mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
InputCommon: Split Device stuff out
The ExpressionParser needs this to be out of here to prevent issues with cyclic references.
This commit is contained in:
parent
143d2eccb4
commit
877106b027
@ -184,13 +184,13 @@ void ControlDialog::UpdateListContents()
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{
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control_lbox->Clear();
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ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq);
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Device* const dev = g_controller_interface.FindDevice(m_devq);
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if (dev)
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{
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if (control_reference->is_input)
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{
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// for inputs
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std::vector<ControllerInterface::Device::Input*>::const_iterator
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std::vector<Device::Input*>::const_iterator
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i = dev->Inputs().begin(),
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e = dev->Inputs().end();
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for (; i!=e; ++i)
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@ -199,7 +199,7 @@ void ControlDialog::UpdateListContents()
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else
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{
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// for outputs
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std::vector<ControllerInterface::Device::Output*>::const_iterator
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std::vector<Device::Output*>::const_iterator
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i = dev->Outputs().begin(),
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e = dev->Outputs().end();
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for (; i!=e; ++i)
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@ -418,7 +418,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
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wxButton* const btn = (wxButton*)event.GetEventObject();
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const wxString lbl = btn->GetLabel();
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ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq);
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Device* const dev = g_controller_interface.FindDevice(m_devq);
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if (dev)
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{
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btn->SetLabel(_("[ waiting ]"));
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@ -427,7 +427,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
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wxTheApp->Yield();
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
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Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
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// if we got input, select it in the list
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if (ctrl)
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@ -442,7 +442,7 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
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ControlButton* btn = (ControlButton*)event.GetEventObject();
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// find device :/
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ControllerInterface::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
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Device* const dev = g_controller_interface.FindDevice(controller->default_device);
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if (dev)
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{
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btn->SetLabel(_("[ waiting ]"));
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@ -451,7 +451,7 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
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wxTheApp->Yield();
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
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Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
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// if we got input, update expression and reference
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if (ctrl)
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@ -614,11 +614,11 @@ void InputConfigDialog::UpdateDeviceComboBox()
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{
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std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
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e = m_padpages.end();
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ControllerInterface::DeviceQualifier dq;
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DeviceQualifier dq;
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for (; i != e; ++i)
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{
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(*i)->device_cbox->Clear();
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std::vector<ControllerInterface::Device*>::const_iterator
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std::vector<Device*>::const_iterator
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di = g_controller_interface.Devices().begin(),
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de = g_controller_interface.Devices().end();
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for (; di!=de; ++di)
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@ -112,7 +112,7 @@ public:
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private:
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GamepadPage* const m_parent;
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wxStaticText* m_bound_label;
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ControllerInterface::DeviceQualifier m_devq;
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DeviceQualifier m_devq;
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};
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class ExtensionButton : public wxButton
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@ -2,7 +2,8 @@ set(SRCS Src/ControllerEmu.cpp
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Src/InputConfig.cpp
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Src/UDPWiimote.cpp
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Src/UDPWrapper.cpp
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Src/ControllerInterface/ControllerInterface.cpp)
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Src/ControllerInterface/ControllerInterface.cpp
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Src/ControllerInterface/Device.cpp)
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if(WIN32)
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set(SRCS ${SRCS}
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@ -166,6 +166,7 @@
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<ItemGroup>
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<ClCompile Include="Src\ControllerEmu.cpp" />
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<ClCompile Include="Src\ControllerInterface\ControllerInterface.cpp" />
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<ClCompile Include="Src\ControllerInterface\Device.cpp" />
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<ClCompile Include="Src\ControllerInterface\DInput\DInput.cpp" />
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<ClCompile Include="Src\ControllerInterface\DInput\DInputJoystick.cpp" />
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<ClCompile Include="Src\ControllerInterface\DInput\DInputKeyboardMouse.cpp" />
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@ -178,6 +179,7 @@
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<ItemGroup>
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<ClInclude Include="Src\ControllerEmu.h" />
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<ClInclude Include="Src\ControllerInterface\ControllerInterface.h" />
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<ClInclude Include="Src\ControllerInterface\Device.h" />
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<ClInclude Include="Src\ControllerInterface\DInput\DInput.h" />
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<ClInclude Include="Src\ControllerInterface\DInput\DInputJoystick.h" />
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<ClInclude Include="Src\ControllerInterface\DInput\DInputKeyboardMouse.h" />
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@ -39,6 +39,9 @@
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<ClInclude Include="Src\ControllerInterface\ControllerInterface.h">
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<Filter>ControllerInterface</Filter>
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</ClInclude>
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<ClInclude Include="Src\ControllerInterface\Device.h">
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<Filter>ControllerInterface\Device</Filter>
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</ClInclude>
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<ClInclude Include="Src\ControllerInterface\DInput\NamedKeys.h">
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<Filter>ControllerInterface\DInput</Filter>
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</ClInclude>
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@ -449,8 +449,7 @@ public:
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std::vector< ControlGroup* > groups;
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ControllerInterface::DeviceQualifier default_device;
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DeviceQualifier default_device;
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};
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@ -23,7 +23,7 @@ namespace ciface
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namespace Android
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{
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void Init( std::vector<ControllerInterface::Device*>& devices )
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void Init( std::vector<Core::Device*>& devices )
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{
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devices.push_back(new Touchscreen());
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}
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@ -17,7 +17,7 @@
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#ifndef _CIFACE_ANDROID_H_
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#define _CIFACE_ANDROID_H_
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#include "../ControllerInterface.h"
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#include "../Device.h"
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#include "Android/ButtonManager.h"
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namespace ciface
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@ -25,8 +25,8 @@ namespace ciface
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namespace Android
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{
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void Init( std::vector<ControllerInterface::Device*>& devices );
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class Touchscreen : public ControllerInterface::Device
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void Init( std::vector<Core::Device*>& devices );
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class Touchscreen : public Core::Device
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{
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private:
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class Button : public Input
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@ -179,56 +179,6 @@ bool ControllerInterface::UpdateOutput(const bool force)
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return (m_devices.size() == ok_count);
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}
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//
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// Device :: ~Device
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//
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// Destructor, delete all inputs/outputs on device destruction
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//
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ControllerInterface::Device::~Device()
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{
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{
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// delete inputs
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std::vector<Device::Input*>::iterator
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i = m_inputs.begin(),
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e = m_inputs.end();
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for ( ;i!=e; ++i)
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delete *i;
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}
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{
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// delete outputs
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std::vector<Device::Output*>::iterator
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o = m_outputs.begin(),
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e = m_outputs.end();
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for ( ;o!=e; ++o)
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delete *o;
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}
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}
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void ControllerInterface::Device::AddInput(Input* const i)
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{
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m_inputs.push_back(i);
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}
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void ControllerInterface::Device::AddOutput(Output* const o)
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{
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m_outputs.push_back(o);
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}
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//
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// Device :: ClearInputState
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//
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// Device classes should override this function
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// ControllerInterface will call this when the device returns failure during UpdateInput
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// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
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// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
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//
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void ControllerInterface::Device::ClearInputState()
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{
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// this is going to be called for every UpdateInput call that fails
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// kinda slow but, w/e, should only happen when user unplugs a device while playing
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}
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//
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// InputReference :: State
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//
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@ -303,72 +253,6 @@ ControlState ControllerInterface::OutputReference::State(const ControlState stat
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return state; // just return the output, watever
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}
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//
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// DeviceQualifier :: ToString
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//
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// get string from a device qualifier / serialize
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//
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std::string ControllerInterface::DeviceQualifier::ToString() const
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{
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if (source.empty() && (cid < 0) && name.empty())
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return "";
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std::ostringstream ss;
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ss << source << '/';
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if ( cid > -1 )
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ss << cid;
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ss << '/' << name;
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return ss.str();
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}
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//
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// DeviceQualifier :: FromString
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//
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// set a device qualifier from a string / unserialize
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//
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void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
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{
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std::istringstream ss(str);
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std::getline(ss, source = "", '/');
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// silly
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std::getline(ss, name, '/');
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std::istringstream(name) >> (cid = -1);
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std::getline(ss, name = "");
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}
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//
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// DeviceQualifier :: FromDevice
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//
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// set a device qualifier from a device
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//
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void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface::Device* const dev)
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{
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name = dev->GetName();
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cid = dev->GetId();
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source= dev->GetSource();
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}
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bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
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{
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if (dev->GetId() == cid)
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if (dev->GetName() == name)
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if (dev->GetSource() == source)
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return true;
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return false;
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}
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bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::DeviceQualifier& devq) const
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{
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if (cid == devq.cid)
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if (name == devq.name)
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if (source == devq.source)
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return true;
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return false;
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}
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//
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// UpdateReference
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//
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@ -376,7 +260,7 @@ bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface:
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// need to call this to re-parse a control reference's expression after changing it
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//
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void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
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, const ControllerInterface::DeviceQualifier& default_device) const
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, const DeviceQualifier& default_device) const
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{
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ref->m_controls.clear();
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@ -439,18 +323,6 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
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}
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}
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ControllerInterface::Device* ControllerInterface::FindDevice(const ControllerInterface::DeviceQualifier& devq) const
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{
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std::vector<ControllerInterface::Device*>::const_iterator
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di = m_devices.begin(),
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de = m_devices.end();
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for (; di!=de; ++di)
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if (devq == *di)
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return *di;
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return NULL;
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}
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//
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// InputReference :: Detect
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//
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@ -461,7 +333,7 @@ ControllerInterface::Device* ControllerInterface::FindDevice(const ControllerInt
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// upon input, return pointer to detected Control
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// else return NULL
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//
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ControllerInterface::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
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Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
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{
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unsigned int time = 0;
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std::vector<bool> states(device->Inputs().size());
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@ -511,7 +383,7 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
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//
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// set all binded outputs to <range> power for x milliseconds return false
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//
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ControllerInterface::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
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Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
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{
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// ignore device
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@ -534,55 +406,3 @@ ControllerInterface::Device::Control* ControllerInterface::OutputReference::Dete
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}
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return NULL;
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}
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ControllerInterface::Device::Input* ControllerInterface::Device::FindInput(const std::string &name) const
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{
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std::vector<Input*>::const_iterator
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it = m_inputs.begin(),
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itend = m_inputs.end();
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for (; it != itend; ++it)
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if ((*it)->GetName() == name)
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return *it;
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return NULL;
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}
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ControllerInterface::Device::Output* ControllerInterface::Device::FindOutput(const std::string &name) const
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{
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std::vector<Output*>::const_iterator
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it = m_outputs.begin(),
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itend = m_outputs.end();
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for (; it != itend; ++it)
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if ((*it)->GetName() == name)
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return *it;
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return NULL;
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}
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ControllerInterface::Device::Input* ControllerInterface::FindInput(const std::string& name, const Device* def_dev) const
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{
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if (def_dev)
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{
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Device::Input* const inp = def_dev->FindInput(name);
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if (inp)
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return inp;
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}
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std::vector<Device*>::const_iterator
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di = m_devices.begin(),
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de = m_devices.end();
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for (; di != de; ++di)
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{
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Device::Input* const i = (*di)->FindInput(name);
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if (i)
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return i;
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}
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return NULL;
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}
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ControllerInterface::Device::Output* ControllerInterface::FindOutput(const std::string& name, const Device* def_dev) const
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{
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return def_dev->FindOutput(name);
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}
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@ -9,18 +9,13 @@
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#include "Common.h"
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#include "Thread.h"
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#include "Device.h"
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// enable disable sources
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#ifdef _WIN32
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#define CIFACE_USE_XINPUT
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#define CIFACE_USE_DINPUT_JOYSTICK
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#define CIFACE_USE_DINPUT_KBM
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#define CIFACE_USE_DINPUT
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//#ifndef CIFACE_USE_DINPUT_JOYSTICK
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// enable SDL 1.2 in addition to DirectInput on windows,
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// to support a few gamepads that aren't behaving with DInput
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#define CIFACE_USE_SDL
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//#endif
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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@ -33,8 +28,7 @@
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#define CIFACE_USE_ANDROID
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#endif
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// idk in case I wanted to change it to double or something, idk what's best
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typedef float ControlState;
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using namespace ciface::Core;
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//
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// ControllerInterface
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@ -42,148 +36,10 @@ typedef float ControlState;
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// some crazy shit I made to control different device inputs and outputs
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// from lots of different sources, hopefully more easily
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//
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class ControllerInterface
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class ControllerInterface : public DeviceContainer
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{
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public:
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// Forward declarations
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class DeviceQualifier;
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//
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// Device
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//
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// a device class
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//
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class Device
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{
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public:
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class Input;
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class Output;
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//
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// Control
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//
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// control includes inputs and outputs
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//
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class Control // input or output
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{
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public:
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virtual std::string GetName() const = 0;
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virtual ~Control() {}
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virtual Input* ToInput() { return NULL; }
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virtual Output* ToOutput() { return NULL; }
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};
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//
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// Input
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//
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// an input on a device
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//
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class Input : public Control
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{
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public:
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// things like absolute axes/ absolute mouse position will override this
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virtual bool IsDetectable() { return true; }
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virtual ControlState GetState() const = 0;
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Input* ToInput() { return this; }
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};
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//
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// Output
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//
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// an output on a device
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//
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class Output : public Control
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{
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public:
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virtual ~Output() {}
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virtual void SetState(ControlState state) = 0;
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Output* ToOutput() { return this; }
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};
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virtual ~Device();
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virtual std::string GetName() const = 0;
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virtual int GetId() const = 0;
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virtual std::string GetSource() const = 0;
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virtual bool UpdateInput() = 0;
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virtual bool UpdateOutput() = 0;
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virtual void ClearInputState();
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const std::vector<Input*>& Inputs() const { return m_inputs; }
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const std::vector<Output*>& Outputs() const { return m_outputs; }
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Input* FindInput(const std::string& name) const;
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Output* FindOutput(const std::string& name) const;
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protected:
|
||||
void AddInput(Input* const i);
|
||||
void AddOutput(Output* const o);
|
||||
|
||||
class FullAnalogSurface : public Input
|
||||
{
|
||||
public:
|
||||
FullAnalogSurface(Input* low, Input* high)
|
||||
: m_low(*low), m_high(*high)
|
||||
{}
|
||||
|
||||
ControlState GetState() const
|
||||
{
|
||||
return (1 + m_high.GetState() - m_low.GetState()) / 2;
|
||||
}
|
||||
|
||||
std::string GetName() const
|
||||
{
|
||||
return m_low.GetName() + *m_high.GetName().rbegin();
|
||||
}
|
||||
|
||||
private:
|
||||
Input& m_low;
|
||||
Input& m_high;
|
||||
};
|
||||
|
||||
void AddAnalogInputs(Input* low, Input* high)
|
||||
{
|
||||
AddInput(low);
|
||||
AddInput(high);
|
||||
AddInput(new FullAnalogSurface(low, high));
|
||||
AddInput(new FullAnalogSurface(high, low));
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<Input*> m_inputs;
|
||||
std::vector<Output*> m_outputs;
|
||||
};
|
||||
|
||||
//
|
||||
// DeviceQualifier
|
||||
//
|
||||
// device qualifier used to match devices
|
||||
// currently has ( source, id, name ) properties which match a device
|
||||
//
|
||||
class DeviceQualifier
|
||||
{
|
||||
public:
|
||||
DeviceQualifier() : cid(-1) {}
|
||||
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
|
||||
: source(_source), cid(_id), name(_name) {}
|
||||
void FromDevice(const Device* const dev);
|
||||
void FromString(const std::string& str);
|
||||
std::string ToString() const;
|
||||
bool operator==(const DeviceQualifier& devq) const;
|
||||
bool operator==(const Device* const dev) const;
|
||||
|
||||
std::string source;
|
||||
int cid;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
//
|
||||
// ControlReference
|
||||
//
|
||||
@ -260,22 +116,13 @@ public:
|
||||
bool UpdateInput(const bool force = false);
|
||||
bool UpdateOutput(const bool force = false);
|
||||
|
||||
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
|
||||
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
|
||||
|
||||
const std::vector<Device*>& Devices() const { return m_devices; }
|
||||
Device* FindDevice(const DeviceQualifier& devq) const;
|
||||
|
||||
std::recursive_mutex update_lock;
|
||||
|
||||
private:
|
||||
bool m_is_init;
|
||||
std::vector<Device*> m_devices;
|
||||
void* m_hwnd;
|
||||
};
|
||||
|
||||
typedef std::vector<ControllerInterface::Device*> DeviceList;
|
||||
|
||||
extern ControllerInterface g_controller_interface;
|
||||
|
||||
#endif
|
||||
|
@ -1,17 +1,10 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DINPUT
|
||||
|
||||
#include "DInput.h"
|
||||
|
||||
#include "StringUtil.h"
|
||||
|
||||
#ifdef CIFACE_USE_DINPUT_JOYSTICK
|
||||
#include "DInputJoystick.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DINPUT_KBM
|
||||
#include "DInputKeyboardMouse.h"
|
||||
#endif
|
||||
|
||||
#pragma comment(lib, "Dinput8.lib")
|
||||
#pragma comment(lib, "dxguid.lib")
|
||||
@ -55,18 +48,14 @@ std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
|
||||
return result;
|
||||
}
|
||||
|
||||
void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
|
||||
void Init(std::vector<Core::Device*>& devices, HWND hwnd)
|
||||
{
|
||||
IDirectInput8* idi8;
|
||||
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
|
||||
return;
|
||||
|
||||
#ifdef CIFACE_USE_DINPUT_KBM
|
||||
InitKeyboardMouse(idi8, devices, hwnd);
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DINPUT_JOYSTICK
|
||||
InitJoystick(idi8, devices, hwnd);
|
||||
#endif
|
||||
|
||||
idi8->Release();
|
||||
|
||||
@ -74,5 +63,3 @@ void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef _CIFACE_DINPUT_H_
|
||||
#define _CIFACE_DINPUT_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "../Device.h"
|
||||
|
||||
#define DINPUT_SOURCE_NAME "DInput"
|
||||
|
||||
@ -23,7 +23,7 @@ BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVO
|
||||
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
|
||||
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
|
||||
|
||||
void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd);
|
||||
void Init(std::vector<Core::Device*>& devices, HWND hwnd);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,11 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DINPUT_JOYSTICK
|
||||
|
||||
#include "DInputJoystick.h"
|
||||
#include "DInput.h"
|
||||
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DInput
|
||||
@ -142,7 +143,7 @@ LCleanup:
|
||||
}
|
||||
#endif
|
||||
|
||||
void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
|
||||
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
|
||||
{
|
||||
std::list<DIDEVICEINSTANCE> joysticks;
|
||||
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
|
||||
@ -599,5 +600,3 @@ Joystick::Force<P>::Force(u8 index, EffectState& state)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef _CIFACE_DINPUT_JOYSTICK_H_
|
||||
#define _CIFACE_DINPUT_JOYSTICK_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "../Device.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
@ -11,21 +11,14 @@
|
||||
|
||||
#include <list>
|
||||
|
||||
#ifdef CIFACE_USE_XINPUT
|
||||
// this takes so long, idk if it should be enabled :(
|
||||
#define NO_DUPLICATE_DINPUT_XINPUT
|
||||
#include <wbemidl.h>
|
||||
#include <oleauto.h>
|
||||
#endif
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND hwnd);
|
||||
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd);
|
||||
|
||||
class Joystick : public ControllerInterface::Device
|
||||
class Joystick : public Core::Device
|
||||
{
|
||||
private:
|
||||
struct EffectState
|
||||
|
@ -1,6 +1,3 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DINPUT_KBM
|
||||
|
||||
#include "DInputKeyboardMouse.h"
|
||||
#include "DInput.h"
|
||||
@ -42,7 +39,7 @@ static const struct
|
||||
// lil silly
|
||||
static HWND hwnd;
|
||||
|
||||
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd)
|
||||
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
|
||||
{
|
||||
hwnd = _hwnd;
|
||||
|
||||
@ -252,16 +249,6 @@ std::string KeyboardMouse::GetSource() const
|
||||
return DINPUT_SOURCE_NAME;
|
||||
}
|
||||
|
||||
//ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
|
||||
//{
|
||||
// return (((Input*)input)->GetState(&m_state_in));
|
||||
//}
|
||||
//
|
||||
//void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
|
||||
//{
|
||||
// ((Output*)output)->SetState(state, m_state_out);
|
||||
//}
|
||||
|
||||
// names
|
||||
std::string KeyboardMouse::Key::GetName() const
|
||||
{
|
||||
@ -322,5 +309,3 @@ void KeyboardMouse::Light::SetState(const ControlState state)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef _CIFACE_DINPUT_KBM_H_
|
||||
#define _CIFACE_DINPUT_KBM_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "../Device.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
@ -14,9 +14,9 @@ namespace ciface
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd);
|
||||
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd);
|
||||
|
||||
class KeyboardMouse : public ControllerInterface::Device
|
||||
class KeyboardMouse : public Core::Device
|
||||
{
|
||||
private:
|
||||
struct State
|
||||
|
193
Source/Core/InputCommon/Src/ControllerInterface/Device.cpp
Normal file
193
Source/Core/InputCommon/Src/ControllerInterface/Device.cpp
Normal file
@ -0,0 +1,193 @@
|
||||
|
||||
#include "Device.h"
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Core
|
||||
{
|
||||
|
||||
//
|
||||
// Device :: ~Device
|
||||
//
|
||||
// Destructor, delete all inputs/outputs on device destruction
|
||||
//
|
||||
Device::~Device()
|
||||
{
|
||||
{
|
||||
// delete inputs
|
||||
std::vector<Device::Input*>::iterator
|
||||
i = m_inputs.begin(),
|
||||
e = m_inputs.end();
|
||||
for ( ;i!=e; ++i)
|
||||
delete *i;
|
||||
}
|
||||
|
||||
{
|
||||
// delete outputs
|
||||
std::vector<Device::Output*>::iterator
|
||||
o = m_outputs.begin(),
|
||||
e = m_outputs.end();
|
||||
for ( ;o!=e; ++o)
|
||||
delete *o;
|
||||
}
|
||||
}
|
||||
|
||||
void Device::AddInput(Device::Input* const i)
|
||||
{
|
||||
m_inputs.push_back(i);
|
||||
}
|
||||
|
||||
void Device::AddOutput(Device::Output* const o)
|
||||
{
|
||||
m_outputs.push_back(o);
|
||||
}
|
||||
|
||||
Device::Input* Device::FindInput(const std::string &name) const
|
||||
{
|
||||
std::vector<Input*>::const_iterator
|
||||
it = m_inputs.begin(),
|
||||
itend = m_inputs.end();
|
||||
for (; it != itend; ++it)
|
||||
if ((*it)->GetName() == name)
|
||||
return *it;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Device::Output* Device::FindOutput(const std::string &name) const
|
||||
{
|
||||
std::vector<Output*>::const_iterator
|
||||
it = m_outputs.begin(),
|
||||
itend = m_outputs.end();
|
||||
for (; it != itend; ++it)
|
||||
if ((*it)->GetName() == name)
|
||||
return *it;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// Device :: ClearInputState
|
||||
//
|
||||
// Device classes should override this function
|
||||
// ControllerInterface will call this when the device returns failure during UpdateInput
|
||||
// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
|
||||
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
|
||||
//
|
||||
void Device::ClearInputState()
|
||||
{
|
||||
// this is going to be called for every UpdateInput call that fails
|
||||
// kinda slow but, w/e, should only happen when user unplugs a device while playing
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: ToString
|
||||
//
|
||||
// get string from a device qualifier / serialize
|
||||
//
|
||||
std::string DeviceQualifier::ToString() const
|
||||
{
|
||||
if (source.empty() && (cid < 0) && name.empty())
|
||||
return "";
|
||||
std::ostringstream ss;
|
||||
ss << source << '/';
|
||||
if ( cid > -1 )
|
||||
ss << cid;
|
||||
ss << '/' << name;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: FromString
|
||||
//
|
||||
// set a device qualifier from a string / unserialize
|
||||
//
|
||||
void DeviceQualifier::FromString(const std::string& str)
|
||||
{
|
||||
std::istringstream ss(str);
|
||||
|
||||
std::getline(ss, source = "", '/');
|
||||
|
||||
// silly
|
||||
std::getline(ss, name, '/');
|
||||
std::istringstream(name) >> (cid = -1);
|
||||
|
||||
std::getline(ss, name = "");
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: FromDevice
|
||||
//
|
||||
// set a device qualifier from a device
|
||||
//
|
||||
void DeviceQualifier::FromDevice(const Device* const dev)
|
||||
{
|
||||
name = dev->GetName();
|
||||
cid = dev->GetId();
|
||||
source= dev->GetSource();
|
||||
}
|
||||
|
||||
bool DeviceQualifier::operator==(const Device* const dev) const
|
||||
{
|
||||
if (dev->GetId() == cid)
|
||||
if (dev->GetName() == name)
|
||||
if (dev->GetSource() == source)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
|
||||
{
|
||||
if (cid == devq.cid)
|
||||
if (name == devq.name)
|
||||
if (source == devq.source)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
|
||||
{
|
||||
std::vector<Device*>::const_iterator
|
||||
di = m_devices.begin(),
|
||||
de = m_devices.end();
|
||||
for (; di!=de; ++di)
|
||||
if (devq == *di)
|
||||
return *di;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Device::Input* DeviceContainer::FindInput(const std::string& name, const Device* def_dev) const
|
||||
{
|
||||
if (def_dev)
|
||||
{
|
||||
Device::Input* const inp = def_dev->FindInput(name);
|
||||
if (inp)
|
||||
return inp;
|
||||
}
|
||||
|
||||
std::vector<Device*>::const_iterator
|
||||
di = m_devices.begin(),
|
||||
de = m_devices.end();
|
||||
for (; di != de; ++di)
|
||||
{
|
||||
Device::Input* const i = (*di)->FindInput(name);
|
||||
|
||||
if (i)
|
||||
return i;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Device::Output* DeviceContainer::FindOutput(const std::string& name, const Device* def_dev) const
|
||||
{
|
||||
return def_dev->FindOutput(name);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
171
Source/Core/InputCommon/Src/ControllerInterface/Device.h
Normal file
171
Source/Core/InputCommon/Src/ControllerInterface/Device.h
Normal file
@ -0,0 +1,171 @@
|
||||
|
||||
#ifndef _DEVICE_H_
|
||||
#define _DEVICE_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
// idk in case I wanted to change it to double or something, idk what's best
|
||||
typedef float ControlState;
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Core
|
||||
{
|
||||
|
||||
// Forward declarations
|
||||
class DeviceQualifier;
|
||||
|
||||
//
|
||||
// Device
|
||||
//
|
||||
// a device class
|
||||
//
|
||||
class Device
|
||||
{
|
||||
public:
|
||||
class Input;
|
||||
class Output;
|
||||
|
||||
//
|
||||
// Control
|
||||
//
|
||||
// control includes inputs and outputs
|
||||
//
|
||||
class Control // input or output
|
||||
{
|
||||
public:
|
||||
virtual std::string GetName() const = 0;
|
||||
virtual ~Control() {}
|
||||
|
||||
virtual Input* ToInput() { return NULL; }
|
||||
virtual Output* ToOutput() { return NULL; }
|
||||
};
|
||||
|
||||
//
|
||||
// Input
|
||||
//
|
||||
// an input on a device
|
||||
//
|
||||
class Input : public Control
|
||||
{
|
||||
public:
|
||||
// things like absolute axes/ absolute mouse position will override this
|
||||
virtual bool IsDetectable() { return true; }
|
||||
|
||||
virtual ControlState GetState() const = 0;
|
||||
|
||||
Input* ToInput() { return this; }
|
||||
};
|
||||
|
||||
//
|
||||
// Output
|
||||
//
|
||||
// an output on a device
|
||||
//
|
||||
class Output : public Control
|
||||
{
|
||||
public:
|
||||
virtual ~Output() {}
|
||||
|
||||
virtual void SetState(ControlState state) = 0;
|
||||
|
||||
Output* ToOutput() { return this; }
|
||||
};
|
||||
|
||||
virtual ~Device();
|
||||
|
||||
virtual std::string GetName() const = 0;
|
||||
virtual int GetId() const = 0;
|
||||
virtual std::string GetSource() const = 0;
|
||||
virtual bool UpdateInput() = 0;
|
||||
virtual bool UpdateOutput() = 0;
|
||||
|
||||
virtual void ClearInputState();
|
||||
|
||||
const std::vector<Input*>& Inputs() const { return m_inputs; }
|
||||
const std::vector<Output*>& Outputs() const { return m_outputs; }
|
||||
|
||||
Input* FindInput(const std::string& name) const;
|
||||
Output* FindOutput(const std::string& name) const;
|
||||
|
||||
protected:
|
||||
void AddInput(Input* const i);
|
||||
void AddOutput(Output* const o);
|
||||
|
||||
class FullAnalogSurface : public Input
|
||||
{
|
||||
public:
|
||||
FullAnalogSurface(Input* low, Input* high)
|
||||
: m_low(*low), m_high(*high)
|
||||
{}
|
||||
|
||||
ControlState GetState() const
|
||||
{
|
||||
return (1 + m_high.GetState() - m_low.GetState()) / 2;
|
||||
}
|
||||
|
||||
std::string GetName() const
|
||||
{
|
||||
return m_low.GetName() + *m_high.GetName().rbegin();
|
||||
}
|
||||
|
||||
private:
|
||||
Input& m_low;
|
||||
Input& m_high;
|
||||
};
|
||||
|
||||
void AddAnalogInputs(Input* low, Input* high)
|
||||
{
|
||||
AddInput(low);
|
||||
AddInput(high);
|
||||
AddInput(new FullAnalogSurface(low, high));
|
||||
AddInput(new FullAnalogSurface(high, low));
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<Input*> m_inputs;
|
||||
std::vector<Output*> m_outputs;
|
||||
};
|
||||
|
||||
//
|
||||
// DeviceQualifier
|
||||
//
|
||||
// device qualifier used to match devices
|
||||
// currently has ( source, id, name ) properties which match a device
|
||||
//
|
||||
class DeviceQualifier
|
||||
{
|
||||
public:
|
||||
DeviceQualifier() : cid(-1) {}
|
||||
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
|
||||
: source(_source), cid(_id), name(_name) {}
|
||||
void FromDevice(const Device* const dev);
|
||||
void FromString(const std::string& str);
|
||||
std::string ToString() const;
|
||||
bool operator==(const DeviceQualifier& devq) const;
|
||||
bool operator==(const Device* const dev) const;
|
||||
|
||||
std::string source;
|
||||
int cid;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
class DeviceContainer
|
||||
{
|
||||
public:
|
||||
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
|
||||
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
|
||||
|
||||
const std::vector<Device*>& Devices() const { return m_devices; }
|
||||
Device* FindDevice(const DeviceQualifier& devq) const;
|
||||
protected:
|
||||
std::vector<Device*> m_devices;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,13 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "../Device.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
{
|
||||
|
||||
void Init(std::vector<ControllerInterface::Device*>& devices, void *window);
|
||||
void Init(std::vector<Core::Device*>& devices, void *window);
|
||||
void DeInit();
|
||||
|
||||
void DeviceElementDebugPrint(const void *, void *);
|
||||
|
@ -2,11 +2,12 @@
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <Cocoa/Cocoa.h>
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "OSX.h"
|
||||
#include "OSXKeyboard.h"
|
||||
#include "OSXJoystick.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
@ -145,8 +146,8 @@ static void DeviceMatching_callback(void* inContext,
|
||||
|
||||
DeviceDebugPrint(inIOHIDDeviceRef);
|
||||
|
||||
std::vector<ControllerInterface::Device*> *devices =
|
||||
(std::vector<ControllerInterface::Device*> *)inContext;
|
||||
std::vector<Core::Device*> *devices =
|
||||
(std::vector<Core::Device*> *)inContext;
|
||||
|
||||
// Add to the devices vector if it's of a type we want
|
||||
if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
|
||||
@ -164,7 +165,7 @@ static void DeviceMatching_callback(void* inContext,
|
||||
name, joy_name_counts[name]++));
|
||||
}
|
||||
|
||||
void Init(std::vector<ControllerInterface::Device*>& devices, void *window)
|
||||
void Init(std::vector<Core::Device*>& devices, void *window)
|
||||
{
|
||||
HIDManager = IOHIDManagerCreate(kCFAllocatorDefault,
|
||||
kIOHIDOptionsTypeNone);
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "../Device.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
{
|
||||
|
||||
class Joystick : public ControllerInterface::Device
|
||||
class Joystick : public Core::Device
|
||||
{
|
||||
private:
|
||||
class Button : public Input
|
||||
|
@ -1,9 +1,10 @@
|
||||
#include <Foundation/Foundation.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "OSXJoystick.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "../Device.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
{
|
||||
|
||||
class Keyboard : public ControllerInterface::Device
|
||||
class Keyboard : public Core::Device
|
||||
{
|
||||
private:
|
||||
class Key : public Input
|
||||
|
@ -3,9 +3,10 @@
|
||||
#include <Cocoa/Cocoa.h>
|
||||
#include <wx/wx.h> // wxWidgets
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "OSXKeyboard.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
|
@ -1,10 +1,11 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_SDL
|
||||
|
||||
#include "SDL.h"
|
||||
#include <StringUtil.h>
|
||||
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
#ifdef _WIN32
|
||||
#if SDL_VERSION_ATLEAST(1, 3, 0)
|
||||
#pragma comment(lib, "SDL.1.3.lib")
|
||||
@ -27,7 +28,7 @@ std::string GetJoystickName(int index)
|
||||
#endif
|
||||
}
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices )
|
||||
void Init( std::vector<Core::Device*>& devices )
|
||||
{
|
||||
// this is used to number the joysticks
|
||||
// multiple joysticks with the same name shall get unique ids starting at 0
|
||||
@ -399,5 +400,3 @@ ControlState Joystick::Hat::GetState() const
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef _CIFACE_SDL_H_
|
||||
#define _CIFACE_SDL_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "../Device.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
@ -23,9 +23,9 @@ namespace ciface
|
||||
namespace SDL
|
||||
{
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices );
|
||||
void Init( std::vector<Core::Device*>& devices );
|
||||
|
||||
class Joystick : public ControllerInterface::Device
|
||||
class Joystick : public Core::Device
|
||||
{
|
||||
private:
|
||||
|
||||
@ -40,7 +40,7 @@ private:
|
||||
};
|
||||
#endif
|
||||
|
||||
class Button : public Input
|
||||
class Button : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
@ -51,7 +51,7 @@ private:
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
class Axis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
|
@ -1,6 +1,3 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_XINPUT
|
||||
|
||||
#include "XInput.h"
|
||||
|
||||
@ -51,7 +48,7 @@ static const char* const named_motors[] =
|
||||
"Motor R"
|
||||
};
|
||||
|
||||
void Init(DeviceList& devices)
|
||||
void Init(std::vector<Core::Device*>& devices)
|
||||
{
|
||||
XINPUT_CAPABILITIES caps;
|
||||
for (int i = 0; i != 4; ++i)
|
||||
@ -210,5 +207,3 @@ void Device::Motor::SetState(ControlState state)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef _CIFACE_XINPUT_H_
|
||||
#define _CIFACE_XINPUT_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "../Device.h"
|
||||
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
@ -12,12 +12,12 @@ namespace ciface
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
void Init(DeviceList& devices);
|
||||
void Init(std::vector<Core::Device*>& devices);
|
||||
|
||||
class Device : public ControllerInterface::Device
|
||||
class Device : public Core::Device
|
||||
{
|
||||
private:
|
||||
class Button : public Input
|
||||
class Button : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
@ -28,7 +28,7 @@ private:
|
||||
u8 m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
class Axis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
@ -40,7 +40,7 @@ private:
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Trigger : public Input
|
||||
class Trigger : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
@ -52,7 +52,7 @@ private:
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Motor : public Output
|
||||
class Motor : public Core::Device::Output
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
|
@ -7,7 +7,7 @@ namespace ciface
|
||||
namespace Xlib
|
||||
{
|
||||
|
||||
void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd)
|
||||
void Init(std::vector<Core::Device*>& devices, void* const hwnd)
|
||||
{
|
||||
devices.push_back(new KeyboardMouse((Window)hwnd));
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef _CIFACE_XLIB_H_
|
||||
#define _CIFACE_XLIB_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
#include "../Device.h"
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/keysym.h>
|
||||
@ -11,9 +11,9 @@ namespace ciface
|
||||
namespace Xlib
|
||||
{
|
||||
|
||||
void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd);
|
||||
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
|
||||
|
||||
class KeyboardMouse : public ControllerInterface::Device
|
||||
class KeyboardMouse : public Core::Device
|
||||
{
|
||||
|
||||
private:
|
||||
|
Loading…
x
Reference in New Issue
Block a user