PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.

This commit is contained in:
Tony Wasserka 2014-02-28 20:32:09 +01:00
parent 036a8c6951
commit 8b8bb04fd3

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@ -101,10 +101,10 @@ static const char *tevKSelTableA[] = // KASEL
static const char *tevScaleTable[] = // CS
{
"*1", // SCALE_1
"*2", // SCALE_2
"*4", // SCALE_4
"/ 2", // DIVIDE_2
"", // SCALE_1
" << 1", // SCALE_2
" << 2", // SCALE_4
" >> 1", // DIVIDE_2
};
static const char *tevBiasTable[] = // TB