MainWindow: Use MainWindow variant of tr()

MainWindow derives from QMainWindow, so we can use tr() directly without
the qualification.
This commit is contained in:
Lioncash 2021-08-24 11:13:53 -04:00
parent 47b40698bb
commit 89ceef2a8a

View File

@ -1379,16 +1379,15 @@ bool MainWindow::NetPlayJoin()
{
if (Core::IsRunning())
{
ModalMessageBox::critical(
nullptr, QObject::tr("Error"),
QObject::tr("Can't start a NetPlay Session while a game is still running!"));
ModalMessageBox::critical(nullptr, tr("Error"),
tr("Can't start a NetPlay Session while a game is still running!"));
return false;
}
if (m_netplay_dialog->isVisible())
{
ModalMessageBox::critical(nullptr, QObject::tr("Error"),
QObject::tr("A NetPlay Session is already in progress!"));
ModalMessageBox::critical(nullptr, tr("Error"),
tr("A NetPlay Session is already in progress!"));
return false;
}
@ -1447,16 +1446,15 @@ bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
{
if (Core::IsRunning())
{
ModalMessageBox::critical(
nullptr, QObject::tr("Error"),
QObject::tr("Can't start a NetPlay Session while a game is still running!"));
ModalMessageBox::critical(nullptr, tr("Error"),
tr("Can't start a NetPlay Session while a game is still running!"));
return false;
}
if (m_netplay_dialog->isVisible())
{
ModalMessageBox::critical(nullptr, QObject::tr("Error"),
QObject::tr("A NetPlay Session is already in progress!"));
ModalMessageBox::critical(nullptr, tr("Error"),
tr("A NetPlay Session is already in progress!"));
return false;
}
@ -1480,9 +1478,8 @@ bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
if (!Settings::Instance().GetNetPlayServer()->is_connected)
{
ModalMessageBox::critical(
nullptr, QObject::tr("Failed to open server"),
QObject::tr(
"Failed to listen on port %1. Is another instance of the NetPlay server running?")
nullptr, tr("Failed to open server"),
tr("Failed to listen on port %1. Is another instance of the NetPlay server running?")
.arg(host_port));
NetPlayQuit();
return false;