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https://github.com/dolphin-emu/dolphin.git
synced 2025-06-15 06:58:37 +02:00
Remove all remaining volatile qualifiers
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@ -27,11 +27,13 @@ PerfQuery::~PerfQuery() = default;
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void PerfQuery::EnableQuery(PerfQueryGroup type)
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{
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const u32 query_count = m_query_count.load(std::memory_order_relaxed);
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// Is this sane?
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if (m_query_count > m_query_buffer.size() / 2)
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if (query_count > m_query_buffer.size() / 2)
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WeakFlush();
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if (m_query_buffer.size() == m_query_count)
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if (m_query_buffer.size() == query_count)
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{
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// TODO
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FlushOne();
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@ -41,12 +43,12 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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// start query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
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auto& entry = m_query_buffer[(m_query_read_pos + query_count) % m_query_buffer.size()];
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D3D::context->Begin(entry.query.Get());
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entry.query_type = type;
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++m_query_count;
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m_query_count.fetch_add(1, std::memory_order_relaxed);
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}
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}
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@ -55,7 +57,8 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
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// stop query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + m_query_buffer.size() - 1) %
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count.load(std::memory_order_relaxed) +
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m_query_buffer.size() - 1) %
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m_query_buffer.size()];
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D3D::context->End(entry.query.Get());
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}
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@ -63,8 +66,9 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
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void PerfQuery::ResetQuery()
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{
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m_query_count = 0;
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std::fill(std::begin(m_results), std::end(m_results), 0);
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m_query_count.store(0, std::memory_order_relaxed);
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for (size_t i = 0; i < m_results.size(); ++i)
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m_results[i].store(0, std::memory_order_relaxed);
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}
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u32 PerfQuery::GetQueryResult(PerfQueryType type)
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@ -72,13 +76,22 @@ u32 PerfQuery::GetQueryResult(PerfQueryType type)
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u32 result = 0;
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if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
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result = m_results[PQG_ZCOMP_ZCOMPLOC];
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{
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result = m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
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}
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else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
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result = m_results[PQG_ZCOMP];
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{
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result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed);
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}
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else if (type == PQ_BLEND_INPUT)
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result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
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{
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result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed) +
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m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
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}
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else if (type == PQ_EFB_COPY_CLOCKS)
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result = m_results[PQG_EFB_COPY_CLOCKS];
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{
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result = m_results[PQG_EFB_COPY_CLOCKS].load(std::memory_order_relaxed);
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}
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return result;
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}
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@ -98,11 +111,13 @@ void PerfQuery::FlushOne()
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// NOTE: Reported pixel metrics should be referenced to native resolution
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// TODO: Dropping the lower 2 bits from this count should be closer to actual
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// hardware behavior when drawing triangles.
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m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() *
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EFB_HEIGHT / g_renderer->GetTargetHeight());
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const u64 native_res_result = result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT /
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g_renderer->GetTargetHeight();
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m_results[entry.query_type].fetch_add(static_cast<u32>(native_res_result),
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std::memory_order_relaxed);
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m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
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--m_query_count;
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m_query_count.fetch_sub(1, std::memory_order_relaxed);
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}
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// TODO: could selectively flush things, but I don't think that will do much
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@ -125,11 +140,13 @@ void PerfQuery::WeakFlush()
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if (hr == S_OK)
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{
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// NOTE: Reported pixel metrics should be referenced to native resolution
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m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() *
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EFB_HEIGHT / g_renderer->GetTargetHeight());
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const u64 native_res_result = result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT /
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g_renderer->GetTargetHeight();
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m_results[entry.query_type].store(static_cast<u32>(native_res_result),
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std::memory_order_relaxed);
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m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
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--m_query_count;
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m_query_count.fetch_sub(1, std::memory_order_relaxed);
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}
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else
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{
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@ -140,7 +157,7 @@ void PerfQuery::WeakFlush()
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bool PerfQuery::IsFlushed() const
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{
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return 0 == m_query_count;
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return m_query_count.load(std::memory_order_relaxed) == 0;
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}
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} // namespace DX11
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