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Enable texture format overlay on the fly.
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@ -98,6 +98,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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}
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// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
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