_USE_DINPUT_KBM
#include "DInputKeyboardMouse.h" #include "DInputKeyboardMouse.h"
#endif
#pragma comment(lib, "Dinput8.lib") #pragma comment(lib, "Dinput8.lib")
#pragma comment(lib, "dxguid.lib") #pragma comment(lib, "dxguid.lib")
@ -55,18 +48,14 @@ std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
return result; return result;
} }
void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd) void Init(std::vector<Core::Device*>& devices, HWND hwnd)
{ {
IDirectInput8* idi8; IDirectInput8* idi8;
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL))) if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
return; return;
#ifdef CIFACE_USE_DINPUT_KBM
InitKeyboardMouse(idi8, devices, hwnd); InitKeyboardMouse(idi8, devices, hwnd);
#endif
#ifdef CIFACE_USE_DINPUT_JOYSTICK
InitJoystick(idi8, devices, hwnd); InitJoystick(idi8, devices, hwnd);
#endif
idi8->Release(); idi8->Release();
@ -74,5 +63,3 @@ void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
} }
} }
#endif

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@ -1,7 +1,7 @@
#ifndef _CIFACE_DINPUT_H_ #ifndef _CIFACE_DINPUT_H_
#define _CIFACE_DINPUT_H_ #define _CIFACE_DINPUT_H_
#include "../ControllerInterface.h" #include "../Device.h"
#define DINPUT_SOURCE_NAME "DInput" #define DINPUT_SOURCE_NAME "DInput"
@ -23,7 +23,7 @@ BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVO
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef); BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device); std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd); void Init(std::vector<Core::Device*>& devices, HWND hwnd);
} }
} }

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@ -1,10 +1,11 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DINPUT_JOYSTICK
#include "DInputJoystick.h" #include "DInputJoystick.h"
#include "DInput.h" #include "DInput.h"
#include <map>
#include <sstream>
#include <algorithm>
namespace ciface namespace ciface
{ {
namespace DInput namespace DInput
@ -142,7 +143,7 @@ LCleanup:
} }
#endif #endif
void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND hwnd) void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
{ {
std::list<DIDEVICEINSTANCE> joysticks; std::list<DIDEVICEINSTANCE> joysticks;
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY ); idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
@ -599,5 +600,3 @@ Joystick::Force<P>::Force(u8 index, EffectState& state)
} }
} }
#endif

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@ -1,7 +1,7 @@
#ifndef _CIFACE_DINPUT_JOYSTICK_H_ #ifndef _CIFACE_DINPUT_JOYSTICK_H_
#define _CIFACE_DINPUT_JOYSTICK_H_ #define _CIFACE_DINPUT_JOYSTICK_H_
#include "../ControllerInterface.h" #include "../Device.h"
#define DIRECTINPUT_VERSION 0x0800 #define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
@ -11,21 +11,14 @@
#include <list> #include <list>
#ifdef CIFACE_USE_XINPUT
// this takes so long, idk if it should be enabled :(
#define NO_DUPLICATE_DINPUT_XINPUT
#include <wbemidl.h>
#include <oleauto.h>
#endif
namespace ciface namespace ciface
{ {
namespace DInput namespace DInput
{ {
void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND hwnd); void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd);
class Joystick : public ControllerInterface::Device class Joystick : public Core::Device
{ {
private: private:
struct EffectState struct EffectState

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@ -1,6 +1,3 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DINPUT_KBM
#include "DInputKeyboardMouse.h" #include "DInputKeyboardMouse.h"
#include "DInput.h" #include "DInput.h"
@ -42,7 +39,7 @@ static const struct
// lil silly // lil silly
static HWND hwnd; static HWND hwnd;
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd) void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
{ {
hwnd = _hwnd; hwnd = _hwnd;
@ -252,16 +249,6 @@ std::string KeyboardMouse::GetSource() const
return DINPUT_SOURCE_NAME; return DINPUT_SOURCE_NAME;
} }
//ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
//{
// return (((Input*)input)->GetState(&m_state_in));
//}
//
//void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
//{
// ((Output*)output)->SetState(state, m_state_out);
//}
// names // names
std::string KeyboardMouse::Key::GetName() const std::string KeyboardMouse::Key::GetName() const
{ {
@ -322,5 +309,3 @@ void KeyboardMouse::Light::SetState(const ControlState state)
} }
} }
#endif

View File

@ -1,7 +1,7 @@
#ifndef _CIFACE_DINPUT_KBM_H_ #ifndef _CIFACE_DINPUT_KBM_H_
#define _CIFACE_DINPUT_KBM_H_ #define _CIFACE_DINPUT_KBM_H_
#include "../ControllerInterface.h" #include "../Device.h"
#define DIRECTINPUT_VERSION 0x0800 #define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
@ -14,9 +14,9 @@ namespace ciface
namespace DInput namespace DInput
{ {
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd); void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd);
class KeyboardMouse : public ControllerInterface::Device class KeyboardMouse : public Core::Device
{ {
private: private:
struct State struct State

View File

@ -0,0 +1,193 @@
#include "Device.h"
#include <string>
#include <sstream>
namespace ciface
{
namespace Core
{
//
// Device :: ~Device
//
// Destructor, delete all inputs/outputs on device destruction
//
Device::~Device()
{
{
// delete inputs
std::vector<Device::Input*>::iterator
i = m_inputs.begin(),
e = m_inputs.end();
for ( ;i!=e; ++i)
delete *i;
}
{
// delete outputs
std::vector<Device::Output*>::iterator
o = m_outputs.begin(),
e = m_outputs.end();
for ( ;o!=e; ++o)
delete *o;
}
}
void Device::AddInput(Device::Input* const i)
{
m_inputs.push_back(i);
}
void Device::AddOutput(Device::Output* const o)
{
m_outputs.push_back(o);
}
Device::Input* Device::FindInput(const std::string &name) const
{
std::vector<Input*>::const_iterator
it = m_inputs.begin(),
itend = m_inputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
Device::Output* Device::FindOutput(const std::string &name) const
{
std::vector<Output*>::const_iterator
it = m_outputs.begin(),
itend = m_outputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
//
// Device :: ClearInputState
//
// Device classes should override this function
// ControllerInterface will call this when the device returns failure during UpdateInput
// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
//
void Device::ClearInputState()
{
// this is going to be called for every UpdateInput call that fails
// kinda slow but, w/e, should only happen when user unplugs a device while playing
}
//
// DeviceQualifier :: ToString
//
// get string from a device qualifier / serialize
//
std::string DeviceQualifier::ToString() const
{
if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
if ( cid > -1 )
ss << cid;
ss << '/' << name;
return ss.str();
}
//
// DeviceQualifier :: FromString
//
// set a device qualifier from a string / unserialize
//
void DeviceQualifier::FromString(const std::string& str)
{
std::istringstream ss(str);
std::getline(ss, source = "", '/');
// silly
std::getline(ss, name, '/');
std::istringstream(name) >> (cid = -1);
std::getline(ss, name = "");
}
//
// DeviceQualifier :: FromDevice
//
// set a device qualifier from a device
//
void DeviceQualifier::FromDevice(const Device* const dev)
{
name = dev->GetName();
cid = dev->GetId();
source= dev->GetSource();
}
bool DeviceQualifier::operator==(const Device* const dev) const
{
if (dev->GetId() == cid)
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
return false;
}
bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
{
if (cid == devq.cid)
if (name == devq.name)
if (source == devq.source)
return true;
return false;
}
Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
{
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di!=de; ++di)
if (devq == *di)
return *di;
return NULL;
}
Device::Input* DeviceContainer::FindInput(const std::string& name, const Device* def_dev) const
{
if (def_dev)
{
Device::Input* const inp = def_dev->FindInput(name);
if (inp)
return inp;
}
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di != de; ++di)
{
Device::Input* const i = (*di)->FindInput(name);
if (i)
return i;
}
return NULL;
}
Device::Output* DeviceContainer::FindOutput(const std::string& name, const Device* def_dev) const
{
return def_dev->FindOutput(name);
}
}
}

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@ -0,0 +1,171 @@
#ifndef _DEVICE_H_
#define _DEVICE_H_
#include <string>
#include <vector>
#include "Common.h"
// idk in case I wanted to change it to double or something, idk what's best
typedef float ControlState;
namespace ciface
{
namespace Core
{
// Forward declarations
class DeviceQualifier;
//
// Device
//
// a device class
//
class Device
{
public:
class Input;
class Output;
//
// Control
//
// control includes inputs and outputs
//
class Control // input or output
{
public:
virtual std::string GetName() const = 0;
virtual ~Control() {}
virtual Input* ToInput() { return NULL; }
virtual Output* ToOutput() { return NULL; }
};
//
// Input
//
// an input on a device
//
class Input : public Control
{
public:
// things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; }
virtual ControlState GetState() const = 0;
Input* ToInput() { return this; }
};
//
// Output
//
// an output on a device
//
class Output : public Control
{
public:
virtual ~Output() {}
virtual void SetState(ControlState state) = 0;
Output* ToOutput() { return this; }
};
virtual ~Device();
virtual std::string GetName() const = 0;
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
virtual bool UpdateInput() = 0;
virtual bool UpdateOutput() = 0;
virtual void ClearInputState();
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
Input* FindInput(const std::string& name) const;
Output* FindOutput(const std::string& name) const;
protected:
void AddInput(Input* const i);
void AddOutput(Output* const o);
class FullAnalogSurface : public Input
{
public:
FullAnalogSurface(Input* low, Input* high)
: m_low(*low), m_high(*high)
{}
ControlState GetState() const
{
return (1 + m_high.GetState() - m_low.GetState()) / 2;
}
std::string GetName() const
{
return m_low.GetName() + *m_high.GetName().rbegin();
}
private:
Input& m_low;
Input& m_high;
};
void AddAnalogInputs(Input* low, Input* high)
{
AddInput(low);
AddInput(high);
AddInput(new FullAnalogSurface(low, high));
AddInput(new FullAnalogSurface(high, low));
}
private:
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
};
//
// DeviceQualifier
//
// device qualifier used to match devices
// currently has ( source, id, name ) properties which match a device
//
class DeviceQualifier
{
public:
DeviceQualifier() : cid(-1) {}
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
: source(_source), cid(_id), name(_name) {}
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
bool operator==(const DeviceQualifier& devq) const;
bool operator==(const Device* const dev) const;
std::string source;
int cid;
std::string name;
};
class DeviceContainer
{
public:
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
const std::vector<Device*>& Devices() const { return m_devices; }
Device* FindDevice(const DeviceQualifier& devq) const;
protected:
std::vector<Device*> m_devices;
};
}
}
#endif

View File

@ -1,13 +1,13 @@
#pragma once #pragma once
#include "../ControllerInterface.h" #include "../Device.h"
namespace ciface namespace ciface
{ {
namespace OSX namespace OSX
{ {
void Init(std::vector<ControllerInterface::Device*>& devices, void *window); void Init(std::vector<Core::Device*>& devices, void *window);
void DeInit(); void DeInit();
void DeviceElementDebugPrint(const void *, void *); void DeviceElementDebugPrint(const void *, void *);

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@ -2,11 +2,12 @@
#include <IOKit/hid/IOHIDLib.h> #include <IOKit/hid/IOHIDLib.h>
#include <Cocoa/Cocoa.h> #include <Cocoa/Cocoa.h>
#include "../ControllerInterface.h"
#include "OSX.h" #include "OSX.h"
#include "OSXKeyboard.h" #include "OSXKeyboard.h"
#include "OSXJoystick.h" #include "OSXJoystick.h"
#include <map>
namespace ciface namespace ciface
{ {
namespace OSX namespace OSX
@ -145,8 +146,8 @@ static void DeviceMatching_callback(void* inContext,
DeviceDebugPrint(inIOHIDDeviceRef); DeviceDebugPrint(inIOHIDDeviceRef);
std::vector<ControllerInterface::Device*> *devices = std::vector<Core::Device*> *devices =
(std::vector<ControllerInterface::Device*> *)inContext; (std::vector<Core::Device*> *)inContext;
// Add to the devices vector if it's of a type we want // Add to the devices vector if it's of a type we want
if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
@ -164,7 +165,7 @@ static void DeviceMatching_callback(void* inContext,
name, joy_name_counts[name]++)); name, joy_name_counts[name]++));
} }
void Init(std::vector<ControllerInterface::Device*>& devices, void *window) void Init(std::vector<Core::Device*>& devices, void *window)
{ {
HIDManager = IOHIDManagerCreate(kCFAllocatorDefault, HIDManager = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone); kIOHIDOptionsTypeNone);

View File

@ -1,13 +1,13 @@
#include <IOKit/hid/IOHIDLib.h> #include <IOKit/hid/IOHIDLib.h>
#include "../ControllerInterface.h" #include "../Device.h"
namespace ciface namespace ciface
{ {
namespace OSX namespace OSX
{ {
class Joystick : public ControllerInterface::Device class Joystick : public Core::Device
{ {
private: private:
class Button : public Input class Button : public Input

View File

@ -1,9 +1,10 @@
#include <Foundation/Foundation.h> #include <Foundation/Foundation.h>
#include <IOKit/hid/IOHIDLib.h> #include <IOKit/hid/IOHIDLib.h>
#include "../ControllerInterface.h"
#include "OSXJoystick.h" #include "OSXJoystick.h"
#include <sstream>
namespace ciface namespace ciface
{ {
namespace OSX namespace OSX

View File

@ -1,13 +1,13 @@
#include <IOKit/hid/IOHIDLib.h> #include <IOKit/hid/IOHIDLib.h>
#include "../ControllerInterface.h" #include "../Device.h"
namespace ciface namespace ciface
{ {
namespace OSX namespace OSX
{ {
class Keyboard : public ControllerInterface::Device class Keyboard : public Core::Device
{ {
private: private:
class Key : public Input class Key : public Input

View File

@ -3,9 +3,10 @@
#include <Cocoa/Cocoa.h> #include <Cocoa/Cocoa.h>
#include <wx/wx.h> // wxWidgets #include <wx/wx.h> // wxWidgets
#include "../ControllerInterface.h"
#include "OSXKeyboard.h" #include "OSXKeyboard.h"
#include <sstream>
namespace ciface namespace ciface
{ {
namespace OSX namespace OSX

View File

@ -1,10 +1,11 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_SDL
#include "SDL.h" #include "SDL.h"
#include <StringUtil.h> #include <StringUtil.h>
#include <map>
#include <sstream>
#include <algorithm>
#ifdef _WIN32 #ifdef _WIN32
#if SDL_VERSION_ATLEAST(1, 3, 0) #if SDL_VERSION_ATLEAST(1, 3, 0)
#pragma comment(lib, "SDL.1.3.lib") #pragma comment(lib, "SDL.1.3.lib")
@ -27,7 +28,7 @@ std::string GetJoystickName(int index)
#endif #endif
} }
void Init( std::vector<ControllerInterface::Device*>& devices ) void Init( std::vector<Core::Device*>& devices )
{ {
// this is used to number the joysticks // this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0 // multiple joysticks with the same name shall get unique ids starting at 0
@ -399,5 +400,3 @@ ControlState Joystick::Hat::GetState() const
} }
} }
#endif

View File

@ -1,7 +1,7 @@
#ifndef _CIFACE_SDL_H_ #ifndef _CIFACE_SDL_H_
#define _CIFACE_SDL_H_ #define _CIFACE_SDL_H_
#include "../ControllerInterface.h" #include "../Device.h"
#include <list> #include <list>
@ -23,9 +23,9 @@ namespace ciface
namespace SDL namespace SDL
{ {
void Init( std::vector<ControllerInterface::Device*>& devices ); void Init( std::vector<Core::Device*>& devices );
class Joystick : public ControllerInterface::Device class Joystick : public Core::Device
{ {
private: private:
@ -40,7 +40,7 @@ private:
}; };
#endif #endif
class Button : public Input class Button : public Core::Device::Input
{ {
public: public:
std::string GetName() const; std::string GetName() const;
@ -51,7 +51,7 @@ private:
const u8 m_index; const u8 m_index;
}; };
class Axis : public Input class Axis : public Core::Device::Input
{ {
public: public:
std::string GetName() const; std::string GetName() const;

View File

@ -1,6 +1,3 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_XINPUT
#include "XInput.h" #include "XInput.h"
@ -51,7 +48,7 @@ static const char* const named_motors[] =
"Motor R" "Motor R"
}; };
void Init(DeviceList& devices) void Init(std::vector<Core::Device*>& devices)
{ {
XINPUT_CAPABILITIES caps; XINPUT_CAPABILITIES caps;
for (int i = 0; i != 4; ++i) for (int i = 0; i != 4; ++i)
@ -210,5 +207,3 @@ void Device::Motor::SetState(ControlState state)
} }
} }
#endif

View File

@ -1,7 +1,7 @@
#ifndef _CIFACE_XINPUT_H_ #ifndef _CIFACE_XINPUT_H_
#define _CIFACE_XINPUT_H_ #define _CIFACE_XINPUT_H_
#include "../ControllerInterface.h" #include "../Device.h"
#define NOMINMAX #define NOMINMAX
#include <Windows.h> #include <Windows.h>
@ -12,12 +12,12 @@ namespace ciface
namespace XInput namespace XInput
{ {
void Init(DeviceList& devices); void Init(std::vector<Core::Device*>& devices);
class Device : public ControllerInterface::Device class Device : public Core::Device
{ {
private: private:
class Button : public Input class Button : public Core::Device::Input
{ {
public: public:
std::string GetName() const; std::string GetName() const;
@ -28,7 +28,7 @@ private:
u8 m_index; u8 m_index;
}; };
class Axis : public Input class Axis : public Core::Device::Input
{ {
public: public:
std::string GetName() const; std::string GetName() const;
@ -40,7 +40,7 @@ private:
const u8 m_index; const u8 m_index;
}; };
class Trigger : public Input class Trigger : public Core::Device::Input
{ {
public: public:
std::string GetName() const; std::string GetName() const;
@ -52,7 +52,7 @@ private:
const u8 m_index; const u8 m_index;
}; };
class Motor : public Output class Motor : public Core::Device::Output
{ {
public: public:
std::string GetName() const; std::string GetName() const;

View File

@ -7,7 +7,7 @@ namespace ciface
namespace Xlib namespace Xlib
{ {
void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd) void Init(std::vector<Core::Device*>& devices, void* const hwnd)
{ {
devices.push_back(new KeyboardMouse((Window)hwnd)); devices.push_back(new KeyboardMouse((Window)hwnd));
} }

View File

@ -1,7 +1,7 @@
#ifndef _CIFACE_XLIB_H_ #ifndef _CIFACE_XLIB_H_
#define _CIFACE_XLIB_H_ #define _CIFACE_XLIB_H_
#include "../ControllerInterface.h" #include "../Device.h"
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <X11/keysym.h> #include <X11/keysym.h>
@ -11,9 +11,9 @@ namespace ciface
namespace Xlib namespace Xlib
{ {
void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd); void Init(std::vector<Core::Device*>& devices, void* const hwnd);
class KeyboardMouse : public ControllerInterface::Device class KeyboardMouse : public Core::Device
{ {
private: private: