From 8c264a3964e8db6e69825d8786aa7d694ce04c5d Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Wed, 18 Dec 2013 22:21:14 -0600 Subject: [PATCH] In the shader log message, say if the error came from a PS or VS. --- Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp index 07baa6871c..e569f72295 100644 --- a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp @@ -413,7 +413,7 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code ) GLsizei charsWritten; GLchar* infoLog = new GLchar[length]; glGetShaderInfoLog(result, length, &charsWritten, infoLog); - ERROR_LOG(VIDEO, "PS Shader info log:\n%s", infoLog); + ERROR_LOG(VIDEO, "%s Shader info log:\n%s", type==GL_VERTEX_SHADER ? "VS" : "PS", infoLog); char szTemp[MAX_PATH]; sprintf(szTemp, "%sbad_%s_%04i.txt",