Big gameini database update. Remove most projection hacks enabled by default in gameinis since they are no longer needed after the removal of d3d9 and they can create issues. All of those were there to improve compatibility of the direct 3d9 backend. Also remove direct 3d 9 references in emulation issues since they are no longer relevant. Improve speed of Battalion wars (gc) and Battalion Wars 2 (Wii) by disabling idle skipping (both slowed down considerably with it enabled). Enable by default lle audio in lightweight gc games with issues using zelda hle, specifically Pikmin 1 and 2 (GC), and Mario Kart double dash (GC). The Hulk(gc), Godzilla(gc), Project Zero 2(wii), Wild West Guns (wiiware), Bit Boy!!(wiiware) are added in the database. Sengoku BASARA, FFCC THE CRYSTAL BEARERS updated.

This commit is contained in:
kostamarino@hotmail.com 2013-10-06 16:57:27 +03:00
parent a25a0a2590
commit 8a993b44b6
94 changed files with 542 additions and 210 deletions

View File

@ -19,10 +19,13 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -19,10 +19,13 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -19,10 +19,13 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -19,10 +19,13 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -2,11 +2,12 @@
[Core]
# Values set here will override the main dolphin settings.
SkipIdle = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Idle skipping slows down the game.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -19,4 +20,8 @@ EmulationIssues =
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =

View File

@ -2,10 +2,12 @@
[Core]
# Values set here will override the main dolphin settings.
SkipIdle = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Idle skipping slows down the game.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -21,3 +23,10 @@ $Invincible
$Infinite Time
0752E978 08000000
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use direct3d11 or opengl (r7473).
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,8 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
Issues="Graphics Glitches"
EmulationIssues = Stuck at loading screen
EmulationIssues = Needs real xfb for the videos to show up.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -18,3 +17,6 @@ EmulationIssues = Stuck at loading screen
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -18,12 +18,12 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 5
PH_ZFar = 0.15
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -18,12 +18,12 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 5
PH_ZFar = 0.15
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -43,10 +43,9 @@ $All Vehicles Unlocked
840030C8 FFDC6F00
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.7555555
PH_ZNear =
PH_ZFar =

View File

@ -27,10 +27,10 @@ $Make Save Copyable
04C3110C 4B400410
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.7555555
PH_ZNear =
PH_ZFar =

View File

@ -27,10 +27,10 @@ $Make Save Copyable
04C3110C 4B400410
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.7555555
PH_ZNear =
PH_ZFar =

View File

@ -0,0 +1,21 @@
# GHKD7D - The Hulk
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
SkipIdle = 0
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,19 +1,21 @@
# GHKE7D - The Hulk
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
SkipIdle = 0
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Slow and GFX Glitches/Bugs
EmulationStateId = 4
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,21 @@
# GHKF7D - The Hulk
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
SkipIdle = 0
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,21 @@
# GHKP7D - The Hulk
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
SkipIdle = 0
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,21 @@
# GHKS7D - The Hulk
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
SkipIdle = 0
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -7,7 +7,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Text missing in D3D9, use D3D11 or Opengl instead.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -7,7 +7,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Text missing in D3D9, use D3D11 or Opengl instead.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -7,7 +7,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Text missing in D3D9, use D3D11 or Opengl instead.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -7,7 +7,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Text missing in D3D9, use D3D11 or Opengl instead.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -7,7 +7,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Text missing in D3D9, use D3D11 or Opengl instead.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -7,7 +7,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Text missing in D3D9, use D3D11 or Opengl instead.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Use D3D9 for less problems. Videos need Real XFB to show up. Graphic glitches / unstable during videos.
EmulationIssues = Videos need Real XFB to show up. Graphic glitches / unstable during videos.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -18,12 +18,12 @@ EmulationIssues = Use D3D9 for less problems. Videos need Real XFB to show up. G
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -2,11 +2,12 @@
[Core]
# Values set here will override the main dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio to prevent BGM from stopping. Disable "emulate format changes" to increase the game speed.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -139,3 +140,5 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[DSP]
EnableJIT = True

View File

@ -2,11 +2,12 @@
[Core]
# Values set here will override the main dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio to prevent BGM from stopping. Disable "emulate format changes" to increase the game speed.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -25,3 +26,5 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[DSP]
EnableJIT = True

View File

@ -2,11 +2,12 @@
[Core]
# Values set here will override the main dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio to prevent BGM from stopping. Disable "emulate format changes" to increase the game speed.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -151,3 +152,5 @@ $Goraud Shading
[Video]
ProjectionHack = 0
[DSP]
EnableJIT = True

View File

@ -2,6 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
@ -161,9 +162,6 @@ $Random Colors-Every Blue Pikmin
803D1E18 00000001
803D1E19 FFFFFFFF
803D1E1A 0000007F
[Video]
ProjectionHack = 0
$Stop Time From Advancing (Story Mode) [Link Master]
040518DC 60000000
$Stop/Return Flow of Time (L+D-pad Left/Right) (Story Mode) [Link Master]
@ -174,3 +172,8 @@ E2000001 80008000
040518DC D0030014
E2000001 80008000
[Video]
ProjectionHack = 0
[DSP]
EnableJIT = True

View File

@ -0,0 +1,25 @@
# GPIJ01 - Pikmin
[Core]
# Values set here will override the main dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
[DSP]
EnableJIT = True

View File

@ -2,10 +2,11 @@
[Core]
# Values set here will override the main dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = sound is sometimes glitchy though
EmulationIssues =
EmulationStateId = 4
[OnLoad]
@ -96,3 +97,5 @@ $Gfx Debug
[Video]
ProjectionHack = 0
[DSP]
EnableJIT = True

View File

@ -2,6 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
@ -92,3 +93,5 @@ $999 White Flower Pikmin
0292F9AC 00030000
0492F9B4 000003E7
[DSP]
EnableJIT = True

View File

@ -0,0 +1,30 @@
# GPVJ01 - PIKMIN2 for GAMECUBE
[Core]
# Values set here will override the main dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[DSP]
EnableJIT = True

View File

@ -2,6 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
DSPHLE = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
@ -25,3 +26,5 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[DSP]
EnableJIT = True

View File

@ -7,7 +7,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Menus require projection hack, minor glitches ingame
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -19,10 +19,10 @@ EmulationIssues = Menus require projection hack, minor glitches ingame
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
PH_ZNear =
PH_ZFar =

View File

@ -7,7 +7,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Menus require projection hack, minor glitches ingame
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -19,10 +19,10 @@ EmulationIssues = Menus require projection hack, minor glitches ingame
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
PH_ZNear =
PH_ZFar =

View File

@ -7,7 +7,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Menus require projection hack, minor glitches ingame
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -19,10 +19,10 @@ EmulationIssues = Menus require projection hack, minor glitches ingame
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
PH_ZNear =
PH_ZFar =

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -0,0 +1,17 @@
# GZDE70 - Godzilla
[Core]
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -0,0 +1,17 @@
# GZDJ70 - Godzilla: Kaijuu Dairantou
[Core]
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -0,0 +1,17 @@
# GZDP70 - Godzilla
[Core]
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use direct x 11 plugin (r6898).
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use direct x 11 plugin (r6898).
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use direct x 11 plugin (r6898).
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -18,12 +18,12 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -19,12 +19,12 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -19,12 +19,12 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct 3d 11 or OpenGL backend for less issues. Map is a bit broken.
EmulationIssues = Map is a bit broken.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -25,6 +25,3 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Settings]
EnablePerPixelDepth = False

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct 3d 11 or OpenGL backend for less issues. Map is a bit broken.
EmulationIssues = Map is a bit broken.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -25,6 +25,3 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Settings]
EnablePerPixelDepth = False

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct 3d 11 or OpenGL backend for less issues. Map is a bit broken.
EmulationIssues = Map is a bit broken.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -25,6 +25,3 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Settings]
EnablePerPixelDepth = False

View File

@ -2,11 +2,12 @@
[Core]
# Values set here will override the main dolphin settings.
SkipIdle = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Idle skipping slows down the game.
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -2,11 +2,12 @@
[Core]
# Values set here will override the main dolphin settings.
SkipIdle = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Idle skipping slows down the game.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -24,4 +25,3 @@ PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =

View File

@ -2,11 +2,12 @@
[Core]
# Values set here will override the main dolphin settings.
SkipIdle = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Idle skipping slows down the game.
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -18,10 +18,10 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1
PH_ZNear =
PH_ZFar =

View File

@ -18,10 +18,10 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1
PH_ZNear =
PH_ZFar =

View File

@ -18,10 +18,10 @@ EmulationIssues = Very Darkness ingame
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1
PH_ZNear =
PH_ZFar =

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Turn off "use panic handlers". Water glitches (r6521)
EmulationIssues = Turn off "use panic handlers". Water glitches.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -23,3 +23,6 @@ ProjectionHack = 0
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Turn off "use panic handlers". Water glitches (r6521)
EmulationIssues = Turn off "use panic handlers". Water glitches.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -23,3 +23,6 @@ ProjectionHack = 0
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Turn off "use panic handlers". Water glitches (r6521)
EmulationIssues = Turn off "use panic handlers". Water glitches.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,6 +17,12 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521)
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -4,7 +4,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Direct 3d9 has issues with paint minigames.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]

View File

@ -4,7 +4,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Direct 3d9 has issues with paint minigames.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]

View File

@ -4,7 +4,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Direct 3d9 has issues with paint minigames.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]

View File

@ -4,7 +4,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Direct 3d9 has issues with paint minigames.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]

View File

@ -6,7 +6,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Skip efb access from cpu needs to be enabled for direct 3d 9 & 11 to have playable speeds.
EmulationIssues = Skip efb access from cpu needs to be enabled for direct 3d to have playable speeds.
EmulationStateId = 4
[OnLoad]

View File

@ -6,7 +6,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Skip efb access from cpu needs to be enabled for direct 3d 9 & 11 to have playable speeds.
EmulationIssues = Skip efb access from cpu needs to be enabled for direct 3d to have playable speeds.
EmulationStateId = 4
[OnLoad]

View File

@ -6,7 +6,7 @@ TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Skip efb access from cpu needs to be enabled for direct 3d 9 & 11 to have playable speeds.
EmulationIssues = Skip efb access from cpu needs to be enabled for direct 3d to have playable speeds.
EmulationStateId = 4
[OnLoad]

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct3D11 plugin for less glitches (r6932)
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -20,3 +20,5 @@ EmulationIssues = Use Direct3D11 plugin for less glitches (r6932)
[Video]
ProjectionHack = 0
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct3D11 plugin for less glitches (r6932)
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -20,3 +20,5 @@ EmulationIssues = Use Direct3D11 plugin for less glitches (r6932)
[Video]
ProjectionHack = 0
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct3D11 plugin for less glitches (r6932)
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -19,9 +19,6 @@ EmulationIssues = Use Direct3D11 plugin for less glitches (r6932)
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -18,12 +18,12 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.01
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -18,12 +18,12 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.01
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -18,12 +18,12 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.01
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -18,12 +18,12 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.01
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379)
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379)
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379)
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -1,4 +1,4 @@
# SB3E08 - BASARA
# SB3E08 - Sengoku BASARA
[Core]
# Values set here will override the main dolphin settings.
@ -28,4 +28,4 @@ PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
EFBEmulateFormatChanges = True

View File

@ -1,4 +1,4 @@
# SB3J08 - BASARA
# SB3J08 - Sengoku BASARA
[Core]
# Values set here will override the main dolphin settings.
@ -28,4 +28,4 @@ PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
EFBEmulateFormatChanges = True

View File

@ -1,4 +1,4 @@
# SB3P08 - BASARA
# SB3P08 - Sengoku BASARA
[Core]
# Values set here will override the main dolphin settings.
@ -28,4 +28,4 @@ PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
EFBEmulateFormatChanges = True

View File

@ -18,13 +18,17 @@ EmulationStateId = 4
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.5
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -18,13 +18,17 @@ EmulationStateId = 4
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.5
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -18,13 +18,17 @@ EmulationStateId = 4
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.5
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -18,13 +18,16 @@ EmulationStateId = 4
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.5
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -0,0 +1,18 @@
# SL2J01 - Zero: Shinku no Chou
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -0,0 +1,18 @@
# SL2P01 - Project Zero 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -1,4 +1,4 @@
# SNCE8P - Sonic2010
# SNCE8P - SONIC COLOURS
[Core]
# Values set here will override the main dolphin settings.
@ -18,12 +18,12 @@ EmulationStateId = 5
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.01
PH_ZNear =
PH_ZFar =
[Video_Settings]
EFBScale = -1

View File

@ -1,4 +1,4 @@
# SNCJ8P - Sonic2010
# SNCJ8P - SONIC COLOURS
[Core]
# Values set here will override the main dolphin settings.
@ -18,12 +18,12 @@ EmulationStateId = 5
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.01
PH_ZNear =
PH_ZFar =
[Video_Settings]
EFBScale = -1

View File

@ -1,4 +1,4 @@
# SNCP8P - Sonic2010
# SNCP8P - SONIC COLOURS
[Core]
# Values set here will override the main dolphin settings.
@ -18,12 +18,12 @@ EmulationStateId = 5
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.01
PH_ZNear =
PH_ZFar =
[Video_Settings]
EFBScale = -1

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Direct 3d 11 fixes some texture glitches.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Direct 3d 11 fixes some texture glitches.
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -18,10 +18,10 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
PH_ZNear =
PH_ZFar =

View File

@ -18,10 +18,10 @@ EmulationIssues =
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
PH_ZNear =
PH_ZFar =

View File

@ -0,0 +1,17 @@
# WB4EGL - Wild West Guns
[Core]
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBAccessEnable = True

View File

@ -0,0 +1,18 @@
# WOYEPS - Bit Boy!!
[Core]
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False