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ARM: Fix Wii games on JIT
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@ -209,7 +209,7 @@ static GekkoOPTemplate table31[] =
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//load word
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{23, &JitArm::lXX}, //"lwzx", OPTYPE_LOAD, FL_OUT_D | FL_IN_A0 | FL_IN_B}},
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{55, &JitArm::lXX}, //"lwzux", OPTYPE_LOAD, FL_OUT_D | FL_OUT_A | FL_IN_A | FL_IN_B}},
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{55, &JitArm::FallBackToInterpreter}, //"lwzux", OPTYPE_LOAD, FL_OUT_D | FL_OUT_A | FL_IN_A | FL_IN_B}},
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//load halfword
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{279, &JitArm::lXX}, //"lhzx", OPTYPE_LOAD, FL_OUT_D | FL_IN_A0 | FL_IN_B}},
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