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VideoCommon: rewrite frame skipping code
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@ -151,7 +151,7 @@ static VertexLoaderCacheItem RefreshLoader(int vtx_attr_group)
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return s_VertexLoaders[vtx_attr_group];
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}
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bool RunVertices(int vtx_attr_group, int primitive, int count, size_t buf_size)
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bool RunVertices(int vtx_attr_group, int primitive, int count, size_t buf_size, bool skip_drawing)
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{
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if (!count)
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return true;
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@ -161,7 +161,7 @@ bool RunVertices(int vtx_attr_group, int primitive, int count, size_t buf_size)
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if (buf_size < size)
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return false;
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if (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5)
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if (skip_drawing || (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5))
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{
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// if cull mode is CULL_ALL, ignore triangles and quads
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DataSkip((u32)size);
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