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Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7090 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -111,13 +111,22 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
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p.Do(m_NumCompPackets_Freq);
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p.Do(m_WiimoteUpdate_Freq);
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for (int i = 0; i < 4; i++)
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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p.Do(m_PacketCount[i]);
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// Reset the connection of all connected wiimotes
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for (unsigned int i = 0; i < 4; i++)
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{
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if (m_WiiMotes[i].IsConnected())
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{
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m_WiiMotes[i].Activate(false);
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m_WiiMotes[i].Activate(true);
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}
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else
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{
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m_WiiMotes[i].Activate(false);
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}
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}
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}
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for (unsigned int i = 0; i < m_WiiMotes.size(); i++)
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m_WiiMotes[i].DoState(p);
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}
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bool CWII_IPC_HLE_Device_usb_oh1_57e_305::RemoteDisconnect(u16 _connectionHandle)
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