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Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs is that GameTDB uses four characters for non-disc titles, whereas Dolphin uses six characters for all titles. This fixes: - TitleDatabase considering Datel discs to be NHL Hitz 2002 - Gecko code downloading not working for discs with IDs starting with P - Cover downloading mixing up discs with channels (e.g. Mario Kart Wii and Mario Kart Channel) and making extra HTTP requests. (Android was actually doing a better job at this than DolphinQt!)
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@ -26,8 +26,8 @@
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#include "UICommon/GameFile.h"
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GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required)
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: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()),
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m_restart_required(restart_required)
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: m_game(game), m_game_id(game.GetGameID()), m_gametdb_id(game.GetGameTDBID()),
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m_game_revision(game.GetRevision()), m_restart_required(restart_required)
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{
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CreateWidgets();
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ConnectWidgets();
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@ -251,7 +251,7 @@ void GeckoCodeWidget::DownloadCodes()
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{
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bool success;
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std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_game_id, &success);
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std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_gametdb_id, &success);
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if (!success)
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{
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