mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-15 06:58:37 +02:00
Remove some unnecessary includes, clean some ////////
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1961 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,19 +15,12 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// File description
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/*
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All plugins from Core > Plugins are loaded and unloaded with this class when Dolpin is started
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and stopped.
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//////////////////////////////////////*/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// -----------
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#include <string.h>
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#ifdef _WIN32
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#include <windows.h>
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@ -40,8 +33,6 @@ and stopped.
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#include "FileUtil.h"
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#include "StringUtil.h"
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#include "DynamicLibrary.h"
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///////////////////////////////////
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DynamicLibrary::DynamicLibrary()
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{
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@ -70,18 +61,15 @@ std::string GetLastErrorAsString()
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}
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return s;
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#else
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static std::string errstr;
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char *tmp = dlerror();
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if (tmp)
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errstr = tmp;
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return errstr;
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static std::string errstr;
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char *tmp = dlerror();
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if (tmp)
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errstr = tmp;
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return errstr;
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#endif
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// -----------
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/* Function: Loading means loading the dll with LoadLibrary() to get an instance to the dll.
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This is done when Dolphin is started to determine which dlls are good, and before opening
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the Config and Debugging windows from Plugin.cpp and before opening the dll for running
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@ -94,7 +82,7 @@ int DynamicLibrary::Load(const char* filename)
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if (!filename || strlen(filename) == 0)
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{
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LOG(MASTER_LOG, "Missing filename of dynamic library to load");
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PanicAlert("Missing filename of dynamic library to load");
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PanicAlert("Missing filename of dynamic library to load");
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return 0;
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}
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LOG(MASTER_LOG, "Trying to load library %s", filename);
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@ -121,7 +109,6 @@ int DynamicLibrary::Load(const char* filename)
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return 1;
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}
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int DynamicLibrary::Unload()
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{
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int retval;
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