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PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.
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@ -101,10 +101,10 @@ static const char *tevKSelTableA[] = // KASEL
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static const char *tevScaleTable[] = // CS
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{
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"*1", // SCALE_1
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"*2", // SCALE_2
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"*4", // SCALE_4
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"/ 2", // DIVIDE_2
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"", // SCALE_1
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" << 1", // SCALE_2
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" << 2", // SCALE_4
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" >> 1", // DIVIDE_2
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};
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static const char *tevBiasTable[] = // TB
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