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Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6506 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -149,9 +149,7 @@ void Renderer::DrawDebugText()
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void Renderer::DrawTexture(u8 *texture, int width, int height)
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{
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OpenGL_Update(); // just updates the render window position and the backbuffer size
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GLsizei glWidth = (GLsizei)OpenGL_GetBackbufferWidth();
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GLsizei glWidth = (GLsizei)OpenGL_GetBackbufferWidth();
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GLsizei glHeight = (GLsizei)OpenGL_GetBackbufferHeight();
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// Update GLViewPort
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