InputCommon: Split Device stuff out

The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
This commit is contained in:
Jasper St. Pierre 2013-06-16 20:07:10 -04:00
parent 143d2eccb4
commit 877106b027
30 changed files with 448 additions and 451 deletions

View File

@ -184,13 +184,13 @@ void ControlDialog::UpdateListContents()
{
control_lbox->Clear();
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq);
Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
if (control_reference->is_input)
{
// for inputs
std::vector<ControllerInterface::Device::Input*>::const_iterator
std::vector<Device::Input*>::const_iterator
i = dev->Inputs().begin(),
e = dev->Inputs().end();
for (; i!=e; ++i)
@ -199,7 +199,7 @@ void ControlDialog::UpdateListContents()
else
{
// for outputs
std::vector<ControllerInterface::Device::Output*>::const_iterator
std::vector<Device::Output*>::const_iterator
i = dev->Outputs().begin(),
e = dev->Outputs().end();
for (; i!=e; ++i)
@ -418,7 +418,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
wxButton* const btn = (wxButton*)event.GetEventObject();
const wxString lbl = btn->GetLabel();
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq);
Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
btn->SetLabel(_("[ waiting ]"));
@ -427,7 +427,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
wxTheApp->Yield();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, select it in the list
if (ctrl)
@ -442,7 +442,7 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
ControlButton* btn = (ControlButton*)event.GetEventObject();
// find device :/
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
Device* const dev = g_controller_interface.FindDevice(controller->default_device);
if (dev)
{
btn->SetLabel(_("[ waiting ]"));
@ -451,7 +451,7 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
wxTheApp->Yield();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, update expression and reference
if (ctrl)
@ -614,11 +614,11 @@ void InputConfigDialog::UpdateDeviceComboBox()
{
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
ControllerInterface::DeviceQualifier dq;
DeviceQualifier dq;
for (; i != e; ++i)
{
(*i)->device_cbox->Clear();
std::vector<ControllerInterface::Device*>::const_iterator
std::vector<Device*>::const_iterator
di = g_controller_interface.Devices().begin(),
de = g_controller_interface.Devices().end();
for (; di!=de; ++di)

View File

@ -112,7 +112,7 @@ public:
private:
GamepadPage* const m_parent;
wxStaticText* m_bound_label;
ControllerInterface::DeviceQualifier m_devq;
DeviceQualifier m_devq;
};
class ExtensionButton : public wxButton

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@ -2,7 +2,8 @@ set(SRCS Src/ControllerEmu.cpp
Src/InputConfig.cpp
Src/UDPWiimote.cpp
Src/UDPWrapper.cpp
Src/ControllerInterface/ControllerInterface.cpp)
Src/ControllerInterface/ControllerInterface.cpp
Src/ControllerInterface/Device.cpp)
if(WIN32)
set(SRCS ${SRCS}

View File

@ -166,6 +166,7 @@
<ItemGroup>
<ClCompile Include="Src\ControllerEmu.cpp" />
<ClCompile Include="Src\ControllerInterface\ControllerInterface.cpp" />
<ClCompile Include="Src\ControllerInterface\Device.cpp" />
<ClCompile Include="Src\ControllerInterface\DInput\DInput.cpp" />
<ClCompile Include="Src\ControllerInterface\DInput\DInputJoystick.cpp" />
<ClCompile Include="Src\ControllerInterface\DInput\DInputKeyboardMouse.cpp" />
@ -178,6 +179,7 @@
<ItemGroup>
<ClInclude Include="Src\ControllerEmu.h" />
<ClInclude Include="Src\ControllerInterface\ControllerInterface.h" />
<ClInclude Include="Src\ControllerInterface\Device.h" />
<ClInclude Include="Src\ControllerInterface\DInput\DInput.h" />
<ClInclude Include="Src\ControllerInterface\DInput\DInputJoystick.h" />
<ClInclude Include="Src\ControllerInterface\DInput\DInputKeyboardMouse.h" />

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@ -39,6 +39,9 @@
<ClInclude Include="Src\ControllerInterface\ControllerInterface.h">
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClInclude Include="Src\ControllerInterface\Device.h">
<Filter>ControllerInterface\Device</Filter>
</ClInclude>
<ClInclude Include="Src\ControllerInterface\DInput\NamedKeys.h">
<Filter>ControllerInterface\DInput</Filter>
</ClInclude>

View File

@ -449,8 +449,7 @@ public:
std::vector< ControlGroup* > groups;
ControllerInterface::DeviceQualifier default_device;
DeviceQualifier default_device;
};

View File

@ -23,7 +23,7 @@ namespace ciface
namespace Android
{
void Init( std::vector<ControllerInterface::Device*>& devices )
void Init( std::vector<Core::Device*>& devices )
{
devices.push_back(new Touchscreen());
}

View File

@ -17,7 +17,7 @@
#ifndef _CIFACE_ANDROID_H_
#define _CIFACE_ANDROID_H_
#include "../ControllerInterface.h"
#include "../Device.h"
#include "Android/ButtonManager.h"
namespace ciface
@ -25,8 +25,8 @@ namespace ciface
namespace Android
{
void Init( std::vector<ControllerInterface::Device*>& devices );
class Touchscreen : public ControllerInterface::Device
void Init( std::vector<Core::Device*>& devices );
class Touchscreen : public Core::Device
{
private:
class Button : public Input

View File

@ -179,56 +179,6 @@ bool ControllerInterface::UpdateOutput(const bool force)
return (m_devices.size() == ok_count);
}
//
// Device :: ~Device
//
// Destructor, delete all inputs/outputs on device destruction
//
ControllerInterface::Device::~Device()
{
{
// delete inputs
std::vector<Device::Input*>::iterator
i = m_inputs.begin(),
e = m_inputs.end();
for ( ;i!=e; ++i)
delete *i;
}
{
// delete outputs
std::vector<Device::Output*>::iterator
o = m_outputs.begin(),
e = m_outputs.end();
for ( ;o!=e; ++o)
delete *o;
}
}
void ControllerInterface::Device::AddInput(Input* const i)
{
m_inputs.push_back(i);
}
void ControllerInterface::Device::AddOutput(Output* const o)
{
m_outputs.push_back(o);
}
//
// Device :: ClearInputState
//
// Device classes should override this function
// ControllerInterface will call this when the device returns failure during UpdateInput
// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
//
void ControllerInterface::Device::ClearInputState()
{
// this is going to be called for every UpdateInput call that fails
// kinda slow but, w/e, should only happen when user unplugs a device while playing
}
//
// InputReference :: State
//
@ -303,72 +253,6 @@ ControlState ControllerInterface::OutputReference::State(const ControlState stat
return state; // just return the output, watever
}
//
// DeviceQualifier :: ToString
//
// get string from a device qualifier / serialize
//
std::string ControllerInterface::DeviceQualifier::ToString() const
{
if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
if ( cid > -1 )
ss << cid;
ss << '/' << name;
return ss.str();
}
//
// DeviceQualifier :: FromString
//
// set a device qualifier from a string / unserialize
//
void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
{
std::istringstream ss(str);
std::getline(ss, source = "", '/');
// silly
std::getline(ss, name, '/');
std::istringstream(name) >> (cid = -1);
std::getline(ss, name = "");
}
//
// DeviceQualifier :: FromDevice
//
// set a device qualifier from a device
//
void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface::Device* const dev)
{
name = dev->GetName();
cid = dev->GetId();
source= dev->GetSource();
}
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
{
if (dev->GetId() == cid)
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
return false;
}
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::DeviceQualifier& devq) const
{
if (cid == devq.cid)
if (name == devq.name)
if (source == devq.source)
return true;
return false;
}
//
// UpdateReference
//
@ -376,7 +260,7 @@ bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface:
// need to call this to re-parse a control reference's expression after changing it
//
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
, const ControllerInterface::DeviceQualifier& default_device) const
, const DeviceQualifier& default_device) const
{
ref->m_controls.clear();
@ -439,18 +323,6 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
}
}
ControllerInterface::Device* ControllerInterface::FindDevice(const ControllerInterface::DeviceQualifier& devq) const
{
std::vector<ControllerInterface::Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di!=de; ++di)
if (devq == *di)
return *di;
return NULL;
}
//
// InputReference :: Detect
//
@ -461,7 +333,7 @@ ControllerInterface::Device* ControllerInterface::FindDevice(const ControllerInt
// upon input, return pointer to detected Control
// else return NULL
//
ControllerInterface::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
{
unsigned int time = 0;
std::vector<bool> states(device->Inputs().size());
@ -511,7 +383,7 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
//
// set all binded outputs to <range> power for x milliseconds return false
//
ControllerInterface::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
{
// ignore device
@ -534,55 +406,3 @@ ControllerInterface::Device::Control* ControllerInterface::OutputReference::Dete
}
return NULL;
}
ControllerInterface::Device::Input* ControllerInterface::Device::FindInput(const std::string &name) const
{
std::vector<Input*>::const_iterator
it = m_inputs.begin(),
itend = m_inputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
ControllerInterface::Device::Output* ControllerInterface::Device::FindOutput(const std::string &name) const
{
std::vector<Output*>::const_iterator
it = m_outputs.begin(),
itend = m_outputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
ControllerInterface::Device::Input* ControllerInterface::FindInput(const std::string& name, const Device* def_dev) const
{
if (def_dev)
{
Device::Input* const inp = def_dev->FindInput(name);
if (inp)
return inp;
}
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di != de; ++di)
{
Device::Input* const i = (*di)->FindInput(name);
if (i)
return i;
}
return NULL;
}
ControllerInterface::Device::Output* ControllerInterface::FindOutput(const std::string& name, const Device* def_dev) const
{
return def_dev->FindOutput(name);
}

View File

@ -9,18 +9,13 @@
#include "Common.h"
#include "Thread.h"
#include "Device.h"
// enable disable sources
#ifdef _WIN32
#define CIFACE_USE_XINPUT
#define CIFACE_USE_DINPUT_JOYSTICK
#define CIFACE_USE_DINPUT_KBM
#define CIFACE_USE_DINPUT
//#ifndef CIFACE_USE_DINPUT_JOYSTICK
// enable SDL 1.2 in addition to DirectInput on windows,
// to support a few gamepads that aren't behaving with DInput
#define CIFACE_USE_SDL
//#endif
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
@ -33,8 +28,7 @@
#define CIFACE_USE_ANDROID
#endif
// idk in case I wanted to change it to double or something, idk what's best
typedef float ControlState;
using namespace ciface::Core;
//
// ControllerInterface
@ -42,148 +36,10 @@ typedef float ControlState;
// some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily
//
class ControllerInterface
class ControllerInterface : public DeviceContainer
{
public:
// Forward declarations
class DeviceQualifier;
//
// Device
//
// a device class
//
class Device
{
public:
class Input;
class Output;
//
// Control
//
// control includes inputs and outputs
//
class Control // input or output
{
public:
virtual std::string GetName() const = 0;
virtual ~Control() {}
virtual Input* ToInput() { return NULL; }
virtual Output* ToOutput() { return NULL; }
};
//
// Input
//
// an input on a device
//
class Input : public Control
{
public:
// things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; }
virtual ControlState GetState() const = 0;
Input* ToInput() { return this; }
};
//
// Output
//
// an output on a device
//
class Output : public Control
{
public:
virtual ~Output() {}
virtual void SetState(ControlState state) = 0;
Output* ToOutput() { return this; }
};
virtual ~Device();
virtual std::string GetName() const = 0;
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
virtual bool UpdateInput() = 0;
virtual bool UpdateOutput() = 0;
virtual void ClearInputState();
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
Input* FindInput(const std::string& name) const;
Output* FindOutput(const std::string& name) const;
protected:
void AddInput(Input* const i);
void AddOutput(Output* const o);
class FullAnalogSurface : public Input
{
public:
FullAnalogSurface(Input* low, Input* high)
: m_low(*low), m_high(*high)
{}
ControlState GetState() const
{
return (1 + m_high.GetState() - m_low.GetState()) / 2;
}
std::string GetName() const
{
return m_low.GetName() + *m_high.GetName().rbegin();
}
private:
Input& m_low;
Input& m_high;
};
void AddAnalogInputs(Input* low, Input* high)
{
AddInput(low);
AddInput(high);
AddInput(new FullAnalogSurface(low, high));
AddInput(new FullAnalogSurface(high, low));
}
private:
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
};
//
// DeviceQualifier
//
// device qualifier used to match devices
// currently has ( source, id, name ) properties which match a device
//
class DeviceQualifier
{
public:
DeviceQualifier() : cid(-1) {}
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
: source(_source), cid(_id), name(_name) {}
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
bool operator==(const DeviceQualifier& devq) const;
bool operator==(const Device* const dev) const;
std::string source;
int cid;
std::string name;
};
//
// ControlReference
//
@ -260,22 +116,13 @@ public:
bool UpdateInput(const bool force = false);
bool UpdateOutput(const bool force = false);
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
const std::vector<Device*>& Devices() const { return m_devices; }
Device* FindDevice(const DeviceQualifier& devq) const;
std::recursive_mutex update_lock;
private:
bool m_is_init;
std::vector<Device*> m_devices;
void* m_hwnd;
};
typedef std::vector<ControllerInterface::Device*> DeviceList;
extern ControllerInterface g_controller_interface;
#endif

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@ -1,17 +1,10 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DINPUT
#include "DInput.h"
#include "StringUtil.h"
#ifdef CIFACE_USE_DINPUT_JOYSTICK
#include "DInputJoystick.h"
#endif
#ifdef CIFACE_USE_DINPUT_KBM
#include "DInputKeyboardMouse.h"
#endif
#pragma comment(lib, "Dinput8.lib")
#pragma comment(lib, "dxguid.lib")
@ -55,18 +48,14 @@ std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
return result;
}
void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
void Init(std::vector<Core::Device*>& devices, HWND hwnd)
{
IDirectInput8* idi8;
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
return;
#ifdef CIFACE_USE_DINPUT_KBM
InitKeyboardMouse(idi8, devices, hwnd);
#endif
#ifdef CIFACE_USE_DINPUT_JOYSTICK
InitJoystick(idi8, devices, hwnd);
#endif
idi8->Release();
@ -74,5 +63,3 @@ void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
}
}
#endif

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@ -1,7 +1,7 @@
#ifndef _CIFACE_DINPUT_H_
#define _CIFACE_DINPUT_H_
#include "../ControllerInterface.h"
#include "../Device.h"
#define DINPUT_SOURCE_NAME "DInput"
@ -23,7 +23,7 @@ BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVO
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd);
void Init(std::vector<Core::Device*>& devices, HWND hwnd);
}
}

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@ -1,10 +1,11 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DINPUT_JOYSTICK
#include "DInputJoystick.h"
#include "DInput.h"
#include <map>
#include <sstream>
#include <algorithm>
namespace ciface
{
namespace DInput
@ -142,7 +143,7 @@ LCleanup:
}
#endif
void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
{
std::list<DIDEVICEINSTANCE> joysticks;
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
@ -599,5 +600,3 @@ Joystick::Force<P>::Force(u8 index, EffectState& state)
}
}
#endif

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@ -1,7 +1,7 @@
#ifndef _CIFACE_DINPUT_JOYSTICK_H_
#define _CIFACE_DINPUT_JOYSTICK_H_
#include "../ControllerInterface.h"
#include "../Device.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
@ -11,21 +11,14 @@
#include <list>
#ifdef CIFACE_USE_XINPUT
// this takes so long, idk if it should be enabled :(
#define NO_DUPLICATE_DINPUT_XINPUT
#include <wbemidl.h>
#include <oleauto.h>
#endif
namespace ciface
{
namespace DInput
{
void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND hwnd);
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd);
class Joystick : public ControllerInterface::Device
class Joystick : public Core::Device
{
private:
struct EffectState

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@ -1,6 +1,3 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DINPUT_KBM
#include "DInputKeyboardMouse.h"
#include "DInput.h"
@ -42,7 +39,7 @@ static const struct
// lil silly
static HWND hwnd;
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd)
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
{
hwnd = _hwnd;
@ -252,16 +249,6 @@ std::string KeyboardMouse::GetSource() const
return DINPUT_SOURCE_NAME;
}
//ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
//{
// return (((Input*)input)->GetState(&m_state_in));
//}
//
//void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
//{
// ((Output*)output)->SetState(state, m_state_out);
//}
// names
std::string KeyboardMouse::Key::GetName() const
{
@ -322,5 +309,3 @@ void KeyboardMouse::Light::SetState(const ControlState state)
}
}
#endif

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@ -1,7 +1,7 @@
#ifndef _CIFACE_DINPUT_KBM_H_
#define _CIFACE_DINPUT_KBM_H_
#include "../ControllerInterface.h"
#include "../Device.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
@ -14,9 +14,9 @@ namespace ciface
namespace DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd);
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd);
class KeyboardMouse : public ControllerInterface::Device
class KeyboardMouse : public Core::Device
{
private:
struct State

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@ -0,0 +1,193 @@
#include "Device.h"
#include <string>
#include <sstream>
namespace ciface
{
namespace Core
{
//
// Device :: ~Device
//
// Destructor, delete all inputs/outputs on device destruction
//
Device::~Device()
{
{
// delete inputs
std::vector<Device::Input*>::iterator
i = m_inputs.begin(),
e = m_inputs.end();
for ( ;i!=e; ++i)
delete *i;
}
{
// delete outputs
std::vector<Device::Output*>::iterator
o = m_outputs.begin(),
e = m_outputs.end();
for ( ;o!=e; ++o)
delete *o;
}
}
void Device::AddInput(Device::Input* const i)
{
m_inputs.push_back(i);
}
void Device::AddOutput(Device::Output* const o)
{
m_outputs.push_back(o);
}
Device::Input* Device::FindInput(const std::string &name) const
{
std::vector<Input*>::const_iterator
it = m_inputs.begin(),
itend = m_inputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
Device::Output* Device::FindOutput(const std::string &name) const
{
std::vector<Output*>::const_iterator
it = m_outputs.begin(),
itend = m_outputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
//
// Device :: ClearInputState
//
// Device classes should override this function
// ControllerInterface will call this when the device returns failure during UpdateInput
// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
//
void Device::ClearInputState()
{
// this is going to be called for every UpdateInput call that fails
// kinda slow but, w/e, should only happen when user unplugs a device while playing
}
//
// DeviceQualifier :: ToString
//
// get string from a device qualifier / serialize
//
std::string DeviceQualifier::ToString() const
{
if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
if ( cid > -1 )
ss << cid;
ss << '/' << name;
return ss.str();
}
//
// DeviceQualifier :: FromString
//
// set a device qualifier from a string / unserialize
//
void DeviceQualifier::FromString(const std::string& str)
{
std::istringstream ss(str);
std::getline(ss, source = "", '/');
// silly
std::getline(ss, name, '/');
std::istringstream(name) >> (cid = -1);
std::getline(ss, name = "");
}
//
// DeviceQualifier :: FromDevice
//
// set a device qualifier from a device
//
void DeviceQualifier::FromDevice(const Device* const dev)
{
name = dev->GetName();
cid = dev->GetId();
source= dev->GetSource();
}
bool DeviceQualifier::operator==(const Device* const dev) const
{
if (dev->GetId() == cid)
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
return false;
}
bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
{
if (cid == devq.cid)
if (name == devq.name)
if (source == devq.source)
return true;
return false;
}
Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
{
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di!=de; ++di)
if (devq == *di)
return *di;
return NULL;
}
Device::Input* DeviceContainer::FindInput(const std::string& name, const Device* def_dev) const
{
if (def_dev)
{
Device::Input* const inp = def_dev->FindInput(name);
if (inp)
return inp;
}
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di != de; ++di)
{
Device::Input* const i = (*di)->FindInput(name);
if (i)
return i;
}
return NULL;
}
Device::Output* DeviceContainer::FindOutput(const std::string& name, const Device* def_dev) const
{
return def_dev->FindOutput(name);
}
}
}

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@ -0,0 +1,171 @@
#ifndef _DEVICE_H_
#define _DEVICE_H_
#include <string>
#include <vector>
#include "Common.h"
// idk in case I wanted to change it to double or something, idk what's best
typedef float ControlState;
namespace ciface
{
namespace Core
{
// Forward declarations
class DeviceQualifier;
//
// Device
//
// a device class
//
class Device
{
public:
class Input;
class Output;
//
// Control
//
// control includes inputs and outputs
//
class Control // input or output
{
public:
virtual std::string GetName() const = 0;
virtual ~Control() {}
virtual Input* ToInput() { return NULL; }
virtual Output* ToOutput() { return NULL; }
};
//
// Input
//
// an input on a device
//
class Input : public Control
{
public:
// things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; }
virtual ControlState GetState() const = 0;
Input* ToInput() { return this; }
};
//
// Output
//
// an output on a device
//
class Output : public Control
{
public:
virtual ~Output() {}
virtual void SetState(ControlState state) = 0;
Output* ToOutput() { return this; }
};
virtual ~Device();
virtual std::string GetName() const = 0;
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
virtual bool UpdateInput() = 0;
virtual bool UpdateOutput() = 0;
virtual void ClearInputState();
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
Input* FindInput(const std::string& name) const;
Output* FindOutput(const std::string& name) const;
protected:
void AddInput(Input* const i);
void AddOutput(Output* const o);
class FullAnalogSurface : public Input
{
public:
FullAnalogSurface(Input* low, Input* high)
: m_low(*low), m_high(*high)
{}
ControlState GetState() const
{
return (1 + m_high.GetState() - m_low.GetState()) / 2;
}
std::string GetName() const
{
return m_low.GetName() + *m_high.GetName().rbegin();
}
private:
Input& m_low;
Input& m_high;
};
void AddAnalogInputs(Input* low, Input* high)
{
AddInput(low);
AddInput(high);
AddInput(new FullAnalogSurface(low, high));
AddInput(new FullAnalogSurface(high, low));
}
private:
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
};
//
// DeviceQualifier
//
// device qualifier used to match devices
// currently has ( source, id, name ) properties which match a device
//
class DeviceQualifier
{
public:
DeviceQualifier() : cid(-1) {}
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
: source(_source), cid(_id), name(_name) {}
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
bool operator==(const DeviceQualifier& devq) const;
bool operator==(const Device* const dev) const;
std::string source;
int cid;
std::string name;
};
class DeviceContainer
{
public:
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
const std::vector<Device*>& Devices() const { return m_devices; }
Device* FindDevice(const DeviceQualifier& devq) const;
protected:
std::vector<Device*> m_devices;
};
}
}
#endif

View File

@ -1,13 +1,13 @@
#pragma once
#include "../ControllerInterface.h"
#include "../Device.h"
namespace ciface
{
namespace OSX
{
void Init(std::vector<ControllerInterface::Device*>& devices, void *window);
void Init(std::vector<Core::Device*>& devices, void *window);
void DeInit();
void DeviceElementDebugPrint(const void *, void *);

View File

@ -2,11 +2,12 @@
#include <IOKit/hid/IOHIDLib.h>
#include <Cocoa/Cocoa.h>
#include "../ControllerInterface.h"
#include "OSX.h"
#include "OSXKeyboard.h"
#include "OSXJoystick.h"
#include <map>
namespace ciface
{
namespace OSX
@ -145,8 +146,8 @@ static void DeviceMatching_callback(void* inContext,
DeviceDebugPrint(inIOHIDDeviceRef);
std::vector<ControllerInterface::Device*> *devices =
(std::vector<ControllerInterface::Device*> *)inContext;
std::vector<Core::Device*> *devices =
(std::vector<Core::Device*> *)inContext;
// Add to the devices vector if it's of a type we want
if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
@ -164,7 +165,7 @@ static void DeviceMatching_callback(void* inContext,
name, joy_name_counts[name]++));
}
void Init(std::vector<ControllerInterface::Device*>& devices, void *window)
void Init(std::vector<Core::Device*>& devices, void *window)
{
HIDManager = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);

View File

@ -1,13 +1,13 @@
#include <IOKit/hid/IOHIDLib.h>
#include "../ControllerInterface.h"
#include "../Device.h"
namespace ciface
{
namespace OSX
{
class Joystick : public ControllerInterface::Device
class Joystick : public Core::Device
{
private:
class Button : public Input

View File

@ -1,9 +1,10 @@
#include <Foundation/Foundation.h>
#include <IOKit/hid/IOHIDLib.h>
#include "../ControllerInterface.h"
#include "OSXJoystick.h"
#include <sstream>
namespace ciface
{
namespace OSX

View File

@ -1,13 +1,13 @@
#include <IOKit/hid/IOHIDLib.h>
#include "../ControllerInterface.h"
#include "../Device.h"
namespace ciface
{
namespace OSX
{
class Keyboard : public ControllerInterface::Device
class Keyboard : public Core::Device
{
private:
class Key : public Input

View File

@ -3,9 +3,10 @@
#include <Cocoa/Cocoa.h>
#include <wx/wx.h> // wxWidgets
#include "../ControllerInterface.h"
#include "OSXKeyboard.h"
#include <sstream>
namespace ciface
{
namespace OSX

View File

@ -1,10 +1,11 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_SDL
#include "SDL.h"
#include <StringUtil.h>
#include <map>
#include <sstream>
#include <algorithm>
#ifdef _WIN32
#if SDL_VERSION_ATLEAST(1, 3, 0)
#pragma comment(lib, "SDL.1.3.lib")
@ -27,7 +28,7 @@ std::string GetJoystickName(int index)
#endif
}
void Init( std::vector<ControllerInterface::Device*>& devices )
void Init( std::vector<Core::Device*>& devices )
{
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
@ -399,5 +400,3 @@ ControlState Joystick::Hat::GetState() const
}
}
#endif

View File

@ -1,7 +1,7 @@
#ifndef _CIFACE_SDL_H_
#define _CIFACE_SDL_H_
#include "../ControllerInterface.h"
#include "../Device.h"
#include <list>
@ -23,9 +23,9 @@ namespace ciface
namespace SDL
{
void Init( std::vector<ControllerInterface::Device*>& devices );
void Init( std::vector<Core::Device*>& devices );
class Joystick : public ControllerInterface::Device
class Joystick : public Core::Device
{
private:
@ -40,7 +40,7 @@ private:
};
#endif
class Button : public Input
class Button : public Core::Device::Input
{
public:
std::string GetName() const;
@ -51,7 +51,7 @@ private:
const u8 m_index;
};
class Axis : public Input
class Axis : public Core::Device::Input
{
public:
std::string GetName() const;

View File

@ -1,6 +1,3 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_XINPUT
#include "XInput.h"
@ -51,7 +48,7 @@ static const char* const named_motors[] =
"Motor R"
};
void Init(DeviceList& devices)
void Init(std::vector<Core::Device*>& devices)
{
XINPUT_CAPABILITIES caps;
for (int i = 0; i != 4; ++i)
@ -210,5 +207,3 @@ void Device::Motor::SetState(ControlState state)
}
}
#endif

View File

@ -1,7 +1,7 @@
#ifndef _CIFACE_XINPUT_H_
#define _CIFACE_XINPUT_H_
#include "../ControllerInterface.h"
#include "../Device.h"
#define NOMINMAX
#include <Windows.h>
@ -12,12 +12,12 @@ namespace ciface
namespace XInput
{
void Init(DeviceList& devices);
void Init(std::vector<Core::Device*>& devices);
class Device : public ControllerInterface::Device
class Device : public Core::Device
{
private:
class Button : public Input
class Button : public Core::Device::Input
{
public:
std::string GetName() const;
@ -28,7 +28,7 @@ private:
u8 m_index;
};
class Axis : public Input
class Axis : public Core::Device::Input
{
public:
std::string GetName() const;
@ -40,7 +40,7 @@ private:
const u8 m_index;
};
class Trigger : public Input
class Trigger : public Core::Device::Input
{
public:
std::string GetName() const;
@ -52,7 +52,7 @@ private:
const u8 m_index;
};
class Motor : public Output
class Motor : public Core::Device::Output
{
public:
std::string GetName() const;

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@ -7,7 +7,7 @@ namespace ciface
namespace Xlib
{
void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd)
void Init(std::vector<Core::Device*>& devices, void* const hwnd)
{
devices.push_back(new KeyboardMouse((Window)hwnd));
}

View File

@ -1,7 +1,7 @@
#ifndef _CIFACE_XLIB_H_
#define _CIFACE_XLIB_H_
#include "../ControllerInterface.h"
#include "../Device.h"
#include <X11/Xlib.h>
#include <X11/keysym.h>
@ -11,9 +11,9 @@ namespace ciface
namespace Xlib
{
void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd);
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
class KeyboardMouse : public ControllerInterface::Device
class KeyboardMouse : public Core::Device
{
private: