D3D12: Assume support for setting object names

This commit is contained in:
OatmealDome 2022-01-31 01:16:05 -05:00
parent 73d957f65c
commit 8be3572c83

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@ -86,6 +86,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsCoarseDerivatives = true;
g_Config.backend_info.bSupportsTextureQueryLevels = true;
g_Config.backend_info.bSupportsLodBiasInSampler = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
// We can only check texture support once we have a device.
if (g_dx_context)