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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
Changed the frame display to the number of polls. Changed frame counter to VI counter. Changed g_FrameCounter to u32. Patch by bzb95.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7367 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -297,7 +297,7 @@ void Stop() // - Hammertime!
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SConfig::GetInstance().m_SYSCONF->Reload();
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INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutdown complete ----");
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Frame::g_InputCounter = 0;
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g_bStopping = false;
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}
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@ -551,7 +551,7 @@ void VideoThrottle()
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#else // Summary information
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std::string SFPS;
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if (Frame::g_recordfd)
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SFPS = StringFromFormat("Frame: %d | FPS: %u - VPS: %u - SPEED: %u%%", Frame::g_frameCounter, FPS, VPS, Speed);
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SFPS = StringFromFormat("VI: %u - Frame: %u - FPS: %u - VPS: %u - SPEED: %u%%", Frame::g_frameCounter, Frame::g_InputCounter, FPS, VPS, Speed);
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else
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SFPS = StringFromFormat("FPS: %u - VPS: %u - SPEED: %u%%", FPS, VPS, Speed);
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#endif
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@ -96,7 +96,7 @@ void RerecordingStart();
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void RerecordingStop();
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void WindBack(int Counter);
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extern int g_FrameCounter;
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extern int g_FrameCounter,g_InputCounter;
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extern bool g_FrameStep;
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#endif
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@ -32,7 +32,7 @@
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#include "../CoreTiming.h"
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#include "SystemTimers.h"
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#include "ProcessorInterface.h"
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#include "../Core.h"
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// --- standard gamecube controller ---
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CSIDevice_GCController::CSIDevice_GCController(int _iDeviceNumber)
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@ -140,11 +140,19 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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Frame::SetPolledDevice();
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if(Frame::IsPlayingInput())
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{
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Frame::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
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if(!Core::g_CoreStartupParameter.bWii)
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Frame::InputUpdate();
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}
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else
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{
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if(Frame::IsRecordingInput())
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{
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Frame::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
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if(!Core::g_CoreStartupParameter.bWii)
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Frame::InputUpdate();
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}
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}
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// Thankfully changing mode does not change the high bits ;)
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@ -52,7 +52,7 @@ int g_numPads = 0;
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ControllerState g_padState;
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File::IOFile g_recordfd;
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u64 g_frameCounter = 0, g_lagCounter = 0, g_totalFrameCount = 0;
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u32 g_frameCounter = 0, g_lagCounter = 0, g_totalFrameCount = 0, g_InputCounter = 0;
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bool g_bRecordingFromSaveState = false;
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bool g_bPolled = false;
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@ -93,6 +93,11 @@ void FrameUpdate()
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g_bPolled = false;
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}
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void InputUpdate()
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{
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g_InputCounter++;
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}
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void SetFrameSkipping(unsigned int framesToSkip)
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{
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std::lock_guard<std::mutex> lk(cs_frameSkip);
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@ -337,7 +342,7 @@ void RecordWiimote(int wiimote, u8 *data, s8 size)
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{
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if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
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return;
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g_InputCounter++;
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g_recordfd.WriteArray(&size, 1);
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g_recordfd.WriteArray(data, 1);
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}
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@ -539,7 +544,7 @@ bool PlayWiimote(int wiimote, u8 *data, s8 &size)
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s8 count = 0;
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if(!IsPlayingInput() || !IsUsingWiimote(wiimote))
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return false;
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g_InputCounter++;
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g_recordfd.ReadArray(&count, 1);
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size = (count > size) ? size : count;
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@ -63,7 +63,7 @@ extern char g_playingFile[256];
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extern File::IOFile g_recordfd;
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extern std::string g_recordFile;
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extern u64 g_frameCounter, g_lagCounter;
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extern u32 g_frameCounter, g_lagCounter, g_InputCounter;
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extern int g_numRerecords;
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@ -94,6 +94,7 @@ struct DTMHeader {
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#pragma pack(pop)
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void FrameUpdate();
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void InputUpdate();
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void SetPolledDevice();
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